Difference between revisions of "Hubologist"

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[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:
 
[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:
  
 +
== Weapon Perks ==
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
|+ Weapon Perks
 
 
|-
 
|-
! Name
+
! style="width:180px;" | Name
! Effect
+
! style="width:750px;" | Effect
 +
! style="width:180px;" | Perk for [[Perks_Synergies|Synergy]]
 
|-
 
|-
 
| Ammo Upgrade
 
| Ammo Upgrade
 
| Increase ammo mods by 20%  
 
| Increase ammo mods by 20%  
 +
|
 
|-
 
|-
 
| Bloody
 
| Bloody
 
| Apply 3 Bleed stack (max of 5) when you land a critical hit.
 
| Apply 3 Bleed stack (max of 5) when you land a critical hit.
 +
|
 
|-
 
|-
 
| Bonus Attack Speed
 
| Bonus Attack Speed
 
| +10% attack speed -1 AP Cost
 
| +10% attack speed -1 AP Cost
 +
|
 
|-
 
|-
 
| Bonus Critical Chance
 
| Bonus Critical Chance
| +10% critical chance and even More Criticals effect
+
| +10% critical chance and Even More Criticals effect
 +
| Even More Criticals
 
|-
 
|-
 
| Bonus Critical Power
 
| Bonus Critical Power
 
| +1 Critical Tier and Better Criticals effect
 
| +1 Critical Tier and Better Criticals effect
 +
| Better Criticals
 
|-
 
|-
 
| Bonus Max Damage
 
| Bonus Max Damage
 
| Gives +25% DT penetration and increases max damage by 40%  
 
| Gives +25% DT penetration and increases max damage by 40%  
 +
|
 
|-
 
|-
 
| Bonus Min Damage
 
| Bonus Min Damage
 
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
 
| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
 +
|
 
|-
 
|-
 
| Chip Shot
 
| Chip Shot
 
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect
 
| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect
 +
| Hit the Gaps
 
|-
 
|-
 
| Damage per Bullet
 
| Damage per Bullet
 
| +3 damage per bullet and MRD effect
 
| +3 damage per bullet and MRD effect
 +
| More Ranged Damage
 
|-
 
|-
 
| Destroyer
 
| Destroyer
 
| Reduces target DR by 30% (normal, fire, explosive only)
 
| Reduces target DR by 30% (normal, fire, explosive only)
 +
|
 
|-
 
|-
 
| Fast Trigger
 
| Fast Trigger
 
| Action boy effect and Quick Pockets Effect
 
| Action boy effect and Quick Pockets Effect
 +
| Quick Pockets
 
|-
 
|-
 
| Frozen Queen
 
| Frozen Queen
 
| Apply Slow/Confusion/Bounty on Attack
 
| Apply Slow/Confusion/Bounty on Attack
 +
|
 
|-
 
|-
 
| Killing Spree
 
| Killing Spree
 
| Restore 20% of MAX AP/HP after kill
 
| Restore 20% of MAX AP/HP after kill
 +
|
 
|-
 
|-
 
| Knockback
 
| Knockback
 
| Knockback effect on critical hit and Spray and Pray effect
 
| Knockback effect on critical hit and Spray and Pray effect
 +
| Spray and Pray
 
|-
 
|-
 
| Less AP cost
 
| Less AP cost
| 1 AP less for attacking and Bro FEffect and HtH Attacks Effect
+
| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect
 +
| BRoF<br>HtH Attacks Effect
 
