Difference between revisions of "Hubologist"
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[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables: | [[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables: | ||
| + | == Weapon Perks == | ||
{| class="wikitable sortable" border="1" style="font-size:10pt;" | {| class="wikitable sortable" border="1" style="font-size:10pt;" | ||
| − | |||
|- | |- | ||
| − | ! Name | + | ! style="width:180px;" | Name |
| − | ! Effect | + | ! style="width:750px;" | Effect |
| + | ! style="width:180px;" | Perk for [[Perks_Synergies|Synergy]] | ||
|- | |- | ||
| Ammo Upgrade | | Ammo Upgrade | ||
| Increase ammo mods by 20% | | Increase ammo mods by 20% | ||
| + | | | ||
|- | |- | ||
| Bloody | | Bloody | ||
| Apply 3 Bleed stack (max of 5) when you land a critical hit. | | Apply 3 Bleed stack (max of 5) when you land a critical hit. | ||
| + | | | ||
|- | |- | ||
| Bonus Attack Speed | | Bonus Attack Speed | ||
| +10% attack speed -1 AP Cost | | +10% attack speed -1 AP Cost | ||
| + | | | ||
|- | |- | ||
| Bonus Critical Chance | | Bonus Critical Chance | ||
| − | | +10% critical chance and | + | | +10% critical chance and Even More Criticals effect |
| + | | Even More Criticals | ||
|- | |- | ||
| Bonus Critical Power | | Bonus Critical Power | ||
| +1 Critical Tier and Better Criticals effect | | +1 Critical Tier and Better Criticals effect | ||
| + | | Better Criticals | ||
|- | |- | ||
| Bonus Max Damage | | Bonus Max Damage | ||
| Gives +25% DT penetration and increases max damage by 40% | | Gives +25% DT penetration and increases max damage by 40% | ||
| + | | | ||
|- | |- | ||
| Bonus Min Damage | | Bonus Min Damage | ||
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50% | | Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50% | ||
| + | | | ||
|- | |- | ||
| Chip Shot | | Chip Shot | ||
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect | | Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect | ||
| + | | Hit the Gaps | ||
|- | |- | ||
| Damage per Bullet | | Damage per Bullet | ||
| +3 damage per bullet and MRD effect | | +3 damage per bullet and MRD effect | ||
| + | | More Ranged Damage | ||
|- | |- | ||
| Destroyer | | Destroyer | ||
| Reduces target DR by 30% (normal, fire, explosive only) | | Reduces target DR by 30% (normal, fire, explosive only) | ||
| + | | | ||
|- | |- | ||
| Fast Trigger | | Fast Trigger | ||
| Action boy effect and Quick Pockets Effect | | Action boy effect and Quick Pockets Effect | ||
| + | | Quick Pockets | ||
|- | |- | ||
| Frozen Queen | | Frozen Queen | ||
| Apply Slow/Confusion/Bounty on Attack | | Apply Slow/Confusion/Bounty on Attack | ||
| + | | | ||
|- | |- | ||
| Killing Spree | | Killing Spree | ||
| Restore 20% of MAX AP/HP after kill | | Restore 20% of MAX AP/HP after kill | ||
| + | | | ||
|- | |- | ||
| Knockback | | Knockback | ||
| Knockback effect on critical hit and Spray and Pray effect | | Knockback effect on critical hit and Spray and Pray effect | ||
| + | | Spray and Pray | ||
|- | |- | ||
| Less AP cost | | Less AP cost | ||
| − | | 1 AP less for attacking and | + | | 1 AP less for attacking and BRoF Effect and HtH Attacks Effect |
| + | | BRoF<br>HtH Attacks Effect | ||
|- | |- | ||
| Lethal Damage | | Lethal Damage | ||
| +10 Lethal Damage and Living Anatomy Effect | | +10 Lethal Damage and Living Anatomy Effect | ||
| + | | Living Anatomy | ||
|- | |- | ||
| Life Steal | | Life Steal | ||
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect | | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect | ||
| + | | Vampire | ||
|- | |- | ||
| Long Range | | Long Range | ||
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect | | +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect | ||
| + | | Sharpshooter | ||
|- | |- | ||
| More Critical Damage | | More Critical Damage | ||
