Difference between revisions of "Endurance"

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==Mastery==
 
==Mastery==
*+5% to [[Damage Reduction]] (damage can't be bypassed. It is different from damage resistance)
+
*+5% to [[Damage Protection]] (damage can't be bypassed. It is different from damage resistance)
  
 
You gain this by having 20 Endurance.
 
You gain this by having 20 Endurance.
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| +5% Heal from [[Healing Rate]]
 
| +5% Heal from [[Healing Rate]]
 
| +0.5% [[Lethal Damage]] resistance
 
| +0.5% [[Lethal Damage]] resistance
| +0.1% Damage reduction
+
| +0.1% [[Damage Protection]]
 
| +1 Explosive [[DT]]
 
| +1 Explosive [[DT]]
 
| +1 [[Healing Rate]]
 
| +1 [[Healing Rate]]

Revision as of 13:50, 7 November 2022

Template:Special

Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison Resistance, Radiation Resistance, Healing Rate, and the additional hit points per level.

Note: Your Endurance can be permanently increased by 1 point with an implant, unless it is already 20, the maximum.

Mastery

  • +5% to Damage Protection (damage can't be bypassed. It is different from damage resistance)

You gain this by having 20 Endurance.

Bonuses

Bonuses for per Endurance:

Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9
+2 Radiation resistance (1 with Fast Metabolism) +5 Poison resistance +1 HP on negative / 2x walking dead perk +1 HP per 3 levels up to level 18 +5% Heal from Healing Rate +0.5% Lethal Damage resistance +0.1% Damage Protection +1 Explosive DT +1 Healing Rate

Drugs that affect Endurance

Tips

High Endurance is essential if you don't plan on using a sneak or sniper build. It also influences your resistance against knockdowns and the power of incoming critical damage. You won't be able to get any Lifegiver perks if your registered endurance is below 5. Tank fighters typically have maxed endurance, and any character with 6 endurance or less is considered somewhat fragile. 7 endurance is needed to get all 3 Lifegiver perks.

See the HP table