Difference between revisions of "Weapon perks"
m (Alphabetized the table of contents) |
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{{GearPerk | {{GearPerk | ||
|description=Increase weapon's ammo mods | |description=Increase weapon's ammo mods | ||
| − | |mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+ | + | |mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+2|+4|+8|+12|+24}} |
| − | |mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+ | + | |mod_2={{GearPerkRowMod|Damage Mod|-5%|+1%|+2%|+4%|+5%|+8%|+10%|+15%}} |
|hubo_perks= | |hubo_perks= | ||
| − | |hmod_1={{GearPerkRowMod|AC Mod|0|+2|+4|+8|+ | + | |hmod_1={{GearPerkRowMod|AC Mod|0|+1|+2|+4|+8|+12|+24|+50}} |
| − | |hmod_2={{GearPerkRowMod|Damage Mod|+ | + | |hmod_2={{GearPerkRowMod|Damage Mod|+2%|+3%|+4%|+6%|+9%|+12%|+16%|+20%}} |
| − | |hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|- | + | |hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-3%|-5%|-7%|-9%|-12%|-15%}} |
}} | }} | ||
</div> | </div> | ||
| Line 57: | Line 57: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase bleed damage and apply stacks on Critical Hits | |description=Increase bleed damage and apply stacks on Critical Hits | ||
| − | |mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+ | + | |mod_1={{GearPerkRowMod|Bleed Damage|-10%|+5%|+10%|+15%|+20%|+25%|+30%|+35%}} |
| − | |mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|1|1|1 | + | |mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|0|0|1|1|1}} |
|hubo_perks=[[Atomic Savant]] + [[More Critical]] | |hubo_perks=[[Atomic Savant]] + [[More Critical]] | ||
| − | |hmod_1={{GearPerkRowMod|Bleed Damage|+ | + | |hmod_1={{GearPerkRowMod|Bleed Damage|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} |
| − | |hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|3|3 | + | |hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|2|3|3}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 72: | Line 72: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase Critical Roll and Power | |description=Increase Critical Roll and Power | ||
| − | |mod_1={{GearPerkRowMod|Critical Roll|-5|+ | + | |mod_1={{GearPerkRowMod|Critical Roll|-5|+1|+3|+5|+7|+9|+11|+13}} |
| − | |mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+ | + | |mod_2={{GearPerkRowMod|Critical Power|-5%|0|0|+1%|+3%|+5%|+7%|+10%}} |
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]] | |hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical Roll|+ | + | |hmod_1={{GearPerkRowMod|Critical Roll|+2|+5|+8|+11|+14|+17|+20|+23}} |
| − | |hmod_2={{GearPerkRowMod|Critical Power|0|0|+ | + | |hmod_2={{GearPerkRowMod|Critical Power|0|0|+4%|+6%|+8%|+13%|+16%|+20%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 87: | Line 87: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase Max weapon damage and grants DT Penetration | |description=Increase Max weapon damage and grants DT Penetration | ||
| − | |mod_1={{GearPerkRowMod|Max Damage|-5%|+ | + | |mod_1={{GearPerkRowMod|Max Damage|-5%|+1%|+3%|+5%|+7%|+9%|+11%|+15%}} |
| − | |mod_2={{GearPerkRowMod|DT | + | |mod_2={{GearPerkRowMod|DT Penetration|0|0|+1%|+2%|+3%|+5%|+7%|+10%}} |
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]] | |hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod|Max Damage|+ | + | |hmod_1={{GearPerkRowMod|Max Damage|+3%|+6%|+8%|+11%|+13%|+16%|+19%|+25%}} |
| − | |hmod_2={{GearPerkRowMod|DT | + | |hmod_2={{GearPerkRowMod|DT Penetration|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 101: | Line 101: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase | + | |description=Increase Min weapon damage and grants DR Penetration (Normal|Fire|Explosive) |
| − | |mod_1={{GearPerkRowMod|Min Damage|-5%|+ | + | |mod_1={{GearPerkRowMod|Min Damage|-5%|+2%|+4%|+6%|+8%|+10%|+12%|+20%}} |
| − | |mod_2={{GearPerkRowMod|DR | + | |mod_2={{GearPerkRowMod|DR Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} |
|hubo_perks=[[Pyromaniac]] + [[Firefighter]] | |hubo_perks=[[Pyromaniac]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod|Min Damage|+5%|+10%|+ | + | |hmod_1={{GearPerkRowMod|Min Damage|+4%|+5%|+10%|+20%|+25%|+30%|+35%|+40%}} |
| − | |hmod_2={{GearPerkRowMod|DR | + | |hmod_2={{GearPerkRowMod|DR Penetration|+1%|+2%|+5%|+6%|+7%|+8%|+9%|+10%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} | ||
}} | }} | ||
| Line 117: | Line 117: | ||
{{GearPerk | {{GearPerk | ||
|description=Decrease Attack Delay and lower slow's effect on attack delay | |description=Decrease Attack Delay and lower slow's effect on attack delay | ||
| − | |mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|- | + | |mod_1={{GearPerkRowMod|Attack Delay|+5%|0|-5%|-8%|-11%|-14%|-17%|-20%}} |
|mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}} | |mod_2={{GearPerkRowMod|Slow AD Protection|0|+5|+10|+15|+20|+30|+45|+60}} | ||
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]] | |hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]] | ||
| − | |hmod_1={{GearPerkRowMod|Attack Delay | + | |hmod_1={{GearPerkRowMod|Attack Delay|-5%|-8%|-10%|-15%|-20%|-25%|-30%|-35%}} |
|hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}} | |hmod_2={{GearPerkRowMod|Slow AD Protection|+5|+10|+15|+20|+30|+45|+60|+100}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 131: | Line 131: | ||
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | {{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase damage per bullet and increase damage | + | |description=Increase damage per bullet and increase damage multiplier |
| − | |mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+ | + | |mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+3|+4|+4}} |
| − | |mod_2={{GearPerkRowMod|Damage | + | |mod_2={{GearPerkRowMod|Damage Multiplier|-3%|+1%|+1%|+2%|+2%|+3%|+4%|+5%}} |
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]] | |hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]] | ||