| +5-40% critical damage and More Criticals effect | | +5-40% critical damage and More Criticals effect | ||
| + | | More Criticals | ||
|- | |- | ||
| Penetrate | | Penetrate | ||
| +40% DT penetration and Death Sense Effect | | +40% DT penetration and Death Sense Effect | ||
| + | | Death Sense | ||
|- | |- | ||
| Poison | | Poison | ||
| Applies poison and Rads | | Applies poison and Rads | ||
| + | | | ||
|- | |- | ||
| Scoped | | Scoped | ||
| +9 weapon range and Heave Ho! effect | | +9 weapon range and Heave Ho! effect | ||
| + | | Heave Ho! | ||
|- | |- | ||
| Smasher! | | Smasher! | ||
| +15 Strength in Heavy Handed calculation and HtH Damage Effect | | +15 Strength in Heavy Handed calculation and HtH Damage Effect | ||
| + | | HtH Damage | ||
|- | |- | ||
| Spiked | | Spiked | ||
| − | | +10-60% critical damage and HtH | + | | +10-60% critical damage and HtH Better Criticals effect |
| + | | HtH Better Critical | ||
|- | |- | ||
|} | |} | ||
| + | == Armor Perks == | ||
{| class="wikitable sortable" border="1" style="font-size:10pt;" | {| class="wikitable sortable" border="1" style="font-size:10pt;" | ||
| − | |||
|- | |- | ||
| − | ! Name | + | ! style="width:173px;" | Name |
| − | ! Effect | + | ! style="width:714px;" | Effect |
| + | ! style="width:173px;" | Perk for [[Perks_Synergies|Synergy]] | ||
|- | |- | ||
| Advanced Plate | | Advanced Plate | ||
| +12 Normal DT <br> +25% Normal Damage Protection (PvP only) | | +12 Normal DT <br> +25% Normal Damage Protection (PvP only) | ||
| + | | | ||
|- | |- | ||
| Anty-Termal System | | Anty-Termal System | ||
| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma | | +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma | ||
| + | | | ||
|- | |- | ||
| Bonus Movement | | Bonus Movement | ||
| 10% shorter running time and Bonus Move effect | | 10% shorter running time and Bonus Move effect | ||
| + | | Bonus Move | ||
|- | |- | ||
| Bonus SPECIAL | | Bonus SPECIAL | ||
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect | | 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect | ||
| + | | Gain SPECIAL | ||
|- | |- | ||
| Cured | | Cured | ||
| +15% Normal DR <br> +100% Lethal Damage Protection against Normal | | +15% Normal DR <br> +100% Lethal Damage Protection against Normal | ||
| + | | | ||
|- | |- | ||
| Defense Enhancement | | Defense Enhancement | ||
| +5% all DR and Dodger effect | | +5% all DR and Dodger effect | ||
| + | | Dodger | ||
|- | |- | ||
| Defensive Belt | | Defensive Belt | ||
| +10% Damage Protection <br> Applies 10 slow to the attacker | | +10% Damage Protection <br> Applies 10 slow to the attacker | ||
| + | | | ||
|- | |- | ||
| Explosive belt | | Explosive belt | ||
| Ability to use suicide (doubled dmg) | | Ability to use suicide (doubled dmg) | ||
| + | | | ||
|- | |- | ||
| Fill The Gaps | | Fill The Gaps | ||
| +25% in defensive crit rolls and Man of Steel Effect | | +25% in defensive crit rolls and Man of Steel Effect | ||
| + | | Man of Steel | ||
|- | |- | ||
| Firegeckon's Enhancement | | Firegeckon's Enhancement | ||
| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only) | | +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only) | ||
| + | | | ||
|- | |- | ||
| Heavy | | Heavy | ||
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect | | Decrease attacker chance to apply effect by 20% and Iron Limbs effect | ||
| + | | Iron Limbs | ||
|- | |- | ||
| Heavy Stonewall | | Heavy Stonewall | ||
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect | | Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect | ||
| + | | Stonewall | ||
|- | |- | ||
| Integrated Gloves | | Integrated Gloves | ||
| +20 Melee Damage and In Your Face effect | | +20 Melee Damage and In Your Face effect | ||
| + | | In Your Face | ||
|- | |- | ||
| Iron Skin | | Iron Skin | ||
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect | | +30 HP, lower enemy's melee damage by 15% and Lifegiver effect | ||
