Difference between revisions of "Critical Effect"
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m (Iron Limps -> Iron Limbs) |
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*[[Knockdown]] -3 Action Points for target, if target have [[Quick Recovery]] it reduce to 1, if target's have [[Stonewall]] can resist knockdown 8% per [[Strength]] | *[[Knockdown]] -3 Action Points for target, if target have [[Quick Recovery]] it reduce to 1, if target's have [[Stonewall]] can resist knockdown 8% per [[Strength]] | ||
*[[AP Drain]] 2-4 Action Points are taken from target to attacker | *[[AP Drain]] 2-4 Action Points are taken from target to attacker | ||
| − | *[[Weapon Drop]] drops target weapon, Iron | + | *[[Weapon Drop]] drops target weapon, [[Iron Limbs]] gives immune for it |
*[[Death Effect]] extra 100 damage which bypass any defense | *[[Death Effect]] extra 100 damage which bypass any defense | ||
*[[Knockout]] -10 to 30 Action Points for target, amount of AP decrease target's Agility and /3 if [[Quick Recovery]], Knockout can be resist by [[Stonewall]] 7% per [[Endurance]] | *[[Knockout]] -10 to 30 Action Points for target, amount of AP decrease target's Agility and /3 if [[Quick Recovery]], Knockout can be resist by [[Stonewall]] 7% per [[Endurance]] | ||
Revision as of 14:53, 2 August 2022
Critical Effect
In FO3 we have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Slow, Knockdown or confusion, all effect can applied together.
Chance to apply Critical Effect is 33% it can be increased by:
Critical Effects and possible defensives:
- Slow put decrease 20% of Movement Speed, 1% less for target's Intelligence and 2,5% less if target took Mutie
- Knockdown -3 Action Points for target, if target have Quick Recovery it reduce to 1, if target's have Stonewall can resist knockdown 8% per Strength
- AP Drain 2-4 Action Points are taken from target to attacker
- Weapon Drop drops target weapon, Iron Limbs gives immune for it
- Death Effect extra 100 damage which bypass any defense
- Knockout -10 to 30 Action Points for target, amount of AP decrease target's Agility and /3 if Quick Recovery, Knockout can be resist by Stonewall 7% per Endurance
- Bypass Reduce half of target's DR and all DT
- Weapon Destroy decrease target's weapon deterioration by 1-25%
- Confusion decrease Target's Sight Range by 2 hexes
- Criple broke leg, hand or eye, can be immune by Iron Limbs