| − | |hmod_1={{GearPerkRowMod|Damage per bullet| | + | |hmod_1={{GearPerkRowMod|Damage per bullet|+1|+1|+2|+3|+4|+5|+6|+7}} |
| − | |hmod_2={{GearPerkRowMod|Damage | + | |hmod_2={{GearPerkRowMod|Damage Multiplier|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 149: | Line 149: | ||
|description=Decrease reload AP cost and weapon AP cost | |description=Decrease reload AP cost and weapon AP cost | ||
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}} | |mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}} | ||
| − | |mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0| | + | |mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|0|0|-1|-1}} |
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
| − | |hmod_1={{GearPerkRowMod|Reload AP cost|- | + | |hmod_1={{GearPerkRowMod|Reload AP cost|-6|-8|-10|-12|-14|-16|-18|-20}} |
| − | |hmod_2={{GearPerkRowMod|Weapon AP cost|-1|-1|-1|-1|-2 | + | |hmod_2={{GearPerkRowMod|Weapon AP cost|0|0|0|-1|-1|-1|-1|-2}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 168: | Line 168: | ||
|hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | |hmod_1={{GearPerkRowMod|Critical Chance Penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | ||
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | |hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 178: | Line 178: | ||
{{GearPerk | {{GearPerk | ||
|description=Reduce target DR against Normal/Fire/Explode and gives Lethality | |description=Reduce target DR against Normal/Fire/Explode and gives Lethality | ||
| − | |mod_1={{GearPerkRowMod|Target DR|+5%|- | + | |mod_1={{GearPerkRowMod|Target DR|+5%|-1%|-2%|-4%|-8%|-11%|-13%|-15%}} |
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}} | |mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}} | ||
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | |hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | ||
| − | |hmod_1={{GearPerkRowMod|Target DR|-3%|-6%|-9%|- | + | |hmod_1={{GearPerkRowMod|Target DR|-2%|-3%|-6%|-9%|-13%|-17%|-21%|-25%}} |
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| + | |||
<!-- Fast Trigger --> | <!-- Fast Trigger --> | ||
<div class="perk"> | <div class="perk"> | ||
| Line 193: | Line 194: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase AP and AP Regen | |description=Increase AP and AP Regen | ||
| − | |mod_1={{GearPerkRowMod|Action Points|0|0|1|1|1|2|2|2}} | + | |mod_1={{GearPerkRowMod|Action Points|0|0|+1|+1|+1|+2|+2|+2}} |
| − | |mod_2={{GearPerkRowMod|AP Regen|-10| | + | |mod_2={{GearPerkRowMod|AP Regen|-10|+1|+4|+8|+12|+18|+22|+25}} |
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]] | |hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]] | ||
| − | |hmod_1={{GearPerkRowMod|Action Points|1|1|1|2|2|2|3|3}} | + | |hmod_1={{GearPerkRowMod|Action Points|+1|+1|+1|+2|+2|+2|+3|+3}} |
| − | |hmod_2={{GearPerkRowMod|AP Regen|10|15|20|25|30|35| | + | |hmod_2={{GearPerkRowMod|AP Regen|+5|+10|+15|+20|+25|+30|+35|+40}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 207: | Line 208: | ||
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}} | {{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Apply | + | |description=Apply Slow and Confusion (and sometimes Bounty stacks) |
| − | |mod_1={{GearPerkRowMod|Slow | + | |mod_1={{GearPerkRowMod|Slow|0|10%|20%|30%|40%|50%|60%|70%}} |
| − | |mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1| | + | |mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|1|1|1}} |
|hubo_perks= | |hubo_perks= | ||
| − | |hmod_1={{GearPerkRowMod|Slow | + | |hmod_1={{GearPerkRowMod|Slow|10%|20%|30%|40%|50%|60%|70%|80%}} |
| − | |hmod_2={{GearPerkRowMod|Confusion stacks|1|2| | + | |hmod_2={{GearPerkRowMod|Confusion stacks|1|1|2|2|2|2|3|3}} |
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}} | |hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}} | ||
}} | }} | ||
| Line 223: | Line 224: | ||
{{GearPerk | {{GearPerk | ||
|description=Regen 20% AP and Regen HP on kill | |description=Regen 20% AP and Regen HP on kill | ||
| − | |mod_1={{GearPerkRowMod|AP Regen works for|None| | + | |mod_1={{GearPerkRowMod|AP Regen works for|None|PvP|PvP|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE}} |
| − | |mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+ | + | |mod_2={{GearPerkRowMod|HP Regen on kill|-5%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}} |
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]] | |hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]] | ||
| − | |hmod_1={{GearPerkRowMod|AP Regen works for| | + | |hmod_1={{GearPerkRowMod|AP Regen works for|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE}} |
| − | |hmod_2={{GearPerkRowMod|HP Regen on kill|+ | + | |hmod_2={{GearPerkRowMod|HP Regen on kill|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 283: | Line 284: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase Critical Chance and gain Critical Power Resistance Penetration | |description=Increase Critical Chance and gain Critical Power Resistance Penetration | ||
| − | |mod_1={{GearPerkRowMod|Critical Chance|-4%|+ | + | |mod_1={{GearPerkRowMod|Critical Chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}} |
|mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} | |mod_2={{GearPerkRowMod|Critical Power Resistance Penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}} | ||
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]] | |hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]] | ||
| − | |hmod_1={{GearPerkRowMod|Critical Chance|+ | + | |hmod_1={{GearPerkRowMod|Critical Chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} |
|hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}} | |hmod_2={{GearPerkRowMod|Critical Power Resistance Penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}} | ||