|-
 
|-
 
| Lethal Damage
 
| Lethal Damage
 
| +10 Lethal Damage and Living Anatomy Effect
 
| +10 Lethal Damage and Living Anatomy Effect
 +
| Living Anatomy
 
|-
 
|-
 
| Life Steal
 
| Life Steal
 
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect
 
| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect
 +
| Vampire
 
|-
 
|-
 
| Long Range
 
| Long Range
 
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect
 
| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect
 +
| Sharpshooter
 
|-
 
|-
 
| More Critical Damage
 
| More Critical Damage
 
| +5-40% critical damage and More Criticals effect
 
| +5-40% critical damage and More Criticals effect
 +
| More Criticals
 
|-
 
|-
 
| Penetrate
 
| Penetrate
 
| +40% DT penetration and Death Sense Effect
 
| +40% DT penetration and Death Sense Effect
 +
| Death Sense
 
|-
 
|-
 
| Poison
 
| Poison
 
| Applies poison and Rads
 
| Applies poison and Rads
 +
|
 
|-
 
|-
 
| Scoped
 
| Scoped
 
| +9 weapon range and Heave Ho! effect
 
| +9 weapon range and Heave Ho! effect
 +
| Heave Ho!
 
|-
 
|-
 
| Smasher!
 
| Smasher!
 
| +15 Strength in Heavy Handed calculation and HtH Damage Effect
 
| +15 Strength in Heavy Handed calculation and HtH Damage Effect
 +
| HtH Damage
 
|-
 
|-
 
| Spiked
 
| Spiked
| +10-60% critical damage and HtH better criticals effect
+
| +10-60% critical damage and HtH Better Criticals effect
 +
| HtH Better Critical
 
|-
 
|-
 
|}
 
|}
  
 +
== Armor Perks ==
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
{| class="wikitable sortable" border="1" style="font-size:10pt;"
|+ Armor Perks
 
 
|-
 
|-
! Name
+
! style="width:173px;" | Name
! Effect
+
! style="width:714px;" | Effect
 +
! style="width:173px;" | Perk for [[Perks_Synergies|Synergy]]
 
|-
 
|-
 
| Advanced Plate
 
| Advanced Plate
 
| +12 Normal DT <br> +25% Normal Damage Protection (PvP only)
 
| +12 Normal DT <br> +25% Normal Damage Protection (PvP only)
 +
|
 
|-
 
|-
 
| Anty-Termal System
 
| Anty-Termal System
 
| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma
 
| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma
 +
|
 
|-
 
|-
 
| Bonus Movement
 
| Bonus Movement
 
| 10% shorter running time and Bonus Move effect
 
| 10% shorter running time and Bonus Move effect
 +
| Bonus Move
 
|-
 
|-
 
| Bonus SPECIAL
 
| Bonus SPECIAL
 
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect
 
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect
 +
| Gain SPECIAL
 
|-
 
|-
 
| Cured
 
| Cured
 
| +15% Normal DR <br> +100% Lethal Damage Protection against Normal
 
| +15% Normal DR <br> +100% Lethal Damage Protection against Normal
 +
|
 
|-
 
|-
 
| Defense Enhancement
 
| Defense Enhancement
 
| +5% all DR and Dodger effect  
 
| +5% all DR and Dodger effect  
 +
| Dodger
 
|-
 
|-
 
| Defensive Belt
 
| Defensive Belt
 
| +10% Damage Protection <br> Applies 10 slow to the attacker
 
| +10% Damage Protection <br> Applies 10 slow to the attacker
 +
|
 
|-
 
|-
 
| Explosive belt  
 
| Explosive belt  
 
| Ability to use suicide (doubled dmg)
 
| Ability to use suicide (doubled dmg)
 +
|
 
|-
 
|-
 
| Fill The Gaps
 
| Fill The Gaps
 
| +25% in defensive crit rolls and Man of Steel Effect
 
| +25% in defensive crit rolls and Man of Steel Effect
 +
| Man of Steel
 
|-
 
|-
 
| Firegeckon's Enhancement
 
| Firegeckon's Enhancement
 
| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only)
 
| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only)
 +
|
 
|-
 
|-
 
| Heavy
 
| Heavy
 
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect  
 
| Decrease attacker chance to apply effect by 20% and Iron Limbs effect  
 +
| Iron Limbs
 
