Difference between revisions of "Action Points"

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(Other AP sources)
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*+1 for [[Randomboy]]
 
*+1 for [[Randomboy]]
 
*+1 for 2nd [[Dragon]] Implant
 
*+1 for 2nd [[Dragon]] Implant
*+1 for [[Small Frame]]
+
*+2 for [[Small Frame]]
 
*+2 for [[Jet]]
 
*+2 for [[Jet]]
 
*-1 for [[Mutie]]
 
*-1 for [[Mutie]]
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*+2 for [[Ear]]
 
*+2 for [[Ear]]
 
*-1 for [[Jet]] Addiction
 
*-1 for [[Jet]] Addiction
*+1 or -1 for each [[Randomboy]] roll
+
*+3 or -1 for each [[Randomboy]] roll
 
*+1 for each [[Armor Perks|Speed Mechanism]]
 
*+1 for each [[Armor Perks|Speed Mechanism]]
 
*+1 for each [[Weapon Perks|Faster Trigger]]
 
*+1 for each [[Weapon Perks|Faster Trigger]]

Revision as of 19:54, 13 July 2022

Action Points (or APs) are the core of the combat system in the Fallout series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In FOnline: 3, most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.


Note: Some skills require 5 Action Points to use.

Note: Opening containers requires 4 Action Points.

Note: Using Super Stimpaks requires 5 Action Points.

Regeneration

In Real-Time mode, your Action Points will regenerate with AP Regen
In Turn-Based mode, your Action Points are fully regenerated each turn, so you don't have to save them.

Maximum action points

Your maximum Action Points are calculated with the following formula :

5 + (Agility/3) + other sources


Base Action Points calculation

Agility Maximum Action Points
1 5
2 5
3 6
4 6
5 7
6 7
7 7
8 8
9 8
10 8
11 9
12 9
13 9
14 10
15 10
16 10
17 11
18 11
19 11
20 12

Other AP sources

Speedboy && Agility Mastery

Sum of base + other sources are increased by 10% Speedboy Synergy or 25% by Agility Mastery