Difference between revisions of "Critical Chance"

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(Created page with "'''Critical Chance''' is the probability of scoring a Critical Hit on a target. == Calculating Critical Chance == * Basic critical chance equals your Luck. * Add 10%...")
 
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'''Critical Chance''' is the probability of scoring a [[Critical Hit]] on a target.
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#REDIRECT [[Critical hit#Critical chance]]
 
 
== Calculating Critical Chance  ==
 
* Basic critical chance equals your [[Luck]].
 
* Add 10% if you take [[Finesse]]
 
* Add 5% for [[More Critical]]
 
* Add 10% for [[Even More Criticals]]
 
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)
 
* Add up to 5% from crafted weapon
 
 
 
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
 
 
 
==Related Perks and Traits==
 
*[[More Critical]] +5%
 
*[[Even More Criticals]] +10%
 
*[[More HtH Criticals]] +15%
 
*[[Silent Death]] Automatica critical if sneaked and attacking from behind
 
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking
 
*[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking
 
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted
 
*[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]]
 
*[[Man of Steel]] +10 critical resistance
 
 
 
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.
 
 
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! Player Notes from the Forum on November 22, 2016, 10:48:44 PM
 
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|"If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor. Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla)." -NarrowMinded
 
 
 
"''Yes its substracting so 15 base crit chance - 10 crit mod = 5% to crit + other bonuses''" -Seki
 
 
 
"If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percent? So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier?" -NarrowMinded
 
 
 
"''No, you can still crit because of hidden crit chance bonus about which you can read in quote below...''" -Seki
 
 
 
"Interestingly, everyone receives another "hidden" bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit." -Mars Sultan on September 29, 2013, 10:08:16 PM
 
|}
 
 
 
== See Also ==
 
* [[Hit Chance]]
 
 
 
[[Category:Combat]]
 

Latest revision as of 21:12, 31 March 2026