Difference between revisions of "Action Points"
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Your maximum Action Points are calculated with the following formula : | Your maximum Action Points are calculated with the following formula : | ||
| − | 5 + ([[Agility]]/ | + | 5 + ([[Agility]]/3) + other sources |
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| − | |||
=== Base Action Points calculation === | === Base Action Points calculation === | ||
| − | {| | + | {| class="wikitable" style="text-align: center" |
![[Agility]] | ![[Agility]] | ||
!Maximum Action Points | !Maximum Action Points | ||
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| − | + | |1 | |
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| − | + | |20 | |
| − | + | |12 | |
|} | |} | ||
| + | |||
| + | === Other AP sources === | ||
| + | *+1 per [[War Event]] Stat | ||
| + | *+2 for [[Action Boy]] | ||
| + | *+1 for [[Randomboy]] | ||
| + | *+1 for 2nd [[Dragon]] Implant | ||
| + | *+1 for [[Small Frame]] | ||
| + | *+2 for [[Jet]] | ||
| + | *-1 for [[Mutie]] | ||
| + | *-1 for [[Buffout]] | ||
| + | *+2 for [[Ear]] | ||
| + | *-1 for [[Jet]] Addiction | ||
| + | *+1 or -1 for each [[Randomboy]] roll | ||
| + | *+1 for each [[Armor Perks|Speed Mechanism]] | ||
| + | *+1 for each [[Weapon Perks|Faster Trigger]] | ||
| + | *+1 for each deathclaw boss buff from [[Danger Zone]](max 5) | ||
| + | *+1 for [[Soldier]] | ||
| + | |||
| + | === Speedboy && Agility Mastery === | ||
| + | Sum of base + other sources are increased by 10% [[Speedboy]] Synergy or 25% by [[Agility]] Mastery | ||
| + | |||
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 11:03, 17 February 2022
Action Points (or APs) are the core of the combat system in the Fallout series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In FOnline: Aftertimes, most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.
Action Points regenerated faster in FOnline: 2238' than in FOnline: TLA.
Note: Some skills require 5 Action Points to use.
Note: Opening containers requires 4 Action Points.
Note: Using Super Stimpaks requires 5 Action Points.
Contents
Regeneration
In Real-Time mode, your Action Points will regenerate with AP Regen
In Turn-Based mode, your Action Points are fully regenerated each turn, so you don't have to save them.
Maximum action points
Your maximum Action Points are calculated with the following formula :
5 + (Agility/3) + other sources
Base Action Points calculation
| Agility | Maximum Action Points |
|---|---|
| 1 | 5 |
| 2 | 5 |
| 3 | 6 |
| 4 | 6 |
| 5 | 7 |
| 6 | 7 |
| 7 | 7 |
| 8 | 8 |
| 9 | 8 |
| 10 | 8 |
| 11 | 9 |
| 12 | 9 |
| 13 | 9 |
| 14 | 10 |
| 15 | 10 |
| 16 | 10 |
| 17 | 11 |
| 18 | 11 |
| 19 | 11 |
| 20 | 12 |
Other AP sources
- +1 per War Event Stat
- +2 for Action Boy
- +1 for Randomboy
- +1 for 2nd Dragon Implant
- +1 for Small Frame
- +2 for Jet
- -1 for Mutie
- -1 for Buffout
- +2 for Ear
- -1 for Jet Addiction
- +1 or -1 for each Randomboy roll
- +1 for each Speed Mechanism
- +1 for each Faster Trigger
- +1 for each deathclaw boss buff from Danger Zone(max 5)
- +1 for Soldier
Speedboy && Agility Mastery
Sum of base + other sources are increased by 10% Speedboy Synergy or 25% by Agility Mastery