Difference between revisions of "Armor perks"

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(Finaly had time to Fix the Armor Layout aswell)
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==List of armor perks==
 
==List of armor perks==
  
<div style="display:flex; flex-wrap:wrap; justify-content:center;">
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<div class="perk-grid">
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Advanced Plate===
 
===Advanced Plate===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Anty-Termal System===
 
===Anty-Termal System===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Movement===
 
===Bonus Movement===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Cured===
 
===Cured===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Defense Enhancement===
 
===Defense Enhancement===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Defensive Belt===
 
===Defensive Belt===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Explosive belt===
 
===Explosive belt===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Fill The Gaps===
 
===Fill The Gaps===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Firegeckon's Enhancement===
 
===Firegeckon's Enhancement===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Strength===
 
===Bonus Strength===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Perception===
 
===Bonus Perception===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Endurance===
 
===Bonus Endurance===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Charisma===
 
===Bonus Charisma===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Intelligence===
 
===Bonus Intelligence===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Agility===
 
===Bonus Agility===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Bonus Luck===
 
===Bonus Luck===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Heavy===
 
===Heavy===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Thwart block===
 
===Thwart block===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Integrated Gloves===
 
===Integrated Gloves===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Iron Skin===
 
===Iron Skin===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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<div class="perk">
 
===Laser Reflector===
 
===Laser Reflector===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Mirror System===
 
===Mirror System===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Penetration Protection===
 
===Penetration Protection===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Regeneration===
 
===Regeneration===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Shock Protection===
 
===Shock Protection===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Sneaky===
 
===Sneaky===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Special Force Bonus===
 
===Special Force Bonus===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Speed Mechanism===
 
===Speed Mechanism===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Strategic Improvement===
 
===Strategic Improvement===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Survivalist===
 
===Survivalist===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Terminator===
 
===Terminator===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Tesla Addition===
 
===Tesla Addition===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Tesla Attacker===
 
===Tesla Attacker===
 
{{GearPerk
 
{{GearPerk
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</div>
 
</div>
  
<div style="width:33%; display:inline-block; vertical-align:top; text-align:center; margin:auto;">
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===Utility===
 
===Utility===
 
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{{GearPerk
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</div>
 
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Revision as of 10:45, 25 August 2025

Introduction

# Description
Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +3 +4 +5 +6 +7 +8 +9
Normal DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Toughness + Lethal Protection
Normal DT +4 +6 +8 +10 +12 +14 +16 +18
Normal DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Anty-Termal System

Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
F E D C B A S S+
Fire,Plasma DR -2% +4% +5% +6% +7% +8% +9% +10%
Lethal Protection +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +7% +9% +11% +13% +15% +17% +19% +21%
Lethal Protection +20% +40% +60% +80% +100% +120% +140% +160%
Perks - - - * * * ** **

Bonus Movement

Gain Movement Speed and Turnbased Move AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turnbased Move AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection againt Normal
F E D C B A S S+
Normal DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +15% +30% +45% +60% +75% +85% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +45% +60% +75% +90% +105% +120% +135% 150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DR and Apply Heresy status on opponets(20%)
F E D C B A S S+
All DR -1% +1% +2% +3% +3% +3% +4% +5%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponets(50%)
Dodger + Lifegiver + Livewire
All DR +2% +3% +4% +5% +6% +7% +8% +9%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive belt

Ability to suicide to deal explosive damage around and lower attacker lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attcker Critical Damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire, Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * ** ** ***

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +2 +2 +3 +3
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +2 +2 +3 +3 +4 +4 +5 +5
Throwing Range 2 4 6 8 10 12 14 16
Perks - - * * ** ** *** ***