| + | | Lifegiver | ||
|- | |- | ||
| Laser Reflector | | Laser Reflector | ||
| +15% Laser DR <br> +100% Lethal Damage Protection against Laser | | +15% Laser DR <br> +100% Lethal Damage Protection against Laser | ||
| + | | | ||
|- | |- | ||
| Mirror System | | Mirror System | ||
| +12 Laser DT <br> +25% Laser Damage Protection (PvP only) | | +12 Laser DT <br> +25% Laser Damage Protection (PvP only) | ||
| + | | | ||
|- | |- | ||
| Penetration Protection | | Penetration Protection | ||
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40% | | Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40% | ||
| + | | | ||
|- | |- | ||
| Regeneration | | Regeneration | ||
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect | | +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect | ||
| + | | Faster Healing | ||
|- | |- | ||
| Shock Protection | | Shock Protection | ||
| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode | | +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode | ||
| + | | | ||
|- | |- | ||
| Sneaky | | Sneaky | ||
| +100 Sneak and Silent Running, Ghost Effect | | +100 Sneak and Silent Running, Ghost Effect | ||
| + | | Silent Running<br>Ghost | ||
|- | |- | ||
| Special Force Bonus | | Special Force Bonus | ||
| − | | +2 ALL DT and Medicine | + | | +2 ALL DT and Medicine Doctor effect(and syg componets) |
| + | | Medicine Doctor Synergy:<br>Healer<br>Medic<br>Surgeon | ||
|- | |- | ||
| Speed Mechanism | | Speed Mechanism | ||
| +3 Action Point and 2 Slow resistance and BRD effect | | +3 Action Point and 2 Slow resistance and BRD effect | ||
| + | | Bonus Ranged Damage | ||
|- | |- | ||
| Strategic Improvement | | Strategic Improvement | ||
| − | | +30 to AC, +20 to AC cap and +5 Sequence and | + | | +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect |
| + | | Livewire | ||
|- | |- | ||
| Survivalist | | Survivalist | ||
| +100 poison resistance and 100 poison resistance cap. | | +100 poison resistance and 100 poison resistance cap. | ||
| + | | | ||
|- | |- | ||
| Terminator Mode | | Terminator Mode | ||
| Ability to use Terminator Mode and tank effect(and syg componets) | | Ability to use Terminator Mode and tank effect(and syg componets) | ||
| + | | Tank Synergy:<br>Adrenaline Rush<br>Toughness<br>Lethal Protection | ||
|- | |- | ||
| Tesla Addition | | Tesla Addition | ||
| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only) | | +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only) | ||
| + | | | ||
|- | |- | ||
| Tesla Attacker | | Tesla Attacker | ||
| Ability to use discharge and Gunner, Weapon Handling effects | | Ability to use discharge and Gunner, Weapon Handling effects | ||
| + | | Weapon Handling | ||
|- | |- | ||
| Utility | | Utility | ||
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect | | +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect | ||
| + | | Quick Recovery | ||
|- | |- | ||
|} | |} | ||
Revision as of 05:02, 16 April 2023
Hubologist loses all Level perks, but in return he gains better perks from weapons and armor - see tables:
Weapon Perks
| Name | Effect | Perk for Synergy |
|---|---|---|
| Ammo Upgrade | Increase ammo mods by 20% | |
| Bloody | Apply 3 Bleed stack (max of 5) when you land a critical hit. | |
| Bonus Attack Speed | +10% attack speed -1 AP Cost | |
| Bonus Critical Chance | +10% critical chance and Even More Criticals effect | Even More Criticals |
| Bonus Critical Power | +1 Critical Tier and Better Criticals effect | Better Criticals |
| Bonus Max Damage | Gives +25% DT penetration and increases max damage by 40% | |
| Bonus Min Damage | Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50% | |
| Chip Shot | Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect | Hit the Gaps |
| Damage per Bullet | +3 damage per bullet and MRD effect | More Ranged Damage |
