Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.
Weapons perks have ranks that dictate how strong they are, and are mostly based on Item Luck.
Weapon perk availability
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of weapon perks
Ammo Upgrade
| Increase weapon's ammo mods
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC Mod
|
-1
|
0
|
+1
|
+3
|
+5
|
+10
|
+20
|
+50
|
| Damage Mod
|
-5%
|
+1%
|
+3%
|
+6%
|
+12%
|
+20%
|
+30%
|
+45%
|
| Hubologist
|
|
| AC Mod
|
0
|
+2
|
+4
|
+8
|
+15
|
+25
|
+35
|
+100
|
| Damage Mod
|
+1%
|
+5%
|
+10%
|
+15%
|
+20%
|
+40%
|
+60%
|
+100%
|
| DT mod
|
-1%
|
-2%
|
-5%
|
-10%
|
-15%
|
-18%
|
-25%
|
-40%
|
Bloody
| Increase bleed damage and apply stacks on Critical Hits
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Bleed Damage
|
-10%
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
| Bleed stacks
|
0
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
| Hubologist
|
Atomic Savant + More Critical
|
| Bleed Damage
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
+800%
|
| Bleed stacks
|
0
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Critical Power
| Increase Critical Roll and Power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Roll
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+80
|
| Critical Power
|
-5%
|
0
|
0
|
+5%
|
+10%
|
+15%
|
+25%
|
+40%
|
| Hubologist
|
Better Criticals + Hit the Gaps + Spray and Pray
|
| Critical Roll
|
+5
|
+10
|
+20
|
+35
|
+50
|
+75
|
+100
|
+250
|
| Critical Power
|
0
|
0
|
+5%
|
+10%
|
+25%
|
+40%
|
+50%
|
+75%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Max Damage
| Increase Max weapon damage and grants DT Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Max Damage
|
-5%
|
+5%
|
+10%
|
+13%
|
+19%
|
+24%
|
+35%
|
+50%
|
| DT penetration
|
0
|
0
|
+1%
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
| Hubologist
|
Bonus Battle Stats + Firefighter
|
| Max Damage
|
+5%
|
+10%
|
+14%
|
+20%
|
+33%
|
+40%
|
+60%
|
+75%
|
| DT penetration
|
0
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
+50%
|
+100%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Min Damage
| Increase Max weapon damage and grants DR Penetration(Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min Damage
|
-5%
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
| DR penetration
|
0
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
| Hubologist
|
Pyromaniac + Firefighter
|
| Min Damage
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
+100%
|
| DR penetration
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Attack Speed
| Decrease Attack Delay and lower slow's effect on attack delay
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attack Delay
|
+5%
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
| Slow AD Protection
|
0
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
| Hubologist
|
Bonus Rate of Fire + Cowboy + Fast Attacks
|
| Attack Delay
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
-50%
|
| Slow AD Protection
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
+100
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Damage per Bullet
| Increase damage per bullet and increase damage multi
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage per bullet
|
-1
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
| Damage Multi
|
-3%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+8%
|
+10%
|
| Hubologist
|
Bonus Ranged Damage + More Ranged Damage + Death Sense
|
| Damage per bullet
|
0
|
+2
|
+3
|
+4
|
+5
|
+6
|
+10
|
{{{9}}}
|
| Damage Multi
|
+1%
|
+2%
|
+4%
|
+6%
|
+10%
|
+15%
|
+20%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Less AP cost
| Decrease reload AP cost and weapon AP cost
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Reload AP cost
|
+1
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
| Weapon AP cost
|
+1
|
0
|
0
|
0
|
-1
|
-1
|
-1
|
-2
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Reload AP cost
|
-2
|
-4
|
-6
|
-8
|
-10
|
-12
|
free
|
free
|
| Weapon AP cost
|
-1
|
-1
|
-1
|
-1
|
-2
|
-2
|
-3
|
-4
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Chip Shot
| Gives Critical Chance Penetration and increase chance to apply critical effect
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance Penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Chance to apply critical effect
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Hubologist
|
Hit the Gaps + Spray and Pray
|
| Critical Chance Penetration
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Chance to apply critical effect
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Destroyer
| Reduce target DR and gives Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Target DR
|
+5%
|
-2%
|
-5%
|
-8%
|
-14%
|
-18%
|
-25%
|
-33%
|
| Lethality
|
0%
|
0%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Target DR
|
-3%
|
-6%
|
-9%
|
-15%
|
-19%
|
-26%
|
-34%
|
-50%
|
| Lethality
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fast Trigger
| Increase AP and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Action Points
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
2
|
| AP Regen
|
-10
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| Action Points
|
1
|
1
|
1
|
2
|
2
|
2
|
3
|
3
|
| AP Regen
|
10
|
15
|
20
|
25
|
30
|
35
|
50
|
75
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Frozen Queen
| Apply 60% Slow and confusion
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Slow duration
|
0
|
1s
|
2s
|
3s
|
3s
|
3s
|
4s
|
4s
|
| Confusion stacks
|
1
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
| Hubologist
|
|
| Slow duration
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
8s
|
| Confusion stacks
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
| Bounty stacks
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
2
|
Killing Spree
| Regen 20% AP and Regen HP on kill
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP Regen works for
|
None
|
+PvP
|
+PvP
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
-5%
|
+5%
|
+7%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
| Hubologist
|
Quick Pockets + Faster Healing + Gain Endurance
|
| AP Regen works for
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
+5%
|
+7%
|
+10%
|
15%
|
20%
|
25%
|
30%
|
50%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Knockback
| Gain knockback effect on critical hit and Penetrate Damage Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Knockback distance
|
-1
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
| Penetrate Damage Protection
|
-2%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Spray and Pray + Hit the Gaps + Better Criticals
|
| Knockback distance
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+50
|
+50
|
| Penetrate Damage Protection
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Life Steal
| Gain Melee Life Steal and decrease max accuracy for opponents on one hex
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Life Steal
|
0
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
| Max accuracy for opponents on one hex
|
+5%
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
| Hubologist
|
Vampire + In Your Face!
