Difference between revisions of "Paramedic"

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*For each Intelligence gets 5 seconds of reduction CD in reviving
 
*For each Intelligence gets 5 seconds of reduction CD in reviving
 
*You deal -50% total damage
 
*You deal -50% total damage
*Healing others gives them temporary 0,5% [[Damage Reduction]] per stack
+
*Healing others gives them temporary 0,5% [[Damage Protection]] per stack
 
*-0,5% Movement speed per [[fury]] stack
 
*-0,5% Movement speed per [[fury]] stack
 
*PvE Ability: double FA effect on NPCs
 
*PvE Ability: double FA effect on NPCs

Revision as of 12:51, 7 November 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Paramedic 65
  • +50% First Aid
  • +50% Doctor
  • +100 Armor Class
  • 3 seconds cooldown on First Aid and Doctor
  • Ability to revive people
  • For each Intelligence gets 5 seconds of reduction CD in reviving
  • You deal -50% total damage
  • Healing others gives them temporary 0,5% Damage Protection per stack
  • -0,5% Movement speed per fury stack
  • PvE Ability: double FA effect on NPCs
  • You can take this perk in Salt Lake City go to green grid on south then on bottom right find a doctor
  • bonus First Aid or Doctor doesn't go over cap
  • Base cooldown for revive is 480 seconds
  • Medic perk reduce base cooldown to 240 and change For each Intelligence gets 10 seconds of reduction CD in reviving
  • Revive give 10 stacks of buff
  • on Revive cooldown you can't use Doctor Skill
0-30


Gain Special Perk Class Calculations

Name Effect Notes:
Gain Intelligence
  • -25 seconds on reviving cooldown.
  • Getting the Gain Intelligence level perk also gives the bonuses you see on the left.

Negative Class Scaling

Name Effect Notes:
Perception
  • -3 to heal
  • For every point of Perception your character has it also gives the downside you see on the left.