| Destroyer | Reduces target DR by 30% (normal, fire, explosive only) | |
| Fast Trigger | Action boy effect and Quick Pockets Effect | Quick Pockets |
| Frozen Queen | Apply Slow/Confusion/Bounty on Attack | |
| Killing Spree | Restore 20% of MAX AP/HP after kill | |
| Knockback | Knockback effect on critical hit and Spray and Pray effect | Spray and Pray |
| Less AP cost | 1 AP less for attacking and BRoF Effect and HtH Attacks Effect | BRoF HtH Attacks Effect |
| Lethal Damage | +10 Lethal Damage and Living Anatomy Effect | Living Anatomy |
| Life Steal | Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect | Vampire |
| Long Range | +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect | Sharpshooter |
| More Critical Damage | +5-40% critical damage and More Criticals effect | More Criticals |
| Penetrate | +40% DT penetration and Death Sense Effect | Death Sense |
| Poison | Applies poison and Rads | |
| Scoped | +9 weapon range and Heave Ho! effect | Heave Ho! |
| Smasher! | +15 Strength in Heavy Handed calculation and HtH Damage Effect | HtH Damage |
| Spiked | +10-60% critical damage and HtH Better Criticals effect | HtH Better Critical |
Armor Perks
| Name | Effect | Perk for Synergy |
|---|---|---|
| Advanced Plate | +12 Normal DT +25% Normal Damage Protection (PvP only) |
|
| Anty-Termal System | +15% Plasma and Fire DR +100% Lethal Damage Protection against Fire and Plasma |
|
| Bonus Movement | 10% shorter running time and Bonus Move effect | Bonus Move |
| Bonus SPECIAL | 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect | Gain SPECIAL |
| Cured | +15% Normal DR +100% Lethal Damage Protection against Normal |
|
| Defense Enhancement | +5% all DR and Dodger effect | Dodger |
| Defensive Belt | +10% Damage Protection Applies 10 slow to the attacker |
|
| Explosive belt | Ability to use suicide (doubled dmg) | |
| Fill The Gaps | +25% in defensive crit rolls and Man of Steel Effect | Man of Steel |
| Firegeckon's Enhancement | +12 Fire and Explode DT +25% Fire and Explode Damage Protection (PvP only) |
|
| Heavy | Decrease attacker chance to apply effect by 20% and Iron Limbs effect | Iron Limbs |
| Heavy Stonewall | handed roll and Stonewall Effect | Stonewall |
| Integrated Gloves | +20 Melee Damage and In Your Face effect | In Your Face |
| Iron Skin | +30 HP, lower enemy's melee damage by 15% and Lifegiver effect | Lifegiver |
| Laser Reflector | +15% Laser DR +100% Lethal Damage Protection against Laser |
|
| Mirror System | +12 Laser DT +25% Laser Damage Protection (PvP only) |
|
| Penetration Protection | Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% Lowers enemies DT penetration by 40% |
|
| Regeneration | +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect | Faster Healing |
| Shock Protection | +15% Explode and Electric DR +100% Lethal Damage Protection against Electro and Explode |
|
| Sneaky | +100 Sneak and Silent Running, Ghost Effect | Silent Running Ghost |
| Special Force Bonus | +2 ALL DT and Medicine Doctor effect(and syg componets) | Medicine Doctor Synergy: Healer Medic Surgeon |
| Speed Mechanism | +3 Action Point and 2 Slow resistance and BRD effect | Bonus Ranged Damage |
| Strategic Improvement | +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect | Livewire |
| Survivalist | +100 poison resistance and 100 poison resistance cap. | |
| Terminator Mode | Ability to use Terminator Mode and tank effect(and syg componets) | Tank Synergy: Adrenaline Rush Toughness Lethal Protection |
| Tesla Addition | +12 Plasma and Electric DT +25% Plasma and Electric Damage Protection (PvP only) |
|
| Tesla Attacker | Ability to use discharge and Gunner, Weapon Handling effects | Weapon Handling |
| Utility | +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect | Quick Recovery |
| Where to obtain |
| It can be obtained through dialog with NPC on San Francisco on Tanker (left side) |