|
| Melee Life Steal
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| Max accuracy for opponents on one hex
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Long Range
| Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min and max accuracy
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| Reduce Aimed Attack Delay penatly
|
0
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Min and max accuracy
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Reduce Aimed Attack Delay penatly
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
-100%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Critical Chance
| Increase Critical Chance and gain Critical Power Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
| Critical Power Resistance Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
More Critical + Even More Criticals + Gain Luck
|
| Critical Chance
|
-+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
+40%
|
| Critical Power Resistance Penetration
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
More Critical Damage
| Increase Critical Damage and apply weakness stacks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Damage
|
-1-10%
|
+2-25%
|
+3-30%
|
+4-35%
|
+5-40%
|
+6-45%
|
+7-50%
|
+8-50%
|
| Weakness stacks
|
0
|
5
|
10
|
15
|
20
|
30
|
40
|
50
|
| Hubologist
|
Better Criticals + Even More Criticals
|
| Critical Damage
|
+7-39%
|
+10-49%
|
+13-59%
|
+16-75%
|
+20-100%
|
+33-150%
|
+50-200%
|
+50-200%
|
| Weakness stacks
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetrate
| Increase DT penetration and increase 1hex damage for burst
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
| 1hex damage
|
0%
|
+3%
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%
|
| Hubologist
|
Death Sense + More Ranged Damage + Bonus Ranged Damage
|
| DT penetration
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| 1hex damage
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%%
|
+100%%
|
+125%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Poisoned
| Apply Poison and increase ammo heal value
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison
|
0
|
0-10
|
0-20
|
5-30
|
10-40
|
15-50
|
20-60
|
25-70
|
| ammo heal value
|
-10%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Poison
|
5-10
|
10-20
|
15-30
|
20-40
|
25-50
|
30-60
|
35-70
|
40-80
|
| ammo heal value
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+115%
|
130%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Scoped
| Increase weapon range(Ranged Weapons) and increase AC mod of target
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Weapon range
|
-1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| AC mod of target
|
0
|
0
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Weapon range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| AC mod of target
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Spiked
| Increase melee critical damage and melee power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee critical damage
|
-0-5%
|
+0-15%
|
+0-30%
|
+5-45%
|
+10-60%
|
+15-75%
|
+20-90%
|
+25-105%
|
| Melee power
|
0
|
+2%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Melee critical damage
|
+5-15%
|
+10-30%
|
+15-45%
|
+20-60%
|
+25-75%
|
+30-90%
|
+35-105%
|
+40-120%
|
| Melee power
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+44%
|
+54%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Smasher!
| Increase Heavy Handed malus and Melee Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
-5
|
0
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
| Heavy Handed malus
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Melee Damage
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
+24
|
| Heavy Handed malus
|
+11
|
+12
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Lethal Damage
| Increase Lethal Damage and covert damage into lethal damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Lethal Damage
|
-5
|
0
|
+4
|
+8
|
+12
|
+16
|
+20
|
+24
|
| Conversion
|
1%
|
3%
|
6%
|
10%
|
15%
|
21%
|
28%
|
36%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Lethal Damage
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Conversion
|
10%
|
15%
|
21%
|
28%
|
36%
|
45%
|
55%
|
66%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
List of legendary weapon perks
A legendary item gives all bonuses up until its rank.
More Bonus Damage
| F |
+50% damage against NPCs
|
| E |
+20% DR Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+50% damage against NPCs(sums with F)
|
| B |
x20% damage against NPCs
|
| A |
+33% DT Penetration against NPCs
|
| S |
+30% DR Penetration against NPCs(sums with E)
|
| S+ |
+100% damage against NPCs(sums with F and C)
|
| S++ |
+15% Lethality
|
Lethal Upgrade
| F |
+25 Lethal Damage against NPCs
|
| E |
+20% Lethal Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25 Lethal Damage against NPCs(sums with F)
|
| B |
Deal 1% of Max NPC's HP
|
| A |
Restore 20% AP after kill NPCs
|
| S |
+30% Lethal Penetration against NPCs(sums with E)
|
| S+ |
50 Lethal Damage against NPCs(sums with F and C)
|
| S++ |
Deal 5% of Max NPC's HP(stacks with B)
|
Critical Master
| F |
+25% Critical Chance against NPCs
|
| E |
+20% Critical Chance Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25% Critical Chance against NPCs(sums with F)
|
| B |
Deal Critical Damage equal to Critical Chance against NPCs
|
| A |
Critical hits against NPCs are upgraded by 1 bracket
|
| S |
+30% Critical Chance Penetration against NPCs(sums with E)
|
| S+ |
+50% Critical Chance against NPCs(sums with F and C)
|
| S++ |
Criticals Hits against NPCs have minimal critical table set as 5
|
Butcher
| F |
+10% lifesteal against NPCs
|
| E |
+20% HP Restore after kill NPCs
|
| D |
+10% slow weapon break
|
| C |
+10% lifesteal against NPCs(sums with F)
|
| B |
Lifesteal can heal on poisoned NPCs
|
| A |
Lifesteal against NPCs can heal over max HP for 2 sec
|
| S |
+30% HP Restore after kill NPCs(sums with E)
|
| S+ |
+20% lifesteal against NPCs(sums with F and C)
|
| S++ |
Gain a 1 sec immunity after kill 10 NPCs
|
Alien Perks
Critical Beast
| F |
add to target 25% DR
|
| E |
Ignores critical chance resistance
|
| D |
add to target 25% DR(Stack with F)
|
| C |
Ignores critical roll resistance
|
| B |
Ignores critical power resistance
|
| A |
Increase Critical Bracket by 1
|
| S |
Increase Critical Bracket by 1(Stack with A)
|
| S+ |
Increase Critical Damage by 50%
|
| S++ |
{{{ 9 }}}
|
Penetrator
| F |
Decrease chance for critical by 15%
|
| E |
Ignores DT
|
| D |
Decrease chance for critical by 15%(Stack with F)
|
| C |
Ignores DR
|
| B |
Ignores Damage Protection
|
| A |
+33% Damage
|
| S |
+33% Damage(Stack with A)
|
| S+ |
+34% Damage(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Double Range
| F |
Decrease accuracy by 25%
|
| E |
Add 5 weapon Range
|
| D |
Decrease accuracy by 25%(Stack with F)
|
| C |
Add 5 weapon Range(Stack with E)
|
| B |
Double all bonus weapon range
|
| A |
Ignore 2 Laser DT
|
| S |
Ignore 2 Laser DT(Stack with A)
|
| S+ |
Add 10 weapon Range(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Flat Converter
| F |
Increase AP Cost for attack by 1
|
