Luck
Template:Special Luck is the odd statistic. It is a combination of fate, karma and, in general, how the universe views this character. Luck will modify many things, and is the most important of all statistics because of that.
Note: Your Luck can be permanently increased by 1 point with an Implant, unless it is already 20, the maximum.
Luck in Combat
- When pulling the trigger luck provides higher critical hit chance. Aimed Attacks are heavily affected by your Luck. Also when you critically miss lower luck means more severe critical miss.
- When you're taking damage your luck affects the chance to not receive bypass (higher your luck - lesser chance to receive bypass).
- Luck increases your chance to roll a critical hit
Luck Related to Skills
Luck affects amount of hp healed by FA as well as chance for critical heals and fails.
| A Note from mojuk, 02 July 2014 |
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| Your luck as defender only counts when you got critically hit and certain crit power roll is done.
For more info about crit power rolls and effects check critical hit table: http://forum.fonline-reloaded.net/index.php?topic=1708.0 Most of luck rolls are made without modifiers (only in case of arms it's vs luck+5), what it means is that:
So basically each 1 point in luck will give you +10% chance to avoid additional effects from mid-high power critical shots. But you won't get 100% protection from baypasses even with 10 luck, because on some critical shots with top crit power there is no roll for that. As for bonehead and men of steel:
How they work in numbers:
After all this it's checked how big critical roll is:
Then with FINAL_ROLL you get critical shot effects from critical hit table mentioned at the begining. What it means for tanks:
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Skills & Stuff not affected by Luck
- Doctor
- Repair
- Chance to get a Special Encounter
- Probability Calculator