Difference between revisions of "Repair"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 12: Line 12:
 
The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things.  It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too.
 
The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things.  It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too.
  
With high enough [[Repair]], the character can [[Repair Becky's Craps Table]] in [[The Den]].
+
[[Luck]] is of no effect when it comes to repairing something. But effect in Armor deterioration.
 
 
[[Luck]] is of no effect when it comes to repairing something.
 
  
  
Line 20: Line 18:
  
  
== Repair skill: ==
+
== Repair skill requirements: ==
  
* Doesn't require another item to repair
+
{| class="wikitable"
* Failed maintenance only decreases max [[condition]] (as above)
+
!colspan="7" | Repair, Item Wear, Max Repair
* 5% chance to break your tools
+
|-
* No cooldown
+
|
 +
|Tier I
 +
|Tier II
 +
|Tier III
 +
|Tier IV
 +
|Tier V
 +
|Tier IV
 +
|-
 +
!colspan="7" scope="row" | Weapons
 +
|-
 +
! scope="row" | Difficulty Skill
 +
| 150%
 +
| 300%
 +
| 450%
 +
| 600%
 +
| 800%
 +
| 1000%
 +
|-
 +
! scope="row" | Repair Max Lose
 +
| 0%
 +
| 0%
 +
| 1%
 +
| 3%
 +
| 5%
 +
| 10%
 +
|-
 +
! scope="row" | Item Wear Skill Lose
 +
| 200%
 +
| 300%
 +
| 400%
 +
| 500%
 +
| 600%
 +
| 700%
 +
|-
 +
! scope="row" | Repair Service Cost
 +
| 50 000
 +
| 100 000
 +
| 500 000
 +
| 5 000 000
 +
| 15 000 000
 +
| 50 000 000
 +
|-
 +
!colspan="7" scope="row" | Armor
 +
|-
 +
! scope="row" | Difficulty Skill
 +
| 125%
 +
| 250%
 +
| 400%
 +
| 500%
 +
| 650%
 +
| 900%
 +
|-
 +
! scope="row" | Repair Max Lose
 +
| 0%
 +
| 0%
 +
| 0%
 +
| 1%
 +
| 2%
 +
| 3%
 +
|-
 +
! scope="row" | Item Wear Luck Lose
 +
| 8
 +
| 12
 +
| 16
 +
| 20
 +
| 26
 +
| 32
 +
|-
 +
! scope="row" | Repair Service Cost
 +
| 100 000
 +
| 200 000
 +
| 1 000 000
 +
| 10 000 000
 +
| 30 000 000
 +
| 100 000 000
 +
|-
 +
!colspan="7" scope="row" | Tool Skill Gain
 +
|-
 +
! scope="row" | Tool
 +
| 50%
 +
| 100%
 +
| 50%
 +
| 25%
 +
| 0%
 +
| 0%
 +
|-
 +
! scope="row" | Wrench
 +
| 75%
 +
| 150%
 +
| 75%
 +
| 50%
 +
| 0%
 +
| 0%
 +
|-
 +
! scope="row" | Super Tool Kit
 +
| 50%
 +
| 100%
 +
| 150%
 +
| 75%
 +
| 0%
 +
| 0%
 +
|-
 +
! scope="row" | Professional Tool
 +
| 0
 +
| 0
 +
| 0
 +
| 100
 +
| 75
 +
| 25
 +
|-
 +
! scope="row" | Oil Can
 +
| 150
 +
| 300
 +
| 450
 +
| 50
 +
| 50
 +
| 0
 +
|-
 +
!colspan="7" scope="row" | Perks Skill Gain
 +
|-
 +
! scope="row" |Mr. Fixit (Support Perk)
 +
| 100%
 +
| 100%
 +
| 100%
 +
| 100%
 +
| 100%
 +
| 100%
 +
|-
 +
! scope="row" | Repairboy (PvE Perk)
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 20%
 +
| 20%  
 +
|-
 +
|}
  
* Successful maintenance will repair an item to max condition, at the same time it will probably decrease overall max condition by 0-30%, max value can lower by:
 
** 10-12% if used with [[Super Tool Kit]] in active slot
 
** 5-7% if used with [[Tool]] in active slot
 
** 8-9% if used with [[Wrench]] in active slot
 
** 5-8% if used with [[Professional Tool Kit]] in active slot
 
** 1% for each 25% repair skill
 
** 2% for [[Mr._Fixit|Mr Fixit]], when chance to repair is 100%(350% skill)
 
** 1% for each Repair Boy [[PvE_Perks|PvE Perk]]
 
  
* If you want 100% chance of repairing an item successfully with no condition loss you need 400% skill + [[Mr. Fixit]] + all 10 repair boy [[PvE Perks]] and be holding a [[Super Tool Kit]])
+
== Modifiers ==
* You can find [[Oil Can]]s, a rare single-use repair tool that repairs an item perfectly without max condition loss. These are mostly used on rarer items since they are one-use only.
 
  
== Modifiers ==
+
Having a [[Tool]] in an active hand slot increases repair skill by (Check Table)
  
Having a [[Tool]] in an active hand slot increases repair skill by 25% and [[Super Tool Kit]] increases it by 50%
+
Every 50% Engineering skill gives 1 Luck in Item Wear Luck Lose

Revision as of 15:40, 15 December 2022

Skill
Repair
Repair.gif
Modifies Chance to repair damaged or broken items.
Initial level 20% + 1% x (Intelligence)
Related perks Mr. Fixit
Related traits None.

"The practical application of the Science skill for fixing broken equipment, machinery and electronics."

The repair skill allows you to fix damaged weapons and armor. See deterioration for more information about damaged things. It is also a requirement for some professions. Vehicles must be repaired regularly, too.

Luck is of no effect when it comes to repairing something. But effect in Armor deterioration.


Note: Each character can read up to 10 Dean's Electronics Skill Books to increase Repair skill by 6 Skill Points per book.


Repair skill requirements:

Repair, Item Wear, Max Repair
Tier I Tier II Tier III Tier IV Tier V Tier IV
Weapons
Difficulty Skill 150% 300% 450% 600% 800% 1000%
Repair Max Lose 0% 0% 1% 3% 5% 10%
Item Wear Skill Lose 200% 300% 400% 500% 600% 700%
Repair Service Cost 50 000 100 000 500 000 5 000 000 15 000 000 50 000 000
Armor
Difficulty Skill 125% 250% 400% 500% 650% 900%
Repair Max Lose 0% 0% 0% 1% 2% 3%
Item Wear Luck Lose 8 12 16 20 26 32
Repair Service Cost 100 000 200 000 1 000 000 10 000 000 30 000 000 100 000 000
Tool Skill Gain
Tool 50% 100% 50% 25% 0% 0%
Wrench 75% 150% 75% 50% 0% 0%
Super Tool Kit 50% 100% 150% 75% 0% 0%
Professional Tool 0 0 0 100 75 25
Oil Can 150 300 450 50 50 0
Perks Skill Gain
Mr. Fixit (Support Perk) 100% 100% 100% 100% 100% 100%
Repairboy (PvE Perk) 20% 20% 20% 20% 20% 20%


Modifiers

Having a Tool in an active hand slot increases repair skill by (Check Table)

Every 50% Engineering skill gives 1 Luck in Item Wear Luck Lose