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 312: | Line 313: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase DT penetration against Normal/Fire/Explode and increase | + | |description=Increase DT penetration against Normal/Fire/Explode and increase 1-hex damage for bursts (All Damage Types) |
| − | |mod_1={{GearPerkRowMod|DT penetration| | + | |mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}} |
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]] | |hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]] | ||
| − | |hmod_1={{GearPerkRowMod|DT penetration|+10%|+15%|+20%|+25%|+ | + | |hmod_1={{GearPerkRowMod|DT penetration|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|1-hex damage|+5%|+10%|+15%|+20%|+25%|+30%|+40%|+50%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 344: | Line 345: | ||
{{GearPerk | {{GearPerk | ||
|description=Increase weapon range (Ranged Weapons) and increase AC mod of target | |description=Increase weapon range (Ranged Weapons) and increase AC mod of target | ||
| − | |mod_1={{GearPerkRowMod|Weapon range|-1| | + | |mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}} |
| − | |mod_2={{GearPerkRowMod|AC mod of target|0| | + | |mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}} |
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | |hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]] | ||
| − | |hmod_1={{GearPerkRowMod|Weapon range|+ | + | |hmod_1={{GearPerkRowMod|Weapon range|+1|+1|+2|+2|+3|+4|+5|+6}} |
| − | |hmod_2={{GearPerkRowMod|AC mod of target|+ | + | |hmod_2={{GearPerkRowMod|AC mod of target|+2|+4|+6|+8|+10|+13|+16|+18}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 388: | Line 389: | ||
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | {{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}} | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase Lethal Damage and | + | |description=Increase Lethal Damage and penetrate lethal damage protection |
| − | |mod_1={{GearPerkRowMod|Lethal Damage|-5| | + | |mod_1={{GearPerkRowMod|Lethal Damage|-5|+1|+2|+3|+4|+6|+8|+10}} |
| − | |mod_2={{GearPerkRowMod| | + | |mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}} |
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | |hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]] | ||
| − | |hmod_1={{GearPerkRowMod|Lethal Damage|+ | + | |hmod_1={{GearPerkRowMod|Lethal Damage|+1|+3|+6|+9|+12|+15|+18|+20}} |
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 418: | Line 419: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |+ | + | |+10% damage against NPCs |
| − | |+ | + | |+4% DR Penetration against NPCs |
|+10% slow weapon break | |+10% slow weapon break | ||
| − | |+ | + | |+10% damage against NPCs(sums with F) |
| − | | | + | |x3% damage against NPCs |
| − | |+ | + | |+5% DT Penetration against NPCs |
| − | |+ | + | |+4% DR Penetration against NPCs(sums with E) |
| − | |+ | + | |+20% damage against NPCs(sums with F and C) |
| − | |+ | + | |+3% Lethality |
}} | }} | ||
</div> | </div> | ||
| Line 436: | Line 437: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |+ | + | |+5 Lethal Damage against NPCs |
| − | |+ | + | |+4% Lethal Penetration against NPCs |
|+10% slow weapon break | |+10% slow weapon break | ||
| − | |+ | + | |+5 Lethal Damage against NPCs(sums with F) |
|Deal 1% of Max NPC's HP | |Deal 1% of Max NPC's HP | ||
|Restore 20% AP after kill NPCs | |Restore 20% AP after kill NPCs | ||
| − | |+ | + | |+4% Lethal Penetration against NPCs(sums with E) |
| − | | | + | |+10 Lethal Damage against NPCs(sums with F and C) |
|Deal 5% of Max NPC's HP(stacks with B) | |Deal 5% of Max NPC's HP(stacks with B) | ||
}} | }} | ||
| Line 454: | Line 455: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |+ | + | |+5% Critical Chance against NPCs |
| − | |+ | + | |+4% Critical Chance Penetration against NPCs |
|+10% slow weapon break | |+10% slow weapon break | ||
| − | |+ | + | |+5% Critical Chance against NPCs(sums with F) |
|Deal Critical Damage equal to Critical Chance against NPCs | |Deal Critical Damage equal to Critical Chance against NPCs | ||
|Critical hits against NPCs are upgraded by 1 bracket | |Critical hits against NPCs are upgraded by 1 bracket | ||
| − | |+ | + | |+4% Critical Chance Penetration against NPCs(sums with E) |
| − | |+ | + | |+10% Critical Chance against NPCs(sums with F and C) |
|Criticals Hits against NPCs have minimal critical table set as 5 | |Criticals Hits against NPCs have minimal critical table set as 5 | ||
}} | }} | ||
| Line 472: | Line 473: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |+ | + | |+2% lifesteal against NPCs |
| − | |+ | + | |+4% HP Restore after kill NPCs |
|+10% slow weapon break | |+10% slow weapon break | ||
| − | |+ | + | |+2% lifesteal against NPCs(sums with F) |
|Lifesteal can heal on poisoned NPCs | |Lifesteal can heal on poisoned NPCs | ||
|Lifesteal against NPCs can heal over max HP for 2 sec | |Lifesteal against NPCs can heal over max HP for 2 sec | ||
| − | |+ | + | |+4% HP Restore after kill NPCs(sums with E) |
| − | |+ | + | |+2% lifesteal against NPCs(sums with F and C) |
|Gain a 1 sec immunity after kill 10 NPCs | |Gain a 1 sec immunity after kill 10 NPCs | ||
}} | }} | ||
| Line 587: | Line 588: | ||
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All | | [[#Lethal Damage|Lethal Damage]] || All || All || All || All | ||
|} | |} | ||
| − | |||
|} | |} | ||
Revision as of 06:11, 13 January 2026
Contents
- 1 Introduction
- 2 Perk Navigation
- 3 List of Perks
- 3.1 Ammo Upgrade
- 3.2 Bloody
- 3.3 Bonus Critical Power
- 3.4 Bonus Max Damage
- 3.5 Bonus Min Damage
- 3.6 Bonus Attack Speed
- 3.7 Damage per Bullet
- 3.8 Less AP cost
- 3.9 Chip Shot
- 3.10 Destroyer
- 3.11 Fast Trigger
- 3.12 Frozen Queen
- 3.13 Killing Spree
- 3.14 Knockback
- 3.15 Life Steal
- 3.16 Long Range
- 3.17 Bonus Critical Chance
- 3.18 More Critical Damage
- 3.19 Penetrate
- 3.20 Poisonous
- 3.21 Scoped
- 3.22 Spiked
- 3.23 Smasher!
