Difference between revisions of "Agility"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 2: Line 2:
 
|name=Agility
 
|name=Agility
 
|image=Imp agility.png
 
|image=Imp agility.png
|modifies=[[Action Points]], [[Armor Class]]
+
|modifies=[[Small Guns]] +4%, [[Big Guns]] +2%, [[Energy Weapons]] +2%<br>[[Close Combat]] +2%,[[Throwing]]+4%, [[Sneak]] +3%, [[Robbery]] +1%<br>[[Traps]] +1%
|negative=Lower 6 Stealth each Agility<br>Lower 2 [[Lethal Damage]] each Agility (can't go below 0)
+
|negative=-6 Stealth each Agility<br>-2 Lethal Damage each Agility (can't go below 0)
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]
+
|level perks=[[Gain Agility]], [[Quick Pockets]], [[Action Boy]], [[Bonus Move]]<br>[[Iron Limbs]], [[Livewire]], [[Fast Attacks]], [[Dodger]], [[Cowboy]]
|traits=[[Small Frame]]
+
|support perks=-
 +
|traits=[[Small Frame]], [[Fast Shot]], [[Bloody Mess]]
 
}}
 
}}
''"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."''
+
''Coordination and the ability to move well. A high Agility is important for any active character.''<br>
  
'''Note:''' Despite the description, Agility does not affect your sequence.
+
Agility measures the character's overall speed and coordination, affecting their [[Movement Speed]], the speed at which they can [[Combat|reload and fire weapons]], and their ability to [[Armor Class|dodge]] attacks. Making character more effective in combat.<br>
  
'''Note:''' Your Agility can be permanently increased by 1 point with an [[Reflex Booster|implant]], unless it is already 20, the maximum.
+
'''AG''' scales with [[Action Points]] +0.33, [[Armor Class]] +3 and more.<br>
 
+
Full list in [[S.P.E.C.I.A.L.]]<br>
==Mastery==
 
*Remove aiming attack speed penatly
 
You gain this by having 20 Agility.
 
==Bonuses==
 
Bonuses for per Agility:
 
{| class="wikitable" style="text-align: center"
 
!Bonus 1
 
!Bonus 2
 
!Bonus 3
 
!Bonus 4
 
!Bonus 5
 
!Bonus 6
 
!Bonus 7
 
!Bonus 8
 
!Bonus 9
 
|-
 
| +0.33 [[Action Points]]
 
| +0.25 [[Action Points]] for turnbased combat
 
| +1 [[Sequence]] when using One-handed weapons
 
| +3 [[Armor Class]]
 
| +5 [[Armor Class]] cap
 
| +5 [[AP Regen]]
 
| -1 Action Point for knockouts
 
| +1% to repeat tick effect
 
| +0.5 crit chance resistance
 
|}
 
  
 +
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.
  
 
==Drugs that affect Agility==
 
==Drugs that affect Agility==
 
*[[Nuka-Cola]] +1
 
*[[Nuka-Cola]] +1
*Cannibal [[drugs]] Rad.Heart +3  
+
 
 +
*[[Drugs#Cannibal_drugs|Cannibal Drugs]] Rad.Heart +3  
  
 
==Tips==
 
==Tips==
 +
[[Small Frame]] adds +2 [[Action Points|AP]], penalty to '''CW''' can be solved with [[Support Perks]] after level 55, or by holding backpack/bag in second hand slot.<br>
 +
[[Bloody Mess]] and Killing Spree [[Weapon perks|Weapon Perk]] stacks together, resulting with high '''AP''' regeneratom per kill.<br>
  
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.
+
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.<br>
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.
 
 
 
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.
 
 
 
==Skills Modified by Agility==
 
 
 
* [[Big Guns]]
 
* [[Energy Weapons]]
 
* [[Lockpick]]
 
* [[Small Guns]]
 
* [[Steal]]
 
* [[Throwing]]
 
* [[Traps]]
 
* [[Close Combat]]
 
  
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]

Revision as of 14:48, 7 March 2023

Template:Special Coordination and the ability to move well. A high Agility is important for any active character.

Agility measures the character's overall speed and coordination, affecting their Movement Speed, the speed at which they can reload and fire weapons, and their ability to dodge attacks. Making character more effective in combat.

AG scales with Action Points +0.33, Armor Class +3 and more.
Full list in S.P.E.C.I.A.L.

Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.

Drugs that affect Agility

Tips

Small Frame adds +2 AP, penalty to CW can be solved with Support Perks after level 55, or by holding backpack/bag in second hand slot.
Bloody Mess and Killing Spree Weapon Perk stacks together, resulting with high AP regeneratom per kill.

There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.