|-
 
|-
 
| Heavy Stonewall
 
| Heavy Stonewall
 
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect
 
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect
 +
| Stonewall
 
|-
 
|-
 
| Integrated Gloves
 
| Integrated Gloves
 
| +20 Melee Damage and In Your Face effect
 
| +20 Melee Damage and In Your Face effect
 +
| In Your Face
 
|-
 
|-
 
| Iron Skin
 
| Iron Skin
 
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect
 
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect
 +
| Lifegiver
 
|-  
 
|-  
 
| Laser Reflector
 
| Laser Reflector
 
| +15% Laser DR <br> +100% Lethal Damage Protection against Laser
 
| +15% Laser DR <br> +100% Lethal Damage Protection against Laser
 +
|
 
|-
 
|-
 
| Mirror System
 
| Mirror System
 
| +12 Laser DT <br> +25% Laser Damage Protection (PvP only)
 
| +12 Laser DT <br> +25% Laser Damage Protection (PvP only)
 +
|
 
|-
 
|-
 
| Penetration Protection
 
| Penetration Protection
 
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40%  
 
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40%  
 +
|
 
|-
 
|-
 
| Regeneration
 
| Regeneration
 
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect
 
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect
 +
| Faster Healing
 
|-
 
|-
 
| Shock Protection
 
| Shock Protection
 
| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode  
 
| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode  
 +
|
 
|-
 
|-
 
| Sneaky
 
| Sneaky
 
| +100 Sneak and Silent Running, Ghost Effect
 
| +100 Sneak and Silent Running, Ghost Effect
 +
| Silent Running<br>Ghost
 
|-
 
|-
 
| Special Force Bonus
 
| Special Force Bonus
| +2 ALL DT and Medicine doctor effect(and syg componets)  
+
| +2 ALL DT and Medicine Doctor effect(and syg componets)  
 +
| Medicine Doctor Synergy:<br>Healer<br>Medic<br>Surgeon
 
|-
 
|-
 
| Speed Mechanism
 
| Speed Mechanism
 
| +3 Action Point and 2 Slow resistance and BRD effect
 
| +3 Action Point and 2 Slow resistance and BRD effect
 +
| Bonus Ranged Damage
 
|-
 
|-
 
| Strategic Improvement
 
| Strategic Improvement
| +30 to AC, +20 to AC cap and +5 Sequence and live wire effect
+
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect
 +
| Livewire
 
|-
 
|-
 
| Survivalist
 
| Survivalist
 
| +100 poison resistance and 100 poison resistance cap.
 
| +100 poison resistance and 100 poison resistance cap.
 +
|
 
|-
 
|-
 
| Terminator Mode
 
| Terminator Mode
 
| Ability to use Terminator Mode and tank effect(and syg componets)
 
| Ability to use Terminator Mode and tank effect(and syg componets)
 +
| Tank Synergy:<br>Adrenaline Rush<br>Toughness<br>Lethal Protection
 
|-
 
|-
 
| Tesla Addition
 
| Tesla Addition
 
| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only)  
 
| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only)  
 +
|
 
|-
 
|-
 
| Tesla Attacker
 
| Tesla Attacker
 
| Ability to use discharge and Gunner, Weapon Handling effects
 
| Ability to use discharge and Gunner, Weapon Handling effects
 +
| Weapon Handling
 
|-
 
|-
 
| Utility
 
| Utility
 
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect
 
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect
 +
| Quick Recovery
 
|-
 
|-
 
|}
 
|}

Revision as of 05:02, 16 April 2023

Template:Class Perk

Hubologist loses all Level perks, but in return he gains better perks from weapons and armor - see tables:

