Difference between revisions of "Adrenaline Rush"
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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus. | The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus. | ||
| − | Unlike [[Toughness | + | Unlike [[Toughness]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]]. |
| − | Gives 8% Slow Resistance per [[Charisma]] | + | Gives 8% [[Slow]] Resistance per [[Charisma]] for [[Slow]] from [[Critical Effect]] |
| − | <br> part of [[Tank]] | + | <br> part of [[Perk Synergies|Tank Synergy]] |
== [[HP]] loss - [[DT]]/[[DR]] bonus relation == | == [[HP]] loss - [[DT]]/[[DR]] bonus relation == | ||
Revision as of 04:00, 1 May 2024
Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.
The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.
Unlike Toughness, Adrenaline Rush increases player's resistance to all six types of damage.
Gives 8% Slow Resistance per Charisma for Slow from Critical Effect
part of Tank Synergy
HP loss - DT/DR bonus relation
| Total HP loss | Total DT bonus | Total DR bonus |
|---|---|---|
| ≥ 25% | 1 | 5 |
| ≥ 50% | 2 | 10 |
| ≥ 75% | 3 | 15 |
Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.