| E |
Penetrates 15% lethal protection
|
| D |
Increase AP Cost for attack by 1
|
| C |
Penetrates 15% lethal protection(Stack with E)
|
| B |
Converts 50% damage to lethal damage
|
| A |
Gain 5% Lethality
|
| S |
Gain 5% Lethality(Stack with A)
|
| S+ |
Converts 50% damage to lethal damage(Stack with B)
|
| S++ |
{{{ 9 }}}
|
Fire Converter
| F |
Lower weapon range by 4
|
| E |
Changes the weapon type to fire
|
| D |
Lower weapon range by 4(Stack with F)
|
| C |
Lowers the fire-fighter effect by 50%
|
| B |
Double burning damage
|
| A |
Lower AP attack cost by 1
|
| S |
Lower AP attack cost by 1(Stack with A)
|
| S+ |
Lowers the fire-fighter effect by 50%(Stack with C)
|
| S++ |
{{{ 9 }}}
|
Plasma Converter
| F |
Lower damage by 10%
|
| E |
Changes the weapon type to plasma
|
| D |
Lower damage by 10%(Stack with F)
|
| C |
Always scores critical hits
|
| B |
+50 Critical Roll
|
| A |
+50% Critical Power
|
| S |
+50% Critical Power(Stack with A)
|
| S+ |
+50 Critical Roll (Stack with B)
|
| S++ |
{{{ 9 }}}
|
Stun Hex
| F |
Cap damage on 300
|
| E |
Applies a Shock effect on a one-hex attack
|
| D |
Cap damage on 200
|
| C |
Applies a paralysis effect on a one-hex attack
|
| B |
Applies a lost turn effect on a one-hex attack
|
| A |
Regen 3 AP on a one-hex attack
|
| S |
Regen 3 AP on a one-hex attack(Stack with A)
|
| S+ |
Regen 3 AP on a one-hex attack(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Lightning
| F |
Decrease ammo rounds per shot by 5
|
| E |
30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
|
| D |
Decrease ammo rounds per shot by 5(Stack with F)
|
| C |
bounced damage ignore friendly units(faction/team)
|
| B |
Increase chance of E to 50%
|
| A |
+10 Max Damage
|
| S |
+10 Max Damage(Stack with A)
|
| S+ |
Increase chance of E to 90%
|
| S++ |
{{{ 9 }}}
|
Heresy Shot
| F |
Increase Attack Delay by 250
|
| E |
Applies heresy for 4 seconds on the target
|
| D |
Increase Attack Delay by 250(Stack with F)
|
| C |
Apply 5 confusion stacks on target
|
| B |
Apply 50 weakness stacks on target
|
| A |
+25% Critical Damage
|
| S |
+25% Critical Damage(Stack with A)
|
| S+ |
Apply 3 bounty stacks on target
|
| S++ |
{{{ 9 }}}
|
Rad Shot
| F |
Increase reload cost by 50%
|
| E |
Apply 30 radiation on target
|
| D |
Increase reload cost by 50%(Stack with F)
|
| C |
Apply 30 radiation on target(Stack with E)
|
| B |
Converts 50% of damage into radiation
|
| A |
Ignore 45% radiation Resistance
|
| S |
Ignore 45% radiation Resistance(Stack with A)
|
| S+ |
Apply 60 radiation on target(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level |
Cost
|
| 1 |
10,000
|
| 2 |
75,000
|
| 3 |
150,000
|
| 4 |
1,000,000
|
| 5 |
5,000,000
|
| 6 |
50,000,000
|
| 7 |
50,000
|
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base
|
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.
Weapons perks have ranks that dictate how strong they are, and are mostly based on Item Luck.
Weapon perk availability
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of weapon perks
Ammo Upgrade
| Increase weapon's ammo mods
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC Mod
|
-1
|
0
|
+1
|
+3
|
+5
|
+10
|
+20
|
+50
|
| Damage Mod
|
-5%
|
+1%
|
+3%
|
+6%
|
+12%
|
+20%
|
+30%
|
+45%
|
| Hubologist
|
|
| AC Mod
|
0
|
+2
|
+4
|
+8
|
+15
|
+25
|
+35
|
+100
|
| Damage Mod
|
+1%
|
+5%
|
+10%
|
+15%
|
+20%
|
+40%
|
+60%
|
+100%
|
| DT mod
|
-1%
|
-2%
|
-5%
|
-10%
|
-15%
|
-18%
|
-25%
|
-40%
|
Bloody
| Increase bleed damage and apply stacks on Critical Hits
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Bleed Damage
|
-10%
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
| Bleed stacks
|
0
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
| Hubologist
|
Atomic Savant + More Critical
|
| Bleed Damage
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
+800%
|
| Bleed stacks
|
0
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Critical Power
| Increase Critical Roll and Power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Roll
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+80
|
| Critical Power
|
-5%
|
0
|
0
|
+5%
|
+10%
|
+15%
|
+25%
|
+40%
|
| Hubologist
|
Better Criticals + Hit the Gaps + Spray and Pray
|
| Critical Roll
|
+5
|
+10
|
+20
|
+35
|
+50
|
+75
|
+100
|
+250
|
| Critical Power
|
0
|
0
|
+5%
|
+10%
|
+25%
|
+40%
|
+50%
|
+75%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Max Damage
| Increase Max weapon damage and grants DT Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Max Damage
|
-5%
|
+5%
|
+10%
|
+13%
|
+19%
|
+24%
|
+35%
|
+50%
|
| DT penetration
|
0
|
0
|
+1%
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
| Hubologist
|
Bonus Battle Stats + Firefighter
|
| Max Damage
|
+5%
|
+10%
|
+14%
|
+20%
|
+33%
|
+40%
|
+60%
|
+75%
|
| DT penetration
|
0
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
+50%
|
+100%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Min Damage
| Increase Max weapon damage and grants DR Penetration(Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min Damage
|
-5%
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
| DR penetration
|
0
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
| Hubologist
|
Pyromaniac + Firefighter
|
| Min Damage
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
+100%
|
| DR penetration
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Attack Speed
| Decrease Attack Delay and lower slow's effect on attack delay
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attack Delay
|
+5%
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
| Slow AD Protection
|
0
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
| Hubologist
|
Bonus Rate of Fire + Cowboy + Fast Attacks
|
| Attack Delay
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
-50%
|
| Slow AD Protection
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
+100
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Damage per Bullet
| Increase damage per bullet and increase damage multi
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage per bullet
|
-1
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
| Damage Multi
|
-3%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+8%
|
+10%
|
| Hubologist
|
Bonus Ranged Damage + More Ranged Damage + Death Sense
|
| Damage per bullet
|
0
|
+2
|
+3
|
+4
|
+5
|
+6
|
+10
|
{{{9}}}
|
| Damage Multi
|
+1%
|
+2%
|
+4%
|
+6%
|
+10%
|
+15%
|
+20%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Less AP cost
| Decrease reload AP cost and weapon AP cost
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Reload AP cost
|
+1
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
| Weapon AP cost
|
+1
|
0
|
0
|
0
|
-1
|
-1
|
-1
|
-2
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Reload AP cost
|
-2
|
-4
|
-6
|
-8
|
-10
|
-12
|
free
|
free
|
| Weapon AP cost
|
-1
|
-1
|
-1
|
-1
|
-2
|
-2
|
-3
|
-4
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Chip Shot
| Gives Critical Chance Penetration and increase chance to apply critical effect
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance Penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Chance to apply critical effect