Weapon Perks

Name Effect Perk for Synergy
Ammo Upgrade Increase ammo mods by 20%
Bloody Apply 3 Bleed stack (max of 5) when you land a critical hit.
Bonus Attack Speed +10% attack speed -1 AP Cost
Bonus Critical Chance +10% critical chance and Even More Criticals effect Even More Criticals
Bonus Critical Power +1 Critical Tier and Better Criticals effect Better Criticals
Bonus Max Damage Gives +25% DT penetration and increases max damage by 40%
Bonus Min Damage Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
Chip Shot Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect Hit the Gaps
Damage per Bullet +3 damage per bullet and MRD effect More Ranged Damage
Destroyer Reduces target DR by 30% (normal, fire, explosive only)
Fast Trigger Action boy effect and Quick Pockets Effect Quick Pockets
Frozen Queen Apply Slow/Confusion/Bounty on Attack
Killing Spree Restore 20% of MAX AP/HP after kill
Knockback Knockback effect on critical hit and Spray and Pray effect Spray and Pray
Less AP cost 1 AP less for attacking and BRoF Effect and HtH Attacks Effect BRoF
HtH Attacks Effect
Lethal Damage +10 Lethal Damage and Living Anatomy Effect Living Anatomy
Life Steal Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect Vampire
Long Range +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect Sharpshooter
More Critical Damage +5-40% critical damage and More Criticals effect More Criticals
Penetrate +40% DT penetration and Death Sense Effect Death Sense
Poison Applies poison and Rads
Scoped +9 weapon range and Heave Ho! effect Heave Ho!
Smasher! +15 Strength in Heavy Handed calculation and HtH Damage Effect HtH Damage
Spiked +10-60% critical damage and HtH Better Criticals effect HtH Better Critical

Armor Perks

Name Effect Perk for Synergy
Advanced Plate +12 Normal DT
+25% Normal Damage Protection (PvP only)
Anty-Termal System +15% Plasma and Fire DR
+100% Lethal Damage Protection against Fire and Plasma
Bonus Movement 10% shorter running time and Bonus Move effect Bonus Move
Bonus SPECIAL 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect Gain SPECIAL
Cured +15% Normal DR
+100% Lethal Damage Protection against Normal
Defense Enhancement +5% all DR and Dodger effect Dodger
Defensive Belt +10% Damage Protection
Applies 10 slow to the attacker
Explosive belt Ability to use suicide (doubled dmg)
Fill The Gaps +25% in defensive crit rolls and Man of Steel Effect Man of Steel
Firegeckon's Enhancement +12 Fire and Explode DT
+25% Fire and Explode Damage Protection (PvP only)
Heavy Decrease attacker chance to apply effect by 20% and Iron Limbs effect Iron Limbs
Heavy Stonewall handed roll and Stonewall Effect Stonewall
Integrated Gloves +20 Melee Damage and In Your Face effect In Your Face
Iron Skin +30 HP, lower enemy's melee damage by 15% and Lifegiver effect Lifegiver
Laser Reflector +15% Laser DR
+100% Lethal Damage Protection against Laser
Mirror System +12 Laser DT
+25% Laser Damage Protection (PvP only)
Penetration Protection Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150%
Lowers enemies DT penetration by 40%
Regeneration +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect Faster Healing
Shock Protection +15% Explode and Electric DR
+100% Lethal Damage Protection against Electro and Explode
Sneaky +100 Sneak and Silent Running, Ghost Effect Silent Running
Ghost
Special Force Bonus +2 ALL DT and Medicine Doctor effect(and syg componets) Medicine Doctor Synergy:
Healer
Medic
Surgeon
Speed Mechanism +3 Action Point and 2 Slow resistance and BRD effect Bonus Ranged Damage
Strategic Improvement +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect Livewire
Survivalist +100 poison resistance and 100 poison resistance cap.
Terminator Mode Ability to use Terminator Mode and tank effect(and syg componets) Tank Synergy:
Adrenaline Rush
Toughness
Lethal Protection
Tesla Addition +12 Plasma and Electric DT
+25% Plasma and Electric Damage Protection (PvP only)
Tesla Attacker Ability to use discharge and Gunner, Weapon Handling effects Weapon Handling
Utility +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect Quick Recovery


Where to obtain
It can be obtained through dialog with NPC on San Francisco on Tanker (left side)