Bonus Perception

Gain Perception and sight range
F E D C B A S S+
PE -1 0 +1 +1 +2 +2 +3 +3
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +2 +2 +3 +3 +4 +4 +5 +5
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +2 +2 +3 +3
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +2 +2 +3 +3 +4 +4 +5 +5
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +2 +2 +3 +3
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +2 +2 +3 +3 +4 +4 +5 +5
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and Respawn Time
F E D C B A S S+
INT -1 0 +1 +1 +2 +2 +3 +3
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +2 +2 +3 +3 +4 +4 +5 +5
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and action point for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +2 +2 +3 +3
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +2 +2 +3 +3 +4 +4 +5 +5
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and engineering in breaking armor calculation
F E D C B A S S+
LK -1 0 +1 +1 +2 +2 +3 +3
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +2 +2 +3 +3 +4 +4 +5 +5
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart block

Reduce attacker ST in heavy handed calculation and lower knockback dystance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -10 +5 +10 +20 +30 +40 +50 +60
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +20 +40 +60 +80 +100 +120 +140 +160
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection againt Laser
F E D C B A S S+
Laser DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +50% +60% +70% +80% +90% +120% +150% +180%
Perks - - - * * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +3 +4 +5 +6 +7 +8 +9
Laser DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +4% +8% +12% +16% +20% +24% +28%
DT Penetration Defense +4% +8% +12% +16% +20% +24% +28% +32%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense 8% +13% +18% +23% +28% +33% +38% +43%
DT Penetration Defense +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
F E D C B A S S+
Explode, Electric DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +16% +17% +18% +19% +20% +21% +22% +23%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +32% +34% +36% +38% +40% +42% +44% +46%
Perks - - - * * * ** **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DT and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +2 +2 +3 +3
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +2 +3 +4 +5 +6 +7 +8 +9
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in turnbased
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to active terminator mode for 10s
Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain plasma, electric DT and plasma, electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Tesla Attacker

Gain ability to deal electric damage around and chance to paralysis target using electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +10% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +10% Damage Protection against NPCs(sums with F)
B +20% DR Penetration Protection against NPCs
A +33% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal(sums with E)
S+ +20% Damage Protection against NPCs(sums with F and C)
S++ Revive to full HP once you could die vs NPCs(1h CD)

Powered

F 5 less damage from attacks of NPCs
E +3 all DT against NPCs(bypass Cap)
D +20% slow armor break
C 5 less damage from attacks of NPCs(sums with F)
B +40% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +3 all DT against NPCs(bypass Cap)(sums with E)
S+ 10 less damage from attacks of NPCs(sums with F and C)
S++ +75% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(50sec CD)
E +35% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(30sec CD)
B -10% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +45% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(10 CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you(sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you(sums with E)
S+ NPCs lose 2 AP when attacking you(sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Armors EXP Base
==Introduction==
# Description
Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +3 +4 +5 +6 +7 +8 +9
Normal DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Toughness + Lethal Protection
Normal DT +4 +6 +8 +10 +12 +14 +16 +18
Normal DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Anty-Termal System

Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
F E D C B A S S+
Fire,Plasma DR -2% +4% +5% +6% +7% +8% +9% +10%
Lethal Protection +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +7% +9% +11% +13% +15% +17% +19% +21%
Lethal Protection +20% +40% +60% +80% +100% +120% +140% +160%
Perks - - - * * * ** **

Bonus Movement

Gain Movement Speed and Turnbased Move AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turnbased Move AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection againt Normal
F E D C B A S S+
Normal DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +15% +30% +45% +60% +75% +85% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +45% +60% +75% +90% +105% +120% +135% 150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DR and Apply Heresy status on opponets(20%)
F E D C B A S S+
All DR -1% +1% +2% +3% +3% +3% +4% +5%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponets(50%)
Dodger + Lifegiver + Livewire
All DR +2% +3% +4% +5% +6% +7% +8% +9%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive belt

Ability to suicide to deal explosive damage around and lower attacker lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attcker Critical Damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire, Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * ** ** ***

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +2 +2 +3 +3
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +2 +2 +3 +3 +4 +4 +5 +5
Throwing Range 2 4 6 8 10 12 14 16
Perks - - * * ** ** *** ***