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Hubologist
|
Hit the Gaps + Spray and Pray
|
| Critical Chance Penetration
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Chance to apply critical effect
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Destroyer
| Reduce target DR and gives Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Target DR
|
+5%
|
-2%
|
-5%
|
-8%
|
-14%
|
-18%
|
-25%
|
-33%
|
| Lethality
|
0%
|
0%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Target DR
|
-3%
|
-6%
|
-9%
|
-15%
|
-19%
|
-26%
|
-34%
|
-50%
|
| Lethality
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fast Trigger
| Increase AP and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Action Points
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
2
|
| AP Regen
|
-10
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| Action Points
|
1
|
1
|
1
|
2
|
2
|
2
|
3
|
3
|
| AP Regen
|
10
|
15
|
20
|
25
|
30
|
35
|
50
|
75
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Frozen Queen
| Apply 60% Slow and confusion
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Slow duration
|
0
|
1s
|
2s
|
3s
|
3s
|
3s
|
4s
|
4s
|
| Confusion stacks
|
1
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
| Hubologist
|
|
| Slow duration
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
8s
|
| Confusion stacks
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
| Bounty stacks
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
2
|
Killing Spree
| Regen 20% AP and Regen HP on kill
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP Regen works for
|
None
|
+PvP
|
+PvP
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
-5%
|
+5%
|
+7%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
| Hubologist
|
Quick Pockets + Faster Healing + Gain Endurance
|
| AP Regen works for
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
+5%
|
+7%
|
+10%
|
15%
|
20%
|
25%
|
30%
|
50%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Knockback
| Gain knockback effect on critical hit and Penetrate Damage Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Knockback distance
|
-1
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
| Penetrate Damage Protection
|
-2%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Spray and Pray + Hit the Gaps + Better Criticals
|
| Knockback distance
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+50
|
+50
|
| Penetrate Damage Protection
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Life Steal
| Gain Melee Life Steal and decrease max accuracy for opponents on one hex
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Life Steal
|
0
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
| Max accuracy for opponents on one hex
|
+5%
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
| Hubologist
|
Vampire + In Your Face!
|
| Melee Life Steal
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| Max accuracy for opponents on one hex
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Long Range
| Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min and max accuracy
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| Reduce Aimed Attack Delay penatly
|
0
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Min and max accuracy
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Reduce Aimed Attack Delay penatly
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
-100%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Critical Chance
| Increase Critical Chance and gain Critical Power Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
| Critical Power Resistance Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
More Critical + Even More Criticals + Gain Luck
|
| Critical Chance
|
-+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
+40%
|
| Critical Power Resistance Penetration
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
More Critical Damage
| Increase Critical Damage and apply weakness stacks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Damage
|
-1-10%
|
+2-25%
|
+3-30%
|
+4-35%
|
+5-40%
|
+6-45%
|
+7-50%
|
+8-50%
|
| Weakness stacks
|
0
|
5
|
10
|
15
|
20
|
30
|
40
|
50
|
| Hubologist
|
Better Criticals + Even More Criticals
|
| Critical Damage
|
+7-39%
|
+10-49%
|
+13-59%
|
+16-75%
|
+20-100%
|
+33-150%
|
+50-200%
|
+50-200%
|
| Weakness stacks
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetrate
| Increase DT penetration and increase 1hex damage for burst
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
| 1hex damage
|
0%
|
+3%
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%
|
| Hubologist
|
Death Sense + More Ranged Damage + Bonus Ranged Damage
|
| DT penetration
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| 1hex damage
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%%
|
+100%%
|
+125%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Poisoned
| Apply Poison and increase ammo heal value
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison
|
0
|
0-10
|
0-20
|
5-30
|
10-40
|
15-50
|
20-60
|
25-70
|
| ammo heal value
|
-10%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Poison
|
5-10
|
10-20
|
15-30
|
20-40
|
25-50
|
30-60
|
35-70
|
40-80
|
| ammo heal value
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+115%
|
130%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Scoped
| Increase weapon range(Ranged Weapons) and increase AC mod of target
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Weapon range
|
-1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| AC mod of target
|
0
|
0
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Weapon range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| AC mod of target
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Spiked
| Increase melee critical damage and melee power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee critical damage
|
-0-5%
|
+0-15%
|
+0-30%
|
+5-45%
|
+10-60%
|
+15-75%
|
+20-90%
|
+25-105%
|
| Melee power
|
0
|
+2%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Melee critical damage
|
+5-15%
|
+10-30%
|
+15-45%
|
+20-60%
|
+25-75%
|
+30-90%
|
+35-105%
|
+40-120%
|
| Melee power
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+44%
|
+54%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Smasher!
| Increase Heavy Handed malus and Melee Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
-5
|
0
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
| Heavy Handed malus
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Melee Damage
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
+24
|
| Heavy Handed malus
|
+11
|
+12
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Lethal Damage
| Increase Lethal Damage and covert damage into lethal damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Lethal Damage
|
-5
|
0
|
+4
|
+8
|
+12
|
+16
|
+20
|
+24
|
| Conversion
|
1%
|
3%
|
6%
|
10%
|
15%
|
21%
|
28%
|
36%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Lethal Damage
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Conversion
|
10%
|
15%
|
21%
|
28%
|
36%
|
45%
|
55%
|
66%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
List of legendary weapon perks
A legendary item gives all bonuses up until its rank.