- 3.24 Lethal Damage
- 4 List of legendary weapon perks-6th Perk
- 5 Alien Perks
- 6 Introduction
- 7 Perk Navigation
- 8 List of Perks
- 8.1 Ammo Upgrade
- 8.2 Bloody
- 8.3 Bonus Critical Power
- 8.4 Bonus Max Damage
- 8.5 Bonus Min Damage
- 8.6 Bonus Attack Speed
- 8.7 Damage per Bullet
- 8.8 Less AP cost
- 8.9 Chip Shot
- 8.10 Destroyer
- 8.11 Fast Trigger
- 8.12 Frozen Queen
- 8.13 Killing Spree
- 8.14 Knockback
- 8.15 Life Steal
- 8.16 Long Range
- 8.17 Bonus Critical Chance
- 8.18 More Critical Damage
- 8.19 Penetrate
- 8.20 Poisonous
- 8.21 Scoped
- 8.22 Spiked
- 8.23 Smasher!
- 8.24 Lethal Damage
- 9 List of legendary weapon perks-6th Perk
- 10 Alien Perks
- 11 Rerolling
- 12 Weapon Experience
- 13 Weapon perk availability (Expand on Right)
- 14 See Also
- 15 Rerolling
- 16 Weapon Experience
- 17 Perk Navigation
- 18 List of Perks
- 18.1 Ammo Upgrade
- 18.2 Bloody
- 18.3 Bonus Critical Power
- 18.4 Bonus Max Damage
- 18.5 Bonus Min Damage
- 18.6 Bonus Attack Speed
- 18.7 Damage per Bullet
- 18.8 Less AP cost
- 18.9 Chip Shot
- 18.10 Destroyer
- 18.11 Fast Trigger
- 18.12 Frozen Queen
- 18.13 Killing Spree
- 18.14 Knockback
- 18.15 Life Steal
- 18.16 Long Range
- 18.17 Bonus Critical Chance
- 18.18 More Critical Damage
- 18.19 Penetrate
- 18.20 Poisonous
- 18.21 Scoped
- 18.22 Spiked
- 18.23 Smasher!
- 18.24 Lethal Damage
- 19 List of legendary weapon perks-6th Perk
- 20 Alien Perks
- 21 Rerolling
- 22 Weapon Experience
- 23 Weapon perk availability (Expand on Right)
- 24 See Also
- 25 Perk Navigation
- 26 List of Perks
- 26.1 Ammo Upgrade
- 26.2 Bloody
- 26.3 Bonus Critical Power
- 26.4 Bonus Max Damage
- 26.5 Bonus Min Damage
- 26.6 Bonus Attack Speed
- 26.7 Damage per Bullet
- 26.8 Less AP cost
- 26.9 Chip Shot
- 26.10 Destroyer
- 26.11 Fast Trigger
- 26.12 Frozen Queen
- 26.13 Killing Spree
- 26.14 Knockback
- 26.15 Life Steal
- 26.16 Long Range
- 26.17 Bonus Critical Chance
- 26.18 More Critical Damage
- 26.19 Penetrate
- 26.20 Poisonous
- 26.21 Scoped
- 26.22 Spiked
- 26.23 Smasher!
- 26.24 Lethal Damage
- 27 List of legendary weapon perks-6th Perk
- 28 Alien Perks
- 29 Rerolling
- 30 Weapon Experience
- 31 Weapon perk availability (Expand on Right)
- 32 See Also
- 33 Weapon perk availability (Expand on Right)
- 34 See Also
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk. |
List of Perks
Ammo Upgrade
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | None |
| Increase weapon's ammo mods | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC Mod | -1 | 0 | +1 | +2 | +4 | +8 | +12 | +24 |
| Damage Mod | -5% | +1% | +2% | +4% | +5% | +8% | +10% | +15% |
| Hubologist | ||||||||
| AC Mod | 0 | +1 | +2 | +4 | +8 | +12 | +24 | +50 |
| Damage Mod | +2% | +3% | +4% | +6% | +9% | +12% | +16% | +20% |
| DT mod | -1% | -2% | -3% | -5% | -7% | -9% | -12% | -15% |
Bloody
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | ? | Melee | ? |
| Increase bleed damage and apply stacks on Critical Hits | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Bleed Damage | -10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% |
| Bleed stacks | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Hubologist | Atomic Savant + More Critical | |||||||
| Bleed Damage | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Bleed stacks | 0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Critical Power
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Critical Roll and Power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Roll | -5 | +1 | +3 | +5 | +7 | +9 | +11 | +13 |
| Critical Power | -5% | 0 | 0 | +1% | +3% | +5% | +7% | +10% |
| Hubologist | Better Criticals + Hit the Gaps + Spray and Pray | |||||||
| Critical Roll | +2 | +5 | +8 | +11 | +14 | +17 | +20 | +23 |
| Critical Power | 0 | 0 | +4% | +6% | +8% | +13% | +16% | +20% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Max Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Max weapon damage and grants DT Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Max Damage | -5% | +1% | +3% | +5% | +7% | +9% | +11% | +15% |
| DT Penetration | 0 | 0 | +1% | +2% | +3% | +5% | +7% | +10% |
| Hubologist | Bonus Battle Stats + Firefighter | |||||||
| Max Damage | +3% | +6% | +8% | +11% | +13% | +16% | +19% | +25% |
| DT Penetration | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Min Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Min weapon damage and grants DR Penetration (Normal | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min Damage | -5% | +2% | +4% | +6% | +8% | +10% | +12% | +20% |
| DR Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Pyromaniac + Firefighter | |||||||
| Min Damage | +4% | +5% | +10% | +20% | +25% | +30% | +35% | +40% |
| DR Penetration | +1% | +2% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Attack Speed
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | None | None |
| Decrease Attack Delay and lower slow's effect on attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attack Delay | +5% | 0 | -5% | -8% | -11% | -14% | -17% | -20% |
| Slow AD Protection | 0 | +5 | +10 | +15 | +20 | +30 | +45 | +60 |
| Hubologist | Bonus Rate of Fire + Cowboy + Fast Attacks | |||||||
| Attack Delay | -5% | -8% | -10% | -15% | -20% | -25% | -30% | -35% |
| Slow AD Protection | +5 | +10 | +15 | +20 | +30 | +45 | +60 | +100 |
| Perks | - | - | - | * | * | ** | ** | *** |
Damage per Bullet
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increase damage per bullet and increase damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage per bullet | -1 | 0 | +1 | +2 | +3 | +3 | +4 | +4 |
| Damage Multiplier | -3% | +1% | +1% | +2% | +2% | +3% | +4% | +5% |
| Hubologist | Bonus Ranged Damage + More Ranged Damage + Death Sense | |||||||
| Damage per bullet | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Damage Multiplier | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | * | * | ** | ** | *** |
Less AP cost
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Decrease reload AP cost and weapon AP cost | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Reload AP cost | +1 | -1 | -2 | -3 | -4 | -5 | -6 | -7 |
| Weapon AP cost | +1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Reload AP cost | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 |
| Weapon AP cost | 0 | 0 | 0 | -1 | -1 | -1 | -1 | -2 |
| Perks | - | - | - | * | * | ** | ** | *** |
Chip Shot
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Gives Critical Chance Penetration and increase chance to apply critical effect | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance Penetration | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Chance to apply critical effect | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Hubologist | Hit the Gaps + Spray and Pray | |||||||
| Critical Chance Penetration | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Chance to apply critical effect | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Perks | - | - | - | * | * | ** | ** | *** |
Destroyer
