Difference between revisions of "Leader"

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*+4% [[Movement Speed]] for each faction member in location
 
*+4% [[Movement Speed]] for each faction member in location
 
*Ability to create flags which provide buffs to your team
 
*Ability to create flags which provide buffs to your team
*Each Charisma you have decreases flag building cooldown by 5 seconds
+
*Creating flags has a 60-second cooldown.
 
*Field Of View is halved
 
*Field Of View is halved
 
|-
 
|-
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*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack.
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack.
 
*You can choose flag bonuses by typing ~Leader
 
*You can choose flag bonuses by typing ~Leader
 +
 +
 
'''Flag Bonuses:'''
 
'''Flag Bonuses:'''
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
+
Buffs:
*Defense: + 1 [[DR]], + 1 [[DT]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]])
+
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
+
 
*Vitality: + 1 [[Endurance]], + 2% [[Hit Points]],  + 1 [[Strength]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]])
+
A: leader's Charisma / 4
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]],  + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc), + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]])
+
 
 +
B: leader's Charisma / 2
 +
 
 +
C: leader's Charisma / 5
 +
 
 +
D: leader's Charisma / 3
 +
 
 +
E: leader's Charisma
 +
 
 +
F: leader's Charisma * 2
 +
 
 +
 
 +
* Mobility:
 +
+A Agility
 +
+B Movement Speed
 +
-B Attack Delay
 +
+E AP Regen
 +
Slow Immune
 +
 
 +
 
 +
* Defense:
 +
+A Strength
 +
+A Damage Resistance
 +
+A Damage Threshold
 +
+C% Damage Protection
 +
Knockout Immune
 +
 
 +
 
 +
* Aggression:
 +
+A Luck
 +
+A DR Penetration
 +
+D% Damage
 +
+B Damage per bullet
 +
Afterburner crit effect (stacks with gum)
 +
 
 +
 
 +
* Vitality:
 +
+A Endurance
 +
+F Hit Points
 +
-A sec Healing Rate Time
 +
+E Healing Rate
 +
Bleed Immune
 +
 
 +
 
 +
* Power:
 +
+A Perception
 +
+D% Critical Power
 +
+D Critical Power
 +
+B Critical Chance
 +
Halved reload cost
 +
 
 +
 
 +
* Unity:
 +
+A Intelligence
 +
+B Critical Chance Resistance
 +
+D% Critical Power Resistance
 +
+B Critical Effect Resistance
 +
Burn immune
 +
 
 +
 
 +
* Wood is required to build a flag.

Revision as of 20:01, 14 September 2023

Class Perk
Leader
Leader.jpg
Level Requirement
65
Effects
Gain Special Bonus
Negative Class Scaling
Basic Critical Power
0-35
Favorite Weapon
Flamers +30 HP
PvE Ability
  • Apply 2 weakness on NPCs
Location


Flags

  • To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
  • Base cooldown for flag is 200 seconds
  • You need Wood to build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
  • You can choose flag bonuses by typing ~Leader


Flag Bonuses: Buffs:


A: leader's Charisma / 4

B: leader's Charisma / 2

C: leader's Charisma / 5

D: leader's Charisma / 3

E: leader's Charisma

F: leader's Charisma * 2


  • Mobility:

+A Agility +B Movement Speed -B Attack Delay +E AP Regen Slow Immune


  • Defense:

+A Strength +A Damage Resistance +A Damage Threshold +C% Damage Protection Knockout Immune


  • Aggression:

+A Luck +A DR Penetration +D% Damage +B Damage per bullet Afterburner crit effect (stacks with gum)


  • Vitality:

+A Endurance +F Hit Points -A sec Healing Rate Time +E Healing Rate Bleed Immune


  • Power:

+A Perception +D% Critical Power +D Critical Power +B Critical Chance Halved reload cost


  • Unity:

+A Intelligence +B Critical Chance Resistance +D% Critical Power Resistance +B Critical Effect Resistance Burn immune


  • Wood is required to build a flag.