More Bonus Damage
| F |
+50% damage against NPCs
|
| E |
+20% DR Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+50% damage against NPCs(sums with F)
|
| B |
x20% damage against NPCs
|
| A |
+33% DT Penetration against NPCs
|
| S |
+30% DR Penetration against NPCs(sums with E)
|
| S+ |
+100% damage against NPCs(sums with F and C)
|
| S++ |
+15% Lethality
|
Lethal Upgrade
| F |
+25 Lethal Damage against NPCs
|
| E |
+20% Lethal Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25 Lethal Damage against NPCs(sums with F)
|
| B |
Deal 1% of Max NPC's HP
|
| A |
Restore 20% AP after kill NPCs
|
| S |
+30% Lethal Penetration against NPCs(sums with E)
|
| S+ |
50 Lethal Damage against NPCs(sums with F and C)
|
| S++ |
Deal 5% of Max NPC's HP(stacks with B)
|
Critical Master
| F |
+25% Critical Chance against NPCs
|
| E |
+20% Critical Chance Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25% Critical Chance against NPCs(sums with F)
|
| B |
Deal Critical Damage equal to Critical Chance against NPCs
|
| A |
Critical hits against NPCs are upgraded by 1 bracket
|
| S |
+30% Critical Chance Penetration against NPCs(sums with E)
|
| S+ |
+50% Critical Chance against NPCs(sums with F and C)
|
| S++ |
Criticals Hits against NPCs have minimal critical table set as 5
|
Butcher
| F |
+10% lifesteal against NPCs
|
| E |
+20% HP Restore after kill NPCs
|
| D |
+10% slow weapon break
|
| C |
+10% lifesteal against NPCs(sums with F)
|
| B |
Lifesteal can heal on poisoned NPCs
|
| A |
Lifesteal against NPCs can heal over max HP for 2 sec
|
| S |
+30% HP Restore after kill NPCs(sums with E)
|
| S+ |
+20% lifesteal against NPCs(sums with F and C)
|
| S++ |
Gain a 1 sec immunity after kill 10 NPCs
|
Alien Perks
Critical Beast
| F |
add to target 25% DR
|
| E |
Ignores critical chance resistance
|
| D |
add to target 25% DR(Stack with F)
|
| C |
Ignores critical roll resistance
|
| B |
Ignores critical power resistance
|
| A |
Increase Critical Bracket by 1
|
| S |
Increase Critical Bracket by 1(Stack with A)
|
| S+ |
Increase Critical Damage by 50%
|
| S++ |
{{{ 9 }}}
|
Penetrator
| F |
Decrease chance for critical by 15%
|
| E |
Ignores DT
|
| D |
Decrease chance for critical by 15%(Stack with F)
|
| C |
Ignores DR
|
| B |
Ignores Damage Protection
|
| A |
+33% Damage
|
| S |
+33% Damage(Stack with A)
|
| S+ |
+34% Damage(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Double Range
| F |
Decrease accuracy by 25%
|
| E |
Add 5 weapon Range
|
| D |
Decrease accuracy by 25%(Stack with F)
|
| C |
Add 5 weapon Range(Stack with E)
|
| B |
Double all bonus weapon range
|
| A |
Ignore 2 Laser DT
|
| S |
Ignore 2 Laser DT(Stack with A)
|
| S+ |
Add 10 weapon Range(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Flat Converter
| F |
Increase AP Cost for attack by 1
|
| E |
Penetrates 15% lethal protection
|
| D |
Increase AP Cost for attack by 1
|
| C |
Penetrates 15% lethal protection(Stack with E)
|
| B |
Converts 50% damage to lethal damage
|
| A |
Gain 5% Lethality
|
| S |
Gain 5% Lethality(Stack with A)
|
| S+ |
Converts 50% damage to lethal damage(Stack with B)
|
| S++ |
{{{ 9 }}}
|
Fire Converter
| F |
Lower weapon range by 4
|
| E |
Changes the weapon type to fire
|
| D |
Lower weapon range by 4(Stack with F)
|
| C |
Lowers the fire-fighter effect by 50%
|
| B |
Double burning damage
|
| A |
Lower AP attack cost by 1
|
| S |
Lower AP attack cost by 1(Stack with A)
|
| S+ |
Lowers the fire-fighter effect by 50%(Stack with C)
|
| S++ |
{{{ 9 }}}
|
Plasma Converter
| F |
Lower damage by 10%
|
| E |
Changes the weapon type to plasma
|
| D |
Lower damage by 10%(Stack with F)
|
| C |
Always scores critical hits
|
| B |
+50 Critical Roll
|
| A |
+50% Critical Power
|
| S |
+50% Critical Power(Stack with A)
|
| S+ |
+50 Critical Roll (Stack with B)
|
| S++ |
{{{ 9 }}}
|
Stun Hex
| F |
Cap damage on 300
|
| E |
Applies a Shock effect on a one-hex attack
|
| D |
Cap damage on 200
|
| C |
Applies a paralysis effect on a one-hex attack
|
| B |
Applies a lost turn effect on a one-hex attack
|
| A |
Regen 3 AP on a one-hex attack
|
| S |
Regen 3 AP on a one-hex attack(Stack with A)
|
| S+ |
Regen 3 AP on a one-hex attack(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Lightning
| F |
Decrease ammo rounds per shot by 5
|
| E |
30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
|
| D |
Decrease ammo rounds per shot by 5(Stack with F)
|
| C |
bounced damage ignore friendly units(faction/team)
|
| B |
Increase chance of E to 50%
|
| A |
+10 Max Damage
|
| S |
+10 Max Damage(Stack with A)
|
| S+ |
Increase chance of E to 90%
|
| S++ |
{{{ 9 }}}
|
Heresy Shot
| F |
Increase Attack Delay by 250
|
| E |
Applies heresy for 4 seconds on the target
|
| D |
Increase Attack Delay by 250(Stack with F)
|
| C |
Apply 5 confusion stacks on target
|
| B |
Apply 50 weakness stacks on target
|
| A |
+25% Critical Damage
|
| S |
+25% Critical Damage(Stack with A)
|
| S+ |
Apply 3 bounty stacks on target
|
| S++ |
{{{ 9 }}}
|
Rad Shot
| F |
Increase reload cost by 50%
|
| E |
Apply 30 radiation on target
|
| D |
Increase reload cost by 50%(Stack with F)
|
| C |
Apply 30 radiation on target(Stack with E)
|
| B |
Converts 50% of damage into radiation
|
| A |
Ignore 45% radiation Resistance
|
| S |
Ignore 45% radiation Resistance(Stack with A)
|
| S+ |
Apply 60 radiation on target(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level |
Cost
|
| 1 |
10,000
|
| 2 |
75,000
|
| 3 |
150,000
|
| 4 |
1,000,000
|
| 5 |
5,000,000
|
| 6 |
50,000,000
|
| 7 |
50,000
|
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
See Also
|
| Weapons EXP Modifier
|
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.
Weapons perks have ranks that dictate how strong they are, and are mostly based on Item Luck.