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Reduce target DR against Normal/Fire/Explode and gives Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Target DR | +5% | -1% | -2% | -4% | -8% | -11% | -13% | -15% |
| Lethality | 0% | 0% | +1% | +2% | +3% | +4% | +5% | +6% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Target DR | -2% | -3% | -6% | -9% | -13% | -17% | -21% | -25% |
| Lethality | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
Fast Trigger
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase AP and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Action Points | 0 | 0 | +1 | +1 | +1 | +2 | +2 | +2 |
| AP Regen | -10 | +1 | +4 | +8 | +12 | +18 | +22 | +25 |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| Action Points | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| AP Regen | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 |
| Perks | - | - | - | * | * | ** | ** | *** |
Frozen Queen
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Apply Slow and Confusion (and sometimes Bounty stacks) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Slow | 0 | 10% | 20% | 30% | 40% | 50% | 60% | 70% |
| Confusion stacks | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Hubologist | ||||||||
| Slow | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% |
| Confusion stacks | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Bounty stacks | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Killing Spree
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Regen 20% AP and Regen HP on kill | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP Regen works for | None | PvP | PvP | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | -5% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Quick Pockets + Faster Healing + Gain Endurance | |||||||
| AP Regen works for | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Perks | - | - | - | - | * | * | * | ** |
Knockback
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | None | All |
| Gain knockback effect on critical hit and Penetrate Damage Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Knockback distance | -1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 |
| Penetrate Damage Protection | -2% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Spray and Pray + Hit the Gaps + Better Criticals | |||||||
| Knockback distance | +1 | +2 | +3 | +4 | +5 | +6 | +50 | +50 |
| Penetrate Damage Protection | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Life Steal
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | All |
| Gain Melee Life Steal and decrease max accuracy for opponents on one hex | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Life Steal | 0 | +4% | +9% | +18% | +25% | +33% | +50% | +75% |
| Max accuracy for opponents on one hex | +5% | -3% | -5% | -10% | -15% | -25% | -33% | -50% |
| Hubologist | Vampire + In Your Face! | |||||||
| Melee Life Steal | +4% | +9% | +18% | +25% | +33% | +50% | +75% | +100% |
| Max accuracy for opponents on one hex | -3% | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Perks | - | - | * | * | * | ** | ** | {{{9}}} |
Long Range
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min and max accuracy | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| Reduce Aimed Attack Delay penalty | 0 | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Min and max accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Reduce Aimed Attack Delay penalty | -5% | -10% | -15% | -25% | -33% | -50% | -75% | -100% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Critical Chance
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Critical Chance and gain Critical Power Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance | -4% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Critical Power Resistance Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | More Critical + Even More Criticals + Gain Luck | |||||||
| Critical Chance | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Critical Power Resistance Penetration | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +25% |
| Perks | - | - | - | * | * | ** | ** | *** |
More Critical Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | None | None | None |
| Increase Critical Damage and apply weakness stacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Damage | -1-10% | +2-25% | +3-30% | +4-35% | +5-40% | +6-45% | +7-50% | +8-50% |
| Weakness stacks | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 |
| Hubologist | Better Criticals + Even More Criticals | |||||||
| Critical Damage | +7-39% | +10-49% | +13-59% | +16-75% | +20-100% | +33-150% | +50-200% | +50-200% |
| Weakness stacks | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
| Perks | - | - | - | * | * | * | ** | ** |
Penetrate
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | None |
| Increase DT penetration against Normal/Fire/Explode and increase 1-hex damage for bursts (All Damage Types) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT penetration | +2% | +4% | +8% | +11% | +13% | +16% | +20% | +25% |
| 1-hex damage | 0% | +4% | +9% | +13% | +18% | +22% | +27% | +33% |
| Hubologist | Death Sense + More Ranged Damage + Bonus Ranged Damage | |||||||
| DT penetration | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 1-hex damage | +5% | +10% | +15% | +20% | +25% | +30% | +40% | +50% |
| Perks | - | - | - | * | * | ** | ** | *** |
Poisonous
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Apply Poison and increase ammo heal value | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison | 0 | 0-10 | 0-20 | 5-30 | 10-40 | 15-50 | 20-60 | 25-70 |
| ammo heal value | -10% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Poison | 5-10 | 10-20 | 15-30 | 20-40 | 25-50 | 30-60 | 35-70 | 40-80 |
| ammo heal value | +25% | +40% | +55% | +70% | +85% | +100% | +115% | 130% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Scoped
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increase weapon range (Ranged Weapons) and increase AC mod of target | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Weapon range | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| AC mod of target | 0 | +1 | +2 | +3 | +4 | +5 | +7 | +10 |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Weapon range | +1 | +1 | +2 | +2 | +3 | +4 | +5 | +6 |
| AC mod of target | +2 | +4 | +6 | +8 | +10 | +13 | +16 | +18 |
| Perks | - | - | - | * | * | ** | ** | *** |
Spiked
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | None | None |
| Increase melee critical damage and melee power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee critical damage | -0-5% | +0-15% | +0-30% | +5-45% | +10-60% | +15-75% | +20-90% | +25-105% |
| Melee power | 0 | +2% | +5% | +9% | +14% | +20% | +27% | +35% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Melee critical damage | +5-15% | +10-30% | +15-45% | +20-60% | +25-75% | +30-90% | +35-105% | +40-120% |
| Melee power | +5% | +9% | +14% | +20% | +27% | +35% | +44% | +54% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Smasher!
