Difference between revisions of "Alien"

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(5.4.2)
(Linkification)
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* +3 [[Intelligence]]
 
* +3 [[Intelligence]]
  
* +50 Crafting cap
+
* +50 [[Crafting]] cap
 
* Learning on crafting adds to max
 
* Learning on crafting adds to max
*For each Intelligence gets 5% more experience on crafted gear
+
*For each [[Intelligence]] gets 5% more experience on crafted gear
*Can Craft special [[Alien Weapons]] and use them.
+
*Can [[Craft]] special [[Alien Weapons]] and use them.
 
*66% chances instead of 33% to get critical effect
 
*66% chances instead of 33% to get critical effect
 
*Can't use non-alien weapons
 
*Can't use non-alien weapons
Line 42: Line 42:
 
| 1
 
| 1
 
| Critical Beast
 
| Critical Beast
| Ignores critical chance, roll, and power resistance
+
| Ignores [[Critical Chance]], [[Critical Roll]], and [[Critical Power]] Resistance
 
|-
 
|-
 
| 2
 
| 2
Line 50: Line 50:
 
| 3
 
| 3
 
| Fire Converter
 
| Fire Converter
| Changes the weapon type to fire and lowers the fire-fighter effect by 50%
+
| Changes the weapon type to fire and lowers the [[Firefighter]] effect by 50%
 
|-
 
|-
 
| 4
 
| 4
 
| Flat Converter
 
| Flat Converter
| Converts 50% damage to lethal damage and penetrates 30% lethal protection
+
| Converts 50% damage to [[Lethal Damage]] and penetrates 30% [[Lethal Protection]]
 
|-
 
|-
 
| 5
 
| 5
 
| Heresy Shot
 
| Heresy Shot
| Applies heresy for 4 seconds on the target.
+
| Applies [[Heresy]] for 4 seconds on the target.
 
|-
 
|-
 
| 6
 
| 6
Line 66: Line 66:
 
| 7
 
| 7
 
| Penetrator
 
| Penetrator
| Ignores DR, DT, and DP
+
| Ignores [[Damage Resistance]], [[Damage Threshold]], and [[Damage Protection]]
 
|-
 
|-
 
| 8
 
| 8
 
| Plasma Converter
 
| Plasma Converter
| Changes the weapon type to plasma and always scores critical hits
+
| Changes the weapon type to plasma and always scores [[Critical Hit]]s
 
|-
 
|-
 
| 9
 
| 9
 
| Rad Shot
 
| Rad Shot
| Converts 10% of damage into radiation
+
| Converts 10% of damage into [[Radiation]]
 
|-
 
|-
 
| 10
 
| 10
 
| Stun Hex
 
| Stun Hex
| Applies a lost turn effect on a one-hex attack
+
| Applies a [[Lost Turn]] effect on a one-hex attack
 
|}
 
|}
  

Revision as of 00:40, 6 July 2024

You always believed in aliens, and now you have finally jumped at your chance to become one! Or... at least, closer to them anyway. You have been injected with Alien DNA, you have an obsession with Aliens and their advanced technology, and you look down upon "primitive humans" and those who use inferior weapons and technology.


Template:Class Perk

Where to obtain
It can be obtained through dialog with Npc on Necropolis near the crashed Veritbird on main spawn Alloc.jpg


Alien Weapon's First Perks

Perk Effect
1 Critical Beast Ignores Critical Chance, Critical Roll, and Critical Power Resistance
2 Double Range Doubles the range of the weapon, not including its base range
3 Fire Converter Changes the weapon type to fire and lowers the Firefighter effect by 50%
4 Flat Converter Converts 50% damage to Lethal Damage and penetrates 30% Lethal Protection
5 Heresy Shot Applies Heresy for 4 seconds on the target.
6 Lightning 30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
7 Penetrator Ignores Damage Resistance, Damage Threshold, and Damage Protection
8 Plasma Converter Changes the weapon type to plasma and always scores Critical Hits
9 Rad Shot Converts 10% of damage into Radiation
10 Stun Hex Applies a Lost Turn effect on a one-hex attack

Alien Weapons

can be crafted and used only with Alien class perk.


Picture Name Tier Type Damage Range Ammo Ammo
Cap
Rouunds AP Cost Reload
AP Cost
Attack
Delay
Perks
1 PyO61.png PyO61 2 Plasma/
/Fire
66-94 8 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 6 13 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
2 PyO62.gif PyO62 3 Plasma/
/Fire
94-116 10 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 5 6 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
3 PlasmaBlasterRifle.gif IPF210 4 Plasma/
/Fire
154-204 12 Tank.gif
Flamethrower Fuel
Flmfuel2.gif
Flamethrower Fuel MKII
7 1 4 5 720
  • Changes the weapon type to fire and lowers the fire-fighter effect by 50% Fire Converter or
    Changes the weapon type to plasma and always scores critical hits Plasma Converter
  • Choose
  • Choose
4 LAR42.png LAR42 2 Laser 9-27 36 MFC
MFC
30 3 4 5 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
5 LAR52.png LAR52 3 Laser 32-45 44 MFC
MFC
30 4 4 4 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
6 2 barrel laser.gif LAR62 4 Laser 42-57 52 MFC
MFC
32 5 4 3 900
  • Converts 50% damage to lethal damage and penetrates 30% lethal protection Flat Converter or
    Doubles the range of the weapon, not including its base range Double Range
  • Choose
  • Choose
7 ETG1000.png ETG1000 2 Electro 7-17 33 MFC
MFC
120 40 6 4 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
8 ETG2000.png ETG2000 3 Electro 13-17 35 MFC
MFC
160 40 6 1 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
9 Teslagatling.gif ETG3000 4 Electro 17-21 37 MFC
MFC
200 40 6 0 1080
  • Applies a lost turn effect on a one-hex attack Stun Hexing or
    30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range Lighting
  • Choose
  • Choose
10 S5-L.gif HP DKS-501 2 Normal 30-35 44 .223
.223
10 1 4 11 720
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
11 SSR3.png SSR3 3 Normal 39-44 55 .223
.223
10 1 4 6 990
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
12 SSR10.png SSR10 4 Normal 44-50 60 7.62
7.62
10 1 4 3 990
  • Ignores DR, DT, and DP Penetrator or
    Ignores critical chance, roll, and power resistance Critical Beast
  • Choose
  • Choose
13 XSR.png XSR 2 Electro 29-46 39 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose
14 ESR01.png ESR01 3 Electro 39-66 49 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose
15 ESR02.png ESR02 4 Electro 54-76 56 MFC
MFC
24 1 4 3 1170
  • Converts 10% of damage into radiation Rad Shotor
    Applies heresy for 4 seconds on the target Heresy Shot
  • Choose
  • Choose