Weapon perk availability
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of weapon perks
Ammo Upgrade
| Increase weapon's ammo mods
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AC Mod
|
-1
|
0
|
+1
|
+3
|
+5
|
+10
|
+20
|
+50
|
| Damage Mod
|
-5%
|
+1%
|
+3%
|
+6%
|
+12%
|
+20%
|
+30%
|
+45%
|
| Hubologist
|
|
| AC Mod
|
0
|
+2
|
+4
|
+8
|
+15
|
+25
|
+35
|
+100
|
| Damage Mod
|
+1%
|
+5%
|
+10%
|
+15%
|
+20%
|
+40%
|
+60%
|
+100%
|
| DT mod
|
-1%
|
-2%
|
-5%
|
-10%
|
-15%
|
-18%
|
-25%
|
-40%
|
Bloody
| Increase bleed damage and apply stacks on Critical Hits
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Bleed Damage
|
-10%
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
| Bleed stacks
|
0
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
| Hubologist
|
Atomic Savant + More Critical
|
| Bleed Damage
|
+5%
|
+10%
|
+30%
|
+50%
|
+100%
|
+200%
|
+500%
|
+800%
|
| Bleed stacks
|
0
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Bonus Critical Power
| Increase Critical Roll and Power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Roll
|
-5
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+80
|
| Critical Power
|
-5%
|
0
|
0
|
+5%
|
+10%
|
+15%
|
+25%
|
+40%
|
| Hubologist
|
Better Criticals + Hit the Gaps + Spray and Pray
|
| Critical Roll
|
+5
|
+10
|
+20
|
+35
|
+50
|
+75
|
+100
|
+250
|
| Critical Power
|
0
|
0
|
+5%
|
+10%
|
+25%
|
+40%
|
+50%
|
+75%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Max Damage
| Increase Max weapon damage and grants DT Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Max Damage
|
-5%
|
+5%
|
+10%
|
+13%
|
+19%
|
+24%
|
+35%
|
+50%
|
| DT penetration
|
0
|
0
|
+1%
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
| Hubologist
|
Bonus Battle Stats + Firefighter
|
| Max Damage
|
+5%
|
+10%
|
+14%
|
+20%
|
+33%
|
+40%
|
+60%
|
+75%
|
| DT penetration
|
0
|
+3%
|
+5%
|
+10%
|
+20%
|
+30%
|
+50%
|
+100%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Min Damage
| Increase Max weapon damage and grants DR Penetration(Normal
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min Damage
|
-5%
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
| DR penetration
|
0
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
| Hubologist
|
Pyromaniac + Firefighter
|
| Min Damage
|
+5%
|
+10%
|
+15%
|
+24%
|
+30%
|
+40%
|
+65%
|
+100%
|
| DR penetration
|
+1%
|
+3%
|
+5%
|
+7%
|
+10%
|
+12%
|
+15%
|
+25%
|
| Perks
|
-
|
-
|
-
|
-
|
*
|
*
|
**
|
**
|
Bonus Attack Speed
| Decrease Attack Delay and lower slow's effect on attack delay
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Attack Delay
|
+5%
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
| Slow AD Protection
|
0
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
| Hubologist
|
Bonus Rate of Fire + Cowboy + Fast Attacks
|
| Attack Delay
|
0
|
-5%
|
-8%
|
-10%
|
-15%
|
-20%
|
-35%
|
-50%
|
| Slow AD Protection
|
+5
|
+10
|
+15
|
+20
|
+30
|
+45
|
+60
|
+100
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Damage per Bullet
| Increase damage per bullet and increase damage multi
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Damage per bullet
|
-1
|
0
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
| Damage Multi
|
-3%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+8%
|
+10%
|
| Hubologist
|
Bonus Ranged Damage + More Ranged Damage + Death Sense
|
| Damage per bullet
|
0
|
+2
|
+3
|
+4
|
+5
|
+6
|
+10
|
{{{9}}}
|
| Damage Multi
|
+1%
|
+2%
|
+4%
|
+6%
|
+10%
|
+15%
|
+20%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Less AP cost
| Decrease reload AP cost and weapon AP cost
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Reload AP cost
|
+1
|
-1
|
-2
|
-3
|
-4
|
-5
|
-6
|
-7
|
| Weapon AP cost
|
+1
|
0
|
0
|
0
|
-1
|
-1
|
-1
|
-2
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Reload AP cost
|
-2
|
-4
|
-6
|
-8
|
-10
|
-12
|
free
|
free
|
| Weapon AP cost
|
-1
|
-1
|
-1
|
-1
|
-2
|
-2
|
-3
|
-4
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Chip Shot
| Gives Critical Chance Penetration and increase chance to apply critical effect
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance Penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Chance to apply critical effect
|
-5%
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
| Hubologist
|
Hit the Gaps + Spray and Pray
|
| Critical Chance Penetration
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Chance to apply critical effect
|
+5%
|
+10%
|
+15%
|
+25%
|
+33%
|
+45%
|
+60%
|
+100%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Destroyer
| Reduce target DR and gives Lethality
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Target DR
|
+5%
|
-2%
|
-5%
|
-8%
|
-14%
|
-18%
|
-25%
|
-33%
|
| Lethality
|
0%
|
0%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Target DR
|
-3%
|
-6%
|
-9%
|
-15%
|
-19%
|
-26%
|
-34%
|
-50%
|
| Lethality
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Fast Trigger
| Increase AP and AP Regen
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Action Points
|
0
|
0
|
1
|
1
|
1
|
2
|
2
|
2
|
| AP Regen
|
-10
|
5
|
10
|
15
|
20
|
25
|
30
|
35
|
| Hubologist
|
Action Boy + Bonus Move + Gain Agility
|
| Action Points
|
1
|
1
|
1
|
2
|
2
|
2
|
3
|
3
|
| AP Regen
|
10
|
15
|
20
|
25
|
30
|
35
|
50
|
75
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Frozen Queen
| Apply 60% Slow and confusion
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Slow duration
|
0
|
1s
|
2s
|
3s
|
3s
|
3s
|
4s
|
4s
|
| Confusion stacks
|
1
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
| Hubologist
|
|
| Slow duration
|
2s
|
3s
|
4s
|
5s
|
6s
|
7s
|
8s
|
8s
|
| Confusion stacks
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
| Bounty stacks
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
2
|
Killing Spree
| Regen 20% AP and Regen HP on kill
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| AP Regen works for
|
None
|
+PvP
|
+PvP
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
-5%
|
+5%
|
+7%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
| Hubologist
|
Quick Pockets + Faster Healing + Gain Endurance
|
| AP Regen works for
|
+PvP
|
+PvP
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
+PvE
|
| HP Regen on kill
|
+5%
|
+7%
|
+10%
|
15%
|
20%
|
25%
|
30%
|
50%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Knockback
| Gain knockback effect on critical hit and Penetrate Damage Protection
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Knockback distance
|
-1
|
+1
|
+1
|
+2
|
+2
|
+3
|
+3
|
+4
|
| Penetrate Damage Protection
|
-2%
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
| Hubologist
|
Spray and Pray + Hit the Gaps + Better Criticals
|
| Knockback distance
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+50
|
+50
|
| Penetrate Damage Protection
|
+1%
|
+2%
|
+3%
|
+4%
|
+5%
|
+6%
|
+7%
|
+8%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Life Steal
| Gain Melee Life Steal and decrease max accuracy for opponents on one hex
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Life Steal
|
0
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
| Max accuracy for opponents on one hex
|
+5%
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
| Hubologist
|
Vampire + In Your Face!