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | None |
| Increase Heavy Handed malus and Melee Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | -5 | 0 | +2 | +4 | +6 | +8 | +10 | +12 |
| Heavy Handed malus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Melee Damage | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 |
| Heavy Handed malus | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Lethal Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Lethal Damage and penetrate lethal damage protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Lethal Damage | -5 | +1 | +2 | +3 | +4 | +6 | +8 | +10 |
| Lethal Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Lethal Damage | +1 | +3 | +6 | +9 | +12 | +15 | +18 | +20 |
| Lethal Penetration | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
List of legendary weapon perks-6th Perk
.
More Bonus Damage
|
Lethal Upgrade
|
Critical Master
|
Butcher
|
Alien Perks
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk. |
List of Perks
Ammo Upgrade
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | None |
| Increase weapon's ammo mods | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC Mod | -1 | 0 | +1 | +2 | +4 | +8 | +12 | +24 |
| Damage Mod | -5% | +1% | +2% | +4% | +5% | +8% | +10% | +15% |
| Hubologist | ||||||||
| AC Mod | 0 | +1 | +2 | +4 | +8 | +12 | +24 | +50 |
| Damage Mod | +2% | +3% | +4% | +6% | +9% | +12% | +16% | +20% |
| DT mod | -1% | -2% | -3% | -5% | -7% | -9% | -12% | -15% |
Bloody
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | ? | Melee | ? |
| Increase bleed damage and apply stacks on Critical Hits | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Bleed Damage | -10% | +5% | +10% | +15% | +20% | +25% | +30% | +35% |
| Bleed stacks | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Hubologist | Atomic Savant + More Critical | |||||||
| Bleed Damage | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Bleed stacks | 0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Critical Power
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Critical Roll and Power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Roll | -5 | +1 | +3 | +5 | +7 | +9 | +11 | +13 |
| Critical Power | -5% | 0 | 0 | +1% | +3% | +5% | +7% | +10% |
| Hubologist | Better Criticals + Hit the Gaps + Spray and Pray | |||||||
| Critical Roll | +2 | +5 | +8 | +11 | +14 | +17 | +20 | +23 |
| Critical Power | 0 | 0 | +4% | +6% | +8% | +13% | +16% | +20% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Max Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Max weapon damage and grants DT Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Max Damage | -5% | +1% | +3% | +5% | +7% | +9% | +11% | +15% |
| DT Penetration | 0 | 0 | +1% | +2% | +3% | +5% | +7% | +10% |
| Hubologist | Bonus Battle Stats + Firefighter | |||||||
| Max Damage | +3% | +6% | +8% | +11% | +13% | +16% | +19% | +25% |
| DT Penetration | +1% | +3% | +5% | +7% | +9% | +11% | +13% | +15% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Min Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Min weapon damage and grants DR Penetration (Normal | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min Damage | -5% | +2% | +4% | +6% | +8% | +10% | +12% | +20% |
| DR Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Pyromaniac + Firefighter | |||||||
| Min Damage | +4% | +5% | +10% | +20% | +25% | +30% | +35% | +40% |
| DR Penetration | +1% | +2% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Attack Speed
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | None | None |
| Decrease Attack Delay and lower slow's effect on attack delay | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attack Delay | +5% | 0 | -5% | -8% | -11% | -14% | -17% | -20% |
| Slow AD Protection | 0 | +5 | +10 | +15 | +20 | +30 | +45 | +60 |
| Hubologist | Bonus Rate of Fire + Cowboy + Fast Attacks | |||||||
| Attack Delay | -5% | -8% | -10% | -15% | -20% | -25% | -30% | -35% |
| Slow AD Protection | +5 | +10 | +15 | +20 | +30 | +45 | +60 | +100 |
| Perks | - | - | - | * | * | ** | ** | *** |
Damage per Bullet
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increase damage per bullet and increase damage multiplier | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage per bullet | -1 | 0 | +1 | +2 | +3 | +3 | +4 | +4 |
| Damage Multiplier | -3% | +1% | +1% | +2% | +2% | +3% | +4% | +5% |
| Hubologist | Bonus Ranged Damage + More Ranged Damage + Death Sense | |||||||
| Damage per bullet | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Damage Multiplier | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Perks | - | - | - | * | * | ** | ** | *** |
Less AP cost
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Decrease reload AP cost and weapon AP cost | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Reload AP cost | +1 | -1 | -2 | -3 | -4 | -5 | -6 | -7 |
| Weapon AP cost | +1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Reload AP cost | -6 | -8 | -10 | -12 | -14 | -16 | -18 | -20 |
| Weapon AP cost | 0 | 0 | 0 | -1 | -1 | -1 | -1 | -2 |
| Perks | - | - | - | * | * | ** | ** | *** |
Chip Shot
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Gives Critical Chance Penetration and increase chance to apply critical effect | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance Penetration | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Chance to apply critical effect | -5% | +5% | +10% | +15% | +25% | +33% | +45% | +60% |
| Hubologist | Hit the Gaps + Spray and Pray | |||||||
| Critical Chance Penetration | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Chance to apply critical effect | +5% | +10% | +15% | +25% | +33% | +45% | +60% | +100% |
| Perks | - | - | - | * | * | ** | ** | *** |
Destroyer
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Reduce target DR against Normal/Fire/Explode and gives Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Target DR | +5% | -1% | -2% | -4% | -8% | -11% | -13% | -15% |
| Lethality | 0% | 0% | +1% | +2% | +3% | +4% | +5% | +6% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Target DR | -2% | -3% | -6% | -9% | -13% | -17% | -21% | -25% |
| Lethality | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
Fast Trigger
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase AP and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Action Points | 0 | 0 | +1 | +1 | +1 | +2 | +2 | +2 |
| AP Regen | -10 | +1 | +4 | +8 | +12 | +18 | +22 | +25 |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| Action Points | +1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| AP Regen | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 |