Bonus Perception

Gain Perception and sight range
F E D C B A S S+
PE -1 0 +1 +1 +2 +2 +3 +3
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +2 +2 +3 +3 +4 +4 +5 +5
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +2 +2 +3 +3
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +2 +2 +3 +3 +4 +4 +5 +5
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +2 +2 +3 +3
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +2 +2 +3 +3 +4 +4 +5 +5
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and Respawn Time
F E D C B A S S+
INT -1 0 +1 +1 +2 +2 +3 +3
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +2 +2 +3 +3 +4 +4 +5 +5
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and action point for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +2 +2 +3 +3
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +2 +2 +3 +3 +4 +4 +5 +5
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and engineering in breaking armor calculation
F E D C B A S S+
LK -1 0 +1 +1 +2 +2 +3 +3
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +2 +2 +3 +3 +4 +4 +5 +5
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart block

Reduce attacker ST in heavy handed calculation and lower knockback dystance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -10 +5 +10 +20 +30 +40 +50 +60
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +20 +40 +60 +80 +100 +120 +140 +160
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection againt Laser
F E D C B A S S+
Laser DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +50% +60% +70% +80% +90% +120% +150% +180%
Perks - - - * * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +3 +4 +5 +6 +7 +8 +9
Laser DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +4% +8% +12% +16% +20% +24% +28%
DT Penetration Defense +4% +8% +12% +16% +20% +24% +28% +32%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense 8% +13% +18% +23% +28% +33% +38% +43%
DT Penetration Defense +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
F E D C B A S S+
Explode, Electric DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +16% +17% +18% +19% +20% +21% +22% +23%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +32% +34% +36% +38% +40% +42% +44% +46%
Perks - - - * * * ** **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DT and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +2 +2 +3 +3
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +2 +3 +4 +5 +6 +7 +8 +9
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in turnbased
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to active terminator mode for 10s
Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain plasma, electric DT and plasma, electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Tesla Attacker

Gain ability to deal electric damage around and chance to paralysis target using electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +10% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +10% Damage Protection against NPCs(sums with F)
B +20% DR Penetration Protection against NPCs
A +33% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal(sums with E)
S+ +20% Damage Protection against NPCs(sums with F and C)
S++ Revive to full HP once you could die vs NPCs(1h CD)

Powered

F 5 less damage from attacks of NPCs
E +3 all DT against NPCs(bypass Cap)
D +20% slow armor break
C 5 less damage from attacks of NPCs(sums with F)
B +40% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +3 all DT against NPCs(bypass Cap)(sums with E)
S+ 10 less damage from attacks of NPCs(sums with F and C)
S++ +75% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(50sec CD)
E +35% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(30sec CD)
B -10% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +45% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(10 CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you(sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you(sums with E)
S+ NPCs lose 2 AP when attacking you(sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Armors EXP Base
Template loop detected: Armors EXP Base Table
Armors EXP Modifier
Template loop detected: Armors EXP Modifier Table

NOTE: Armor EXP Modifier only applies to levels 1-4.

See Also

Armors EXP Modifier
==Introduction==
# Description
Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes.
Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck.
Perk 1-3 The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels.
Perk 4 The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
Perk 5 The fifth perk is always random.
Legendary Perk The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
Perk 7 Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.


List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +3 +4 +5 +6 +7 +8 +9
Normal DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Toughness + Lethal Protection
Normal DT +4 +6 +8 +10 +12 +14 +16 +18
Normal DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Anty-Termal System

Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
F E D C B A S S+
Fire,Plasma DR -2% +4% +5% +6% +7% +8% +9% +10%
Lethal Protection +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +7% +9% +11% +13% +15% +17% +19% +21%
Lethal Protection +20% +40% +60% +80% +100% +120% +140% +160%
Perks - - - * * * ** **

Bonus Movement

Gain Movement Speed and Turnbased Move AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turnbased Move AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection againt Normal
F E D C B A S S+
Normal DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +15% +30% +45% +60% +75% +85% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +45% +60% +75% +90% +105% +120% +135% 150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DR and Apply Heresy status on opponets(20%)
F E D C B A S S+
All DR -1% +1% +2% +3% +3% +3% +4% +5%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponets(50%)
Dodger + Lifegiver + Livewire
All DR +2% +3% +4% +5% +6% +7% +8% +9%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive belt