|
| Melee Life Steal
|
+4%
|
+9%
|
+18%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| Max accuracy for opponents on one hex
|
-3%
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Long Range
| Increase minimal and max accuracy, reduce dystance penatly to 1 and Reduce Aimed Attack Delay penatly
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Min and max accuracy
|
-4%
|
+4%
|
+8%
|
+12%
|
+16%
|
+20%
|
+24%
|
+28%
|
| Reduce Aimed Attack Delay penatly
|
0
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Min and max accuracy
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+30%
|
+35%
|
+40%
|
| Reduce Aimed Attack Delay penatly
|
-5%
|
-10%
|
-15%
|
-25%
|
-33%
|
-50%
|
-75%
|
-100%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Bonus Critical Chance
| Increase Critical Chance and gain Critical Power Resistance Penetration
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Chance
|
-4%
|
+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
| Critical Power Resistance Penetration
|
0
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
| Hubologist
|
More Critical + Even More Criticals + Gain Luck
|
| Critical Chance
|
-+4%
|
+6%
|
+8%
|
+10%
|
+16%
|
+22%
|
+30%
|
+40%
|
| Critical Power Resistance Penetration
|
+3%
|
+6%
|
+9%
|
+12%
|
+15%
|
+18%
|
+21%
|
+25%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
More Critical Damage
| Increase Critical Damage and apply weakness stacks
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Critical Damage
|
-1-10%
|
+2-25%
|
+3-30%
|
+4-35%
|
+5-40%
|
+6-45%
|
+7-50%
|
+8-50%
|
| Weakness stacks
|
0
|
5
|
10
|
15
|
20
|
30
|
40
|
50
|
| Hubologist
|
Better Criticals + Even More Criticals
|
| Critical Damage
|
+7-39%
|
+10-49%
|
+13-59%
|
+16-75%
|
+20-100%
|
+33-150%
|
+50-200%
|
+50-200%
|
| Weakness stacks
|
20
|
30
|
40
|
50
|
60
|
70
|
80
|
100
|
| Perks
|
-
|
-
|
-
|
*
|
*
|
*
|
**
|
**
|
Penetrate
| Increase DT penetration and increase 1hex damage for burst
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| DT penetration
|
-5%
|
+5%
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
| 1hex damage
|
0%
|
+3%
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%
|
| Hubologist
|
Death Sense + More Ranged Damage + Bonus Ranged Damage
|
| DT penetration
|
+10%
|
+15%
|
+20%
|
+25%
|
+33%
|
+50%
|
+75%
|
+100%
|
| 1hex damage
|
+8%
|
+20%
|
+33%
|
+50%
|
+66%
|
+75%%
|
+100%%
|
+125%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Poisoned
| Apply Poison and increase ammo heal value
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Poison
|
0
|
0-10
|
0-20
|
5-30
|
10-40
|
15-50
|
20-60
|
25-70
|
| ammo heal value
|
-10%
|
+10%
|
+20%
|
+30%
|
+40%
|
+50%
|
+60%
|
+70%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Poison
|
5-10
|
10-20
|
15-30
|
20-40
|
25-50
|
30-60
|
35-70
|
40-80
|
| ammo heal value
|
+25%
|
+40%
|
+55%
|
+70%
|
+85%
|
+100%
|
+115%
|
130%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Scoped
| Increase weapon range(Ranged Weapons) and increase AC mod of target
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Weapon range
|
-1
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
| AC mod of target
|
0
|
0
|
0
|
+5
|
+10
|
+15
|
+20
|
+25
|
| Hubologist
|
Sharpshooter + Right Between the Eyes + Quick Recovery
|
| Weapon range
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
+14
|
+16
|
| AC mod of target
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Spiked
| Increase melee critical damage and melee power
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee critical damage
|
-0-5%
|
+0-15%
|
+0-30%
|
+5-45%
|
+10-60%
|
+15-75%
|
+20-90%
|
+25-105%
|
| Melee power
|
0
|
+2%
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
| Hubologist
|
Better HtH Criticals + In Your Face! + Gain Strength
|
| Melee critical damage
|
+5-15%
|
+10-30%
|
+15-45%
|
+20-60%
|
+25-75%
|
+30-90%
|
+35-105%
|
+40-120%
|
| Melee power
|
+5%
|
+9%
|
+14%
|
+20%
|
+27%
|
+35%
|
+44%
|
+54%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Smasher!
| Increase Heavy Handed malus and Melee Damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Melee Damage
|
-5
|
0
|
+2
|
+4
|
+6
|
+8
|
+10
|
+12
|
| Heavy Handed malus
|
+1
|
+2
|
+3
|
+4
|
+5
|
+6
|
+7
|
+8
|
| Hubologist
|
Bonus HtH Attacks + Bonus HtH Damage + Vampire
|
| Melee Damage
|
+3
|
+6
|
+9
|
+12
|
+15
|
+18
|
+21
|
+24
|
| Heavy Handed malus
|
+11
|
+12
|
+13
|
+14
|
+15
|
+16
|
+17
|
+18
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
Lethal Damage
| Increase Lethal Damage and covert damage into lethal damage
|
|
F |
E |
D |
C |
B |
A |
S |
S+
|
| Lethal Damage
|
-5
|
0
|
+4
|
+8
|
+12
|
+16
|
+20
|
+24
|
| Conversion
|
1%
|
3%
|
6%
|
10%
|
15%
|
21%
|
28%
|
36%
|
| Hubologist
|
Gunner + Living Anatomy + Weapon Handling
|
| Lethal Damage
|
+5
|
+10
|
+15
|
+20
|
+25
|
+30
|
+35
|
+40
|
| Conversion
|
10%
|
15%
|
21%
|
28%
|
36%
|
45%
|
55%
|
66%
|
| Perks
|
-
|
-
|
*
|
*
|
**
|
**
|
***
|
***
|
List of legendary weapon perks
A legendary item gives all bonuses up until its rank.
