Difference between revisions of "Leader"
Jump to navigation
Jump to search
TvoyPapanja (talk | contribs) |
|||
| Line 13: | Line 13: | ||
*+4% [[Movement Speed]] for each faction member in location | *+4% [[Movement Speed]] for each faction member in location | ||
*Ability to create flags which provide buffs to your team | *Ability to create flags which provide buffs to your team | ||
| − | * | + | *Creating flags has a 60-second cooldown. |
*Field Of View is halved | *Field Of View is halved | ||
|- | |- | ||
| Line 49: | Line 49: | ||
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack. | *Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack. | ||
*You can choose flag bonuses by typing ~Leader | *You can choose flag bonuses by typing ~Leader | ||
| + | |||
| + | |||
'''Flag Bonuses:''' | '''Flag Bonuses:''' | ||
| − | *Mobility: + | + | Buffs: |
| − | *Defense: + | + | |
| − | *Aggression: + | + | |
| − | *Vitality: + | + | A: leader's Charisma / 4 |
| − | *Power: + | + | |
| + | B: leader's Charisma / 2 | ||
| + | |||
| + | C: leader's Charisma / 5 | ||
| + | |||
| + | D: leader's Charisma / 3 | ||
| + | |||
| + | E: leader's Charisma | ||
| + | |||
| + | F: leader's Charisma * 2 | ||
| + | |||
| + | |||
| + | * Mobility: | ||
| + | +A Agility | ||
| + | +B Movement Speed | ||
| + | -B Attack Delay | ||
| + | +E AP Regen | ||
| + | Slow Immune | ||
| + | |||
| + | |||
| + | * Defense: | ||
| + | +A Strength | ||
| + | +A Damage Resistance | ||
| + | +A Damage Threshold | ||
| + | +C% Damage Protection | ||
| + | Knockout Immune | ||
| + | |||
| + | |||
| + | * Aggression: | ||
| + | +A Luck | ||
| + | +A DR Penetration | ||
| + | +D% Damage | ||
| + | +B Damage per bullet | ||
| + | Afterburner crit effect (stacks with gum) | ||
| + | |||
| + | |||
| + | * Vitality: | ||
| + | +A Endurance | ||
| + | +F Hit Points | ||
| + | -A sec Healing Rate Time | ||
| + | +E Healing Rate | ||
| + | Bleed Immune | ||
| + | |||
| + | |||
| + | * Power: | ||
| + | +A Perception | ||
| + | +D% Critical Power | ||
| + | +D Critical Power | ||
| + | +B Critical Chance | ||
| + | Halved reload cost | ||
| + | |||
| + | |||
| + | * Unity: | ||
| + | +A Intelligence | ||
| + | +B Critical Chance Resistance | ||
| + | +D% Critical Power Resistance | ||
| + | +B Critical Effect Resistance | ||
| + | Burn immune | ||
| + | |||
| + | |||
| + | * Wood is required to build a flag. | ||
Revision as of 20:01, 14 September 2023
| Class Perk Leader | |
|---|---|
| 65 | |
| |
| |
| |
| 0-35 | |
| Flamers +30 HP | |
| |
| |
Flags
- To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
- Base cooldown for flag is 200 seconds
- You need Wood to build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
- You can choose flag bonuses by typing ~Leader
Flag Bonuses:
Buffs:
A: leader's Charisma / 4
B: leader's Charisma / 2
C: leader's Charisma / 5
D: leader's Charisma / 3
E: leader's Charisma
F: leader's Charisma * 2
- Mobility:
+A Agility +B Movement Speed -B Attack Delay +E AP Regen Slow Immune
- Defense:
+A Strength +A Damage Resistance +A Damage Threshold +C% Damage Protection Knockout Immune
- Aggression:
+A Luck +A DR Penetration +D% Damage +B Damage per bullet Afterburner crit effect (stacks with gum)
- Vitality:
+A Endurance +F Hit Points -A sec Healing Rate Time +E Healing Rate Bleed Immune
- Power:
+A Perception +D% Critical Power +D Critical Power +B Critical Chance Halved reload cost
- Unity:
+A Intelligence +B Critical Chance Resistance +D% Critical Power Resistance +B Critical Effect Resistance Burn immune
- Wood is required to build a flag.