Difference between revisions of "Normal damage"

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(Created page with "'''Normal damage''' refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)...")
 
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'''Normal damage''' refers to physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]])
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#REDIRECT [[Damage#Normal damage]]
 
 
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]).
 
 
 
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
 
 
 
Other damage types:
 
*[[Laser]].
 
*[[Fire]].
 
*[[Plasma]].
 
*[[Explode]].
 
*[[Electrical]].
 
*[[EMP]].
 
 
 
[[Category:Damage]]
 
[[Category:Normal damage| ]]
 

Latest revision as of 03:28, 4 February 2026