More Bonus Damage
| F |
+50% damage against NPCs
|
| E |
+20% DR Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+50% damage against NPCs(sums with F)
|
| B |
x20% damage against NPCs
|
| A |
+33% DT Penetration against NPCs
|
| S |
+30% DR Penetration against NPCs(sums with E)
|
| S+ |
+100% damage against NPCs(sums with F and C)
|
| S++ |
+15% Lethality
|
Lethal Upgrade
| F |
+25 Lethal Damage against NPCs
|
| E |
+20% Lethal Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25 Lethal Damage against NPCs(sums with F)
|
| B |
Deal 1% of Max NPC's HP
|
| A |
Restore 20% AP after kill NPCs
|
| S |
+30% Lethal Penetration against NPCs(sums with E)
|
| S+ |
50 Lethal Damage against NPCs(sums with F and C)
|
| S++ |
Deal 5% of Max NPC's HP(stacks with B)
|
Critical Master
| F |
+25% Critical Chance against NPCs
|
| E |
+20% Critical Chance Penetration against NPCs
|
| D |
+10% slow weapon break
|
| C |
+25% Critical Chance against NPCs(sums with F)
|
| B |
Deal Critical Damage equal to Critical Chance against NPCs
|
| A |
Critical hits against NPCs are upgraded by 1 bracket
|
| S |
+30% Critical Chance Penetration against NPCs(sums with E)
|
| S+ |
+50% Critical Chance against NPCs(sums with F and C)
|
| S++ |
Criticals Hits against NPCs have minimal critical table set as 5
|
Butcher
| F |
+10% lifesteal against NPCs
|
| E |
+20% HP Restore after kill NPCs
|
| D |
+10% slow weapon break
|
| C |
+10% lifesteal against NPCs(sums with F)
|
| B |
Lifesteal can heal on poisoned NPCs
|
| A |
Lifesteal against NPCs can heal over max HP for 2 sec
|
| S |
+30% HP Restore after kill NPCs(sums with E)
|
| S+ |
+20% lifesteal against NPCs(sums with F and C)
|
| S++ |
Gain a 1 sec immunity after kill 10 NPCs
|
Alien Perks
Critical Beast
| F |
add to target 25% DR
|
| E |
Ignores critical chance resistance
|
| D |
add to target 25% DR(Stack with F)
|
| C |
Ignores critical roll resistance
|
| B |
Ignores critical power resistance
|
| A |
Increase Critical Bracket by 1
|
| S |
Increase Critical Bracket by 1(Stack with A)
|
| S+ |
Increase Critical Damage by 50%
|
| S++ |
{{{ 9 }}}
|
Penetrator
| F |
Decrease chance for critical by 15%
|
| E |
Ignores DT
|
| D |
Decrease chance for critical by 15%(Stack with F)
|
| C |
Ignores DR
|
| B |
Ignores Damage Protection
|
| A |
+33% Damage
|
| S |
+33% Damage(Stack with A)
|
| S+ |
+34% Damage(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Double Range
| F |
Decrease accuracy by 25%
|
| E |
Add 5 weapon Range
|
| D |
Decrease accuracy by 25%(Stack with F)
|
| C |
Add 5 weapon Range(Stack with E)
|
| B |
Double all bonus weapon range
|
| A |
Ignore 2 Laser DT
|
| S |
Ignore 2 Laser DT(Stack with A)
|
| S+ |
Add 10 weapon Range(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Flat Converter
| F |
Increase AP Cost for attack by 1
|
| E |
Penetrates 15% lethal protection
|
| D |
Increase AP Cost for attack by 1
|
| C |
Penetrates 15% lethal protection(Stack with E)
|
| B |
Converts 50% damage to lethal damage
|
| A |
Gain 5% Lethality
|
| S |
Gain 5% Lethality(Stack with A)
|
| S+ |
Converts 50% damage to lethal damage(Stack with B)
|
| S++ |
{{{ 9 }}}
|
Fire Converter
| F |
Lower weapon range by 4
|
| E |
Changes the weapon type to fire
|
| D |
Lower weapon range by 4(Stack with F)
|
| C |
Lowers the fire-fighter effect by 50%
|
| B |
Double burning damage
|
| A |
Lower AP attack cost by 1
|
| S |
Lower AP attack cost by 1(Stack with A)
|
| S+ |
Lowers the fire-fighter effect by 50%(Stack with C)
|
| S++ |
{{{ 9 }}}
|
Plasma Converter
| F |
Lower damage by 10%
|
| E |
Changes the weapon type to plasma
|
| D |
Lower damage by 10%(Stack with F)
|
| C |
Always scores critical hits
|
| B |
+50 Critical Roll
|
| A |
+50% Critical Power
|
| S |
+50% Critical Power(Stack with A)
|
| S+ |
+50 Critical Roll (Stack with B)
|
| S++ |
{{{ 9 }}}
|
Stun Hex
| F |
Cap damage on 300
|
| E |
Applies a Shock effect on a one-hex attack
|
| D |
Cap damage on 200
|
| C |
Applies a paralysis effect on a one-hex attack
|
| B |
Applies a lost turn effect on a one-hex attack
|
| A |
Regen 3 AP on a one-hex attack
|
| S |
Regen 3 AP on a one-hex attack(Stack with A)
|
| S+ |
Regen 3 AP on a one-hex attack(Stack with A and S)
|
| S++ |
{{{ 9 }}}
|
Lightning
| F |
Decrease ammo rounds per shot by 5
|
| E |
30% chance that a range attack above 10 hexes will bounce to the next target in a 10 hex range
|
| D |
Decrease ammo rounds per shot by 5(Stack with F)
|
| C |
bounced damage ignore friendly units(faction/team)
|
| B |
Increase chance of E to 50%
|
| A |
+10 Max Damage
|
| S |
+10 Max Damage(Stack with A)
|
| S+ |
Increase chance of E to 90%
|
| S++ |
{{{ 9 }}}
|
Heresy Shot
| F |
Increase Attack Delay by 250
|
| E |
Applies heresy for 4 seconds on the target
|
| D |
Increase Attack Delay by 250(Stack with F)
|
| C |
Apply 5 confusion stacks on target
|
| B |
Apply 50 weakness stacks on target
|
| A |
+25% Critical Damage
|
| S |
+25% Critical Damage(Stack with A)
|
| S+ |
Apply 3 bounty stacks on target
|
| S++ |
{{{ 9 }}}
|
Rad Shot
| F |
Increase reload cost by 50%
|
| E |
Apply 30 radiation on target
|
| D |
Increase reload cost by 50%(Stack with F)
|
| C |
Apply 30 radiation on target(Stack with E)
|
| B |
Converts 50% of damage into radiation
|
| A |
Ignore 45% radiation Resistance
|
| S |
Ignore 45% radiation Resistance(Stack with A)
|
| S+ |
Apply 60 radiation on target(Stack with E and C)
|
| S++ |
{{{ 9 }}}
|
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level |
Cost
|
| 1 |
10,000
|
| 2 |
75,000
|
| 3 |
150,000
|
| 4 |
1,000,000
|
| 5 |
5,000,000
|
| 6 |
50,000,000
|
| 7 |
50,000
|
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
See Also
|
See Also