Difference between revisions of "Agility"

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|image=Imp agility.png
 
|image=Imp agility.png
 
|modifies=[[Small Guns]] +4%, [[Big Guns]] +2%, [[Energy Weapons]] +2%<br>[[Close Combat]] +2%,[[Throwing]]+4%, [[Sneak]] +3%, [[Robbery]] +1%<br>[[Traps]] +1%
 
|modifies=[[Small Guns]] +4%, [[Big Guns]] +2%, [[Energy Weapons]] +2%<br>[[Close Combat]] +2%,[[Throwing]]+4%, [[Sneak]] +3%, [[Robbery]] +1%<br>[[Traps]] +1%
|negative=-6 Stealth each Agility<br>-2 Lethal Damage each Agility (can't go below 0)
+
|negative=-1 [[Stealth]] each Agility<br>-2 Lethal Damage each Agility (can't go below 0)
 
|level perks=[[Gain Agility]], [[Quick Pockets]], [[Action Boy]], [[Bonus Move]]<br>[[Iron Limbs]], [[Livewire]], [[Fast Attacks]], [[Dodger]], [[Cowboy]]
 
|level perks=[[Gain Agility]], [[Quick Pockets]], [[Action Boy]], [[Bonus Move]]<br>[[Iron Limbs]], [[Livewire]], [[Fast Attacks]], [[Dodger]], [[Cowboy]]
 
|support perks=-
 
|support perks=-

Revision as of 20:52, 28 November 2024

Template:Special Coordination and the ability to move well. A high Agility is important for any active character.

Agility measures the character's overall speed and coordination, affecting their Movement Speed, the speed at which they can reload and fire weapons, and their ability to dodge attacks. Making character more effective in combat.

AG scales with Action Points +0.33, Armor Class +3 and more.
Full list in S.P.E.C.I.A.L.

Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.

Drugs that affect Agility

Tips

Small Frame adds +2 AP, penalty to CW can be solved with Support Perks after level 55, or by holding backpack/bag in second hand slot.
Bloody Mess and Killing Spree Weapon Perk stacks together, resulting with high AP regeneratom per kill.

There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.