Town Control
TC is a feature of the game that is only available to player-controlled factions, players who team up and join the same player base. It gives them the ability to take control of any of the six so called un-guarded towns in the north of the worldmap, giving them access to a special "TC Locker" found in each town. This container cannot be opened by anyone except a member of the controlling faction, and spawns useful items every half an hour (ex. 15:00 15:30 16:00) of real time. Caps are main loot, other are some drugs and/or crafting materials.
Contents
Requirements
- Weapon with 2 or more levels
- 20 Hexes from flag (use ~cb 20)
- Not be in Sneak mode
- 3 member in one faction
Characters that do not meet these requirements can certainly participate but will not be counted as part of the TC mechanics. They can, however, access the TC locker if the team gets the town.
Seizing Control
To gain Control in new Town Control your faction must control most flags in town(4 flags), by capture first flag, it capture instantly and start 30 minutes of timer then you must capture rest by standing near 20 hexes remember to use min level 2 gear weapon ON EVERY member instead you will lose ability to take flag, also you can't sneak near flags. Each time you capture flag, spawning militia to protect next flag, when timer ends, attacker faction if holding 4 or more flags wins, you can break timer earlier if one faction control all flags, if to TC join faction who didnt start timer and want to capture town, they must take all 6 flags to do. Also towns have TC windows it means that there is only 3 hours in day where you can take this town, TC windows are rolled on start of server or after 5 days of standing server. To check TC windows check pipboy on bottom statistics TC windows:
- 16:00-19:00 CET
- 18:00-21:00 CET
- 20:00-23:00 CET
- 22:00-01:00 CET
- 24:00-03:00 CET
Last 2 towns can be taken anytime.
holding town for 30 minutes give your faction a point, in end of each month faction who holding most points for each town, get a Combat Implant
Town | Leader |
---|---|
Gecko | Harold. |
Modoc | Jo (In the General Store). |
Redding | Sheriff Marion (In the Sheriff Office). |
Klamath | Slim Picket (In Trapper Town). |
Broken Hills | Marcus (In front of the FLC bank). |
Den | Metzger, in slavers headquarter. |
Necropolis | twin of Harold, in church. |
PvP Competitive
Once you initiate TC, expect to be attacked. Teams and even loners will show up from all corners of the map just to get some action. PvP is a prime feature of any MMO and this is the harshest so players will drop everything they are doing when they see your TC timer and try to upset your effort. Your team needs to be ready with a plan, ammo, drugs, a well-spoken leader, Voice Chat like TeamSpeak, and proper character builds for all fighters. Additionally, each member needs safe places to park nearby to the towns, and a car with the right gear in its trunk. If you're new to TC, go to the town first and study the layout so you can plan some strategy. Expect to lose sometimes. How fast can your fighters return, re-gear, and jump back into the fight? Many fighters have Outdoorsman 150 with Pathfinder and Explorer perks so they can return more quickly.
Rewards
Rewards are now being payed out every 30 minutes, in both caps and items per town. TC loot is cumulative so if nobody checks it, it just stacks up in the locker. Some of the items given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there. When a faction gains control over a city, the content that was already inside of the TC locker is deleted.
Town | Caps | Items |
---|---|---|
Klamath | 4000 | 1-2 Golden Gecko Pelt, 1-2 Gecko Pelt, some t3 armors,guns and ammo, 0-1 Super Stimpak, 0-2 Stimpak |
Modoc | 4000 | some t3 armors,guns and ammo, 1-2 Brahmin hide, 7-8 Meat Jerky, 0-1 Super Stimpak, 0-2 Stimpak |
Gecko | 6000 | 4-5 Electronic Parts, 2-3 Uranium Ore, some t3 armors, guns and ammo, 0-1 Rad-X, 0-1 RadAway, 0-1 Super Stimpak, 0-2 Stimpak |
Den | 6000 | some t3 armors, guns and ammo, 0-1 Jet, 0-1 Super Stimpak, 0-2 Stimpak |
Redding | 8000 | 4-5 Gold Nugget, 4-5 High Quality Iron Ore, 4-5 High Quality Minerals, some t3 armors,guns and ammo, 0-1 Super Stimpak, 0-2 Stimpak |
Broken Hills | 8000 | 4-5 Uranium Ore, 4-5 High Quality Iron Ore, 4-5 High Quality Minerals, some t3 armor, guns and ammo, 0-1 Super Stimpak, 0-2 Stimpak |
Necropolis | 4000-8000 | some t3 armors,guns and ammo, green flares, Stimpak , Super Stimpak , Fire Gecko Pelt, Vault-Tec Case |
Reputation Affects
Your involvement in Town Control does not affect your reputation, but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your extremely low reputation, or if you are a Slaver.
Domination
What faction controls which towns is shown in the Pip-Boy, but what also shows there is what factions have dominated which towns. The dominating faction of a town is the one that has guarded that town for the most amount of time, cumulatively in session. Every reward spawn adds one point to domination score. Domination doesn't give any additional profit; it's just a way to see more clearly who is winning the most in Town Control over the session lifetime.
To check how many points of domination have your faction type command ~influence. this points can get change in 2 ways:
- every TC locker spawn, is +1.000000 points.
- every NPC dies, is -0.050000 points.