Difference between revisions of "Adrenaline Rush"
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|name=Adrenaline Rush | |name=Adrenaline Rush | ||
|image=Adrenaline Rush.gif | |image=Adrenaline Rush.gif | ||
| − | |reqs=[[Level]] | + | |reqs=[[Level]] 3, [[Strength]] ≥ 6 |
|ranks=1 | |ranks=1 | ||
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Revision as of 23:34, 13 July 2022
Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.
The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.
Unlike Toughness and Even Tougher, Adrenaline Rush increases player's resistance to all six types of damage.
Gives 8% Slow Resistance per Charisma
part of Tank Synergy
HP loss - DT/DR bonus relation
| Total HP loss | Total DT bonus | Total DR bonus |
|---|---|---|
| ≥ 25% | 1 | 5 |
| ≥ 50% | 2 | 10 |
| ≥ 75% | 3 | 15 |
Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.