Difference between revisions of "Armor Class"

From FOnline 3 wiki
Jump to navigation Jump to search
(5.4.4)
Line 4: Line 4:
 
'''Armor Class''' (abbreviated as '''AC''')  
 
'''Armor Class''' (abbreviated as '''AC''')  
  
AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].
+
AC modifies the chance for a particular character to be hit by an attack. Attacker's maximum [[chance to hit]] is decreased by defender's AC divided by attacker [[Ammo|ammo AC Mod]].
  
 
Armor class is only applied under specific conditions, based on the combat mode.
 
Armor class is only applied under specific conditions, based on the combat mode.
Line 36: Line 36:
 
*+75 for [[Dodger]]
 
*+75 for [[Dodger]]
 
*Doubled by [[Livewire]]
 
*Doubled by [[Livewire]]
 
Armor Class have dynamic Cap, modified by:
 
*200 by base
 
*+5 for each [[Agility]]
 
*+20 for each Strategic Improvement [[Armor Perks]]
 
*+10 for [[Dodger]]
 
*Doubled by [[Armor King]]
 
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 21:05, 18 November 2023

ArmorClass.gif

Modifies the chance to hit this particular character.

Armor Class (abbreviated as AC)

AC modifies the chance for a particular character to be hit by an attack. Attacker's maximum chance to hit is decreased by defender's AC divided by attacker ammo AC Mod.

Armor class is only applied under specific conditions, based on the combat mode.

Real-Time Combat

Armor class is applied when

  • A character is running.

AC is halved when standing, or walking otherwise.

Turn-based Combat

Armor class is applied when

  • a character spends at least half of their Action Points on movement.
  • a character ends their turn with at least half of their Action Points unspent.

AC is 0 otherwise.


Understanding Armor Class

Armor Class is then modified by any armor being worn, with most armors providing a penalty for wearing them.

Armor Class can be improved by: .