| Perks | - | - | - | * | * | ** | ** | *** |
Frozen Queen
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Apply Slow and Confusion (and sometimes Bounty stacks) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Slow | 0 | 10% | 20% | 30% | 40% | 50% | 60% | 70% |
| Confusion stacks | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Hubologist | ||||||||
| Slow | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% |
| Confusion stacks | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 |
| Bounty stacks | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Killing Spree
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Regen 20% AP and Regen HP on kill | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP Regen works for | None | PvP | PvP | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | -5% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Quick Pockets + Faster Healing + Gain Endurance | |||||||
| AP Regen works for | PvP | PvP | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE | PvP+PvE |
| HP Regen on kill | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Perks | - | - | - | - | * | * | * | ** |
Knockback
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | None | All |
| Gain knockback effect on critical hit and Penetrate Damage Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Knockback distance | -1 | +1 | +1 | +2 | +2 | +3 | +3 | +4 |
| Penetrate Damage Protection | -2% | +1% | +2% | +3% | +4% | +5% | +6% | +7% |
| Hubologist | Spray and Pray + Hit the Gaps + Better Criticals | |||||||
| Knockback distance | +1 | +2 | +3 | +4 | +5 | +6 | +50 | +50 |
| Penetrate Damage Protection | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Life Steal
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | All |
| Gain Melee Life Steal and decrease max accuracy for opponents on one hex | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Life Steal | 0 | +4% | +9% | +18% | +25% | +33% | +50% | +75% |
| Max accuracy for opponents on one hex | +5% | -3% | -5% | -10% | -15% | -25% | -33% | -50% |
| Hubologist | Vampire + In Your Face! | |||||||
| Melee Life Steal | +4% | +9% | +18% | +25% | +33% | +50% | +75% | +100% |
| Max accuracy for opponents on one hex | -3% | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Perks | - | - | * | * | * | ** | ** | {{{9}}} |
Long Range
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Ranged | Ranged | None |
| Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Min and max accuracy | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| Reduce Aimed Attack Delay penalty | 0 | -5% | -10% | -15% | -25% | -33% | -50% | -75% |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Min and max accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Reduce Aimed Attack Delay penalty | -5% | -10% | -15% | -25% | -33% | -50% | -75% | -100% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Critical Chance
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Critical Chance and gain Critical Power Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Chance | -4% | +2% | +5% | +8% | +11% | +14% | +17% | +20% |
| Critical Power Resistance Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | More Critical + Even More Criticals + Gain Luck | |||||||
| Critical Chance | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| Critical Power Resistance Penetration | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +25% |
| Perks | - | - | - | * | * | ** | ** | *** |
More Critical Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | None | None | None |
| Increase Critical Damage and apply weakness stacks | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical Damage | -1-10% | +2-25% | +3-30% | +4-35% | +5-40% | +6-45% | +7-50% | +8-50% |
| Weakness stacks | 0 | 5 | 10 | 15 | 20 | 30 | 40 | 50 |
| Hubologist | Better Criticals + Even More Criticals | |||||||
| Critical Damage | +7-39% | +10-49% | +13-59% | +16-75% | +20-100% | +33-150% | +50-200% | +50-200% |
| Weakness stacks | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 100 |
| Perks | - | - | - | * | * | * | ** | ** |
Penetrate
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | None |
| Increase DT penetration against Normal/Fire/Explode and increase 1-hex damage for bursts (All Damage Types) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT penetration | +2% | +4% | +8% | +11% | +13% | +16% | +20% | +25% |
| 1-hex damage | 0% | +4% | +9% | +13% | +18% | +22% | +27% | +33% |
| Hubologist | Death Sense + More Ranged Damage + Bonus Ranged Damage | |||||||
| DT penetration | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% |
| 1-hex damage | +5% | +10% | +15% | +20% | +25% | +30% | +40% | +50% |
| Perks | - | - | - | * | * | ** | ** | *** |
Poisonous
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | Melee | Melee | None |
| Apply Poison and increase ammo heal value | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison | 0 | 0-10 | 0-20 | 5-30 | 10-40 | 15-50 | 20-60 | 25-70 |
| ammo heal value | -10% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Poison | 5-10 | 10-20 | 15-30 | 20-40 | 25-50 | 30-60 | 35-70 | 40-80 |
| ammo heal value | +25% | +40% | +55% | +70% | +85% | +100% | +115% | 130% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Scoped
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Ranged | Ranged | Ranged | All |
| Increase weapon range (Ranged Weapons) and increase AC mod of target | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Weapon range | -1 | 0 | 0 | +1 | +1 | +2 | +2 | +3 |
| AC mod of target | 0 | +1 | +2 | +3 | +4 | +5 | +7 | +10 |
| Hubologist | Sharpshooter + Right Between the Eyes + Quick Recovery | |||||||
| Weapon range | +1 | +1 | +2 | +2 | +3 | +4 | +5 | +6 |
| AC mod of target | +2 | +4 | +6 | +8 | +10 | +13 | +16 | +18 |
| Perks | - | - | - | * | * | ** | ** | *** |
Spiked
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | None | None |
| Increase melee critical damage and melee power | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee critical damage | -0-5% | +0-15% | +0-30% | +5-45% | +10-60% | +15-75% | +20-90% | +25-105% |
| Melee power | 0 | +2% | +5% | +9% | +14% | +20% | +27% | +35% |
| Hubologist | Better HtH Criticals + In Your Face! + Gain Strength | |||||||
| Melee critical damage | +5-15% | +10-30% | +15-45% | +20-60% | +25-75% | +30-90% | +35-105% | +40-120% |
| Melee power | +5% | +9% | +14% | +20% | +27% | +35% | +44% | +54% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Smasher!