Ability to suicide to deal explosive damage around and lower attacker lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attcker Critical Damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire, Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * ** ** ***

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +2 +2 +3 +3
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +2 +2 +3 +3 +4 +4 +5 +5
Throwing Range 2 4 6 8 10 12 14 16
Perks - - * * ** ** *** ***

Bonus Perception

Gain Perception and sight range
F E D C B A S S+
PE -1 0 +1 +1 +2 +2 +3 +3
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +2 +2 +3 +3 +4 +4 +5 +5
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +2 +2 +3 +3
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +2 +2 +3 +3 +4 +4 +5 +5
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +2 +2 +3 +3
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +2 +2 +3 +3 +4 +4 +5 +5
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and Respawn Time
F E D C B A S S+
INT -1 0 +1 +1 +2 +2 +3 +3
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +2 +2 +3 +3 +4 +4 +5 +5
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and action point for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +2 +2 +3 +3
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +2 +2 +3 +3 +4 +4 +5 +5
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and engineering in breaking armor calculation
F E D C B A S S+
LK -1 0 +1 +1 +2 +2 +3 +3
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +2 +2 +3 +3 +4 +4 +5 +5
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart block

Reduce attacker ST in heavy handed calculation and lower knockback dystance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -10 +5 +10 +20 +30 +40 +50 +60
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +20 +40 +60 +80 +100 +120 +140 +160
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection againt Laser
F E D C B A S S+
Laser DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +50% +60% +70% +80% +90% +120% +150% +180%
Perks - - - * * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +3 +4 +5 +6 +7 +8 +9
Laser DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +4% +8% +12% +16% +20% +24% +28%
DT Penetration Defense +4% +8% +12% +16% +20% +24% +28% +32%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense 8% +13% +18% +23% +28% +33% +38% +43%
DT Penetration Defense +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
F E D C B A S S+
Explode, Electric DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +16% +17% +18% +19% +20% +21% +22% +23%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +32% +34% +36% +38% +40% +42% +44% +46%
Perks - - - * * * ** **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DT and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +2 +2 +3 +3
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +2 +3 +4 +5 +6 +7 +8 +9
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in turnbased
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to active terminator mode for 10s
Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain plasma, electric DT and plasma, electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Tesla Attacker

Gain ability to deal electric damage around and chance to paralysis target using electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +10% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +10% Damage Protection against NPCs(sums with F)
B +20% DR Penetration Protection against NPCs
A +33% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal(sums with E)
S+ +20% Damage Protection against NPCs(sums with F and C)
S++ Revive to full HP once you could die vs NPCs(1h CD)

Powered

F 5 less damage from attacks of NPCs
E +3 all DT against NPCs(bypass Cap)
D +20% slow armor break
C 5 less damage from attacks of NPCs(sums with F)
B +40% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +3 all DT against NPCs(bypass Cap)(sums with E)
S+ 10 less damage from attacks of NPCs(sums with F and C)
S++ +75% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(50sec CD)
E +35% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(30sec CD)
B -10% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +45% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(10 CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you(sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you(sums with E)
S+ NPCs lose 2 AP when attacking you(sums with F and C)
S++ NPCs bleed after attacking you

Rerolling

All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.

Level Experience
1 15,000
2 100,000
3 200,000
4 50,000
5 6,000,000
6 50,000

Armor Experience

Total amount of Experience required for equipment to level up depends on its tier, type and current level.

Total Experience Needed = Base Experience Needed * Experience Needed Modifier

Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:

Armors EXP Base
Template loop detected: Armors EXP Base Table
Armors EXP Modifier
Template loop detected: Armors EXP Modifier Table

NOTE: Armor EXP Modifier only applies to levels 1-4.

See Also

NOTE: Armor EXP Modifier only applies to levels 1-4.

See Also