First Aid

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Skill
First Aid
First Aid.gif
Modifies Amount of hp healed when using First Aid.
Initial level 30% + ((Perception+Intelligence)/2)
Related perks Healer, Healer+, Blessed Are the Weak, Medic
Related traits

"General healing skill. Used to heal small cuts, abrasions and other minor ills. In game terms, the use of First Aid can heal more hit points over time than just rest."

First Aid is primarily used to heal yourself, another player, or an NPC. Your skill % is the highest amount of hp you can restore with this skill. Formula for hp actually restored is Random(2/5*skill,skill) hit points. Besides this formula, there is a 5% chance of either critical success or critical failure - whether it's a success or failure is determined by a Random(0,11) roll vs. healer's Luck. When critical success, number of hit points equal to skill level is healed. When critical failure, Random(1,skill/10) hit points is healed.

First Aid only regenerates hit points, and does not heal injuries - that is the Doctor's job.

Note: First Aid works during a Turn-Based combat.


Cooldown

The amount of time between each use of First Aid is governed by your skill.

First Aid skill cooldowns:

  • 245 seconds as base
  • -1 second by 1% skill(capped at 200)
  • /2 if you have Medic Perk

First Aid Chances

  • 5% chance for roll for First Aid Fail/Success (10% if you have Living Anatomy)
  • roll Random 0-450 must be less than player skill for success(0-250 if you have Living Anatomy)
  • It means if you got 450% First Aid Skill you never should get a First Aid fail(250% if you have Living Anatomy)

First Aid Heal

  • 1 for 1% skill(Capped on 200%/if combat timer capped at 150%)
  • 15-30 for Medic Perk
  • 50-100 for Healer Perk
  • 25/50 for first aid tool
  • 2x if Priest
  • can be reduced by poison 50%

See also