Difference between revisions of "Adrenaline Rush"

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Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
 
Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
  
 
+
<br> part of [[Tank]] Synergy
 
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
 
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
  

Revision as of 17:16, 26 January 2022

Template:Perk


Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.

The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.

Unlike Toughness and Even Tougher, Adrenaline Rush increases player's resistance to all six types of damage.


part of Tank Synergy

HP loss - DT/DR bonus relation

Total HP loss Total DT bonus Total DR bonus
≥ 25% 1 5
≥ 50% 2 10
≥ 75% 3 15


Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.

See also