| Available | Random | Level 4 | Event |
|---|---|---|---|
| Melee | Melee | Melee | None |
| Increase Heavy Handed malus and Melee Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | -5 | 0 | +2 | +4 | +6 | +8 | +10 | +12 |
| Heavy Handed malus | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Melee Damage | +3 | +6 | +9 | +12 | +15 | +18 | +21 | +24 |
| Heavy Handed malus | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Lethal Damage
| Available | Random | Level 4 | Event |
|---|---|---|---|
| All | All | All | All |
| Increase Lethal Damage and penetrate lethal damage protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Lethal Damage | -5 | +1 | +2 | +3 | +4 | +6 | +8 | +10 |
| Lethal Penetration | 0 | 0 | 0 | +1% | +2% | +3% | +4% | +5% |
| Hubologist | Gunner + Living Anatomy + Weapon Handling | |||||||
| Lethal Damage | +1 | +3 | +6 | +9 | +12 | +15 | +18 | +20 |
| Lethal Penetration | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Perks | - | - | - | * | * | ** | ** | *** |
List of legendary weapon perks-6th Perk
.
More Bonus Damage
|
Lethal Upgrade
|
Critical Master
|
Butcher
|
Alien Perks
Template loop detected: Alien Weapon Perks
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level | Cost |
|---|---|
| 1 | 10,000 |
| 2 | 75,000 |
| 3 | 150,000 |
| 4 | 1,000,000 |
| 5 | 5,000,000 |
| 6 | 50,000,000 |
| 7 | 50,000 |
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base |
|---|
| Template loop detected: Weapons EXP Base Table |
| Weapons EXP Modifier |
|---|
| Template loop detected: Weapons EXP Modifier Table |
Weapon perk availability (Expand on Right)
| Perk Name | Available | Random | Level 4 | Event |
|---|---|---|---|---|
| Ammo Upgrade | Ranged | Ranged | Ranged | None |
| Bloody | Melee | ? | Melee | ? |
| Bonus Critical Power | All | All | All | All |
| Bonus Max Damage | All | All | All | All |
| Bonus Min Damage | All | All | All | All |
| Bonus Attack Speed | All | Ranged | None | None |
| Damage per Bullet | Ranged | Ranged | Ranged | All |
| Less AP cost | All | Melee | Melee | None |
| Chip Shot | All | All | All | All |
| Destroyer | All | Ranged | Ranged | None |
| Fast Trigger | All | All | All | All |
| Frozen Queen | All | Melee | Melee | None |
| Killing Spree | All | All | All | All |
| Knockback | All | All | None | All |
| Life Steal | Melee | Melee | Melee | All |
| Long Range | All | Ranged | Ranged | None |
| Bonus Critical Chance | All | All | All | All |
| More Critical Damage | All | None | None | None |
| Penetrate | All | All | All | None |
| Poisonous | All | Melee | Melee | None |
| Scoped | Ranged | Ranged | Ranged | All |
| Spiked | Melee | Melee | None | None |
| Smasher! | Melee | Melee | Melee | None |
| Lethal Damage | All | All | All | All |
See Also
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level | Cost |
|---|---|
| 1 | 10,000 |
| 2 | 75,000 |
| 3 | 150,000 |
| 4 | 1,000,000 |
| 5 | 5,000,000 |
| 6 | 50,000,000 |
| 7 | 50,000 |
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
==Introduction==
List of PerksAmmo Upgrade
Bloody
Bonus Critical Power
Bonus Max Damage
Bonus Min Damage
Bonus Attack Speed
Damage per Bullet
Less AP cost
Chip Shot
Destroyer
Fast Trigger
Frozen Queen
Killing Spree
Knockback
Life Steal
Long Range
Bonus Critical Chance
More Critical Damage
Penetrate
Poisonous
Scoped
Spiked
Smasher!
Lethal Damage
List of legendary weapon perks-6th Perk.
Alien PerksTemplate loop detected: Alien Weapon Perks RerollingAll perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
Weapon ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
Weapon perk availability (Expand on Right)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
See Also
| Weapons EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
==Introduction==
List of PerksAmmo Upgrade
Bloody
Bonus Critical Power
Bonus Max Damage
Bonus Min Damage
Bonus Attack Speed
Damage per Bullet
Less AP cost
Chip Shot
Destroyer
Fast Trigger
Frozen Queen
Killing Spree
Knockback
Life Steal
Long Range
Bonus Critical Chance
More Critical Damage
Penetrate
Poisonous
Scoped
Spiked
Smasher!
Lethal Damage
List of legendary weapon perks-6th Perk.
Alien PerksTemplate loop detected: Alien Weapon Perks RerollingAll perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
Weapon ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
Weapon perk availability (Expand on Right)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
See Also
Weapon perk availability (Expand on Right)
| Perk Name | Available | Random | Level 4 | Event |
|---|---|---|---|---|
| Ammo Upgrade | Ranged | Ranged | Ranged | None |
| Bloody | Melee | ? | Melee | ? |
| Bonus Critical Power | All | All | All | All |
| Bonus Max Damage | All | All | All | All |
| Bonus Min Damage | All | All | All | All |
| Bonus Attack Speed | All | Ranged | None | None |
| Damage per Bullet | Ranged | Ranged | Ranged | All |
| Less AP cost | All | Melee | Melee | None |
| Chip Shot | All | All | All | All |
| Destroyer | All | Ranged | Ranged | None |
| Fast Trigger | All | All | All | All |
| Frozen Queen | All | Melee | Melee | None |
| Killing Spree | All | All | All | All |
| Knockback | All | All | None | All |
| Life Steal | Melee | Melee | Melee | All |
| Long Range | All | Ranged | Ranged | None |
| Bonus Critical Chance | All | All | All | All |
| More Critical Damage | All | None | None | None |
| Penetrate | All | All | All | None |
| Poisonous | All | Melee | Melee | None |
| Scoped | Ranged | Ranged | Ranged | All |
| Spiked | Melee | Melee | None | None |
| Smasher! | Melee | Melee | Melee | None |
| Lethal Damage | All | All | All | All |