Difference between revisions of "Critical Table"

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#REDIRECT [[Critical hit#Critical tables]]
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
 
!Melee
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|50%-70% DMG
 
|align="center"|45%-65% DMG
 
|align="center"|40%-60% DMG
 
|align="center"|35%-55% DMG
 
|align="center"|30%-50% DMG
 
|align="center"|5%-20% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|75%-100% DMG <br> Confusion
 
|align="center"|70%-95% DMG<br> Confusion
 
|align="center"|65%-90% DMG<br> Confusion
 
|align="center"|60%-85% DMG<br> Confusion
 
|align="center"|55%-80% DMG<br> Confusion
 
|align="center"|25%-40% DMG <br>
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|105%-135% DMG<br> Taunt
 
|align="center"|100%-130% DMG<br> Taunt
 
|align="center"|95%-125% DMG<br> Taunt
 
|align="center"|90%-120% DMG<br> Taunt
 
|align="center"|85%-115% DMG<br> Taunt
 
|align="center"|45%-60% DMG<br> Taunt
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|140%-175% DMG<br> Knockdown
 
|align="center"|135%-170% DMG<br> Knockdown
 
|align="center"|130%-165% DMG<br> Knockdown
 
|align="center"|125%-160% DMG<br> Ap Drain
 
|align="center"|120%-155% DMG<br> Knockdown
 
|align="center"|55%-70% DMG<br> Slow
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|180%-220% DMG<br> Bewilderment
 
|align="center"|175%-215% DMG<br> Bewilderment
 
|align="center"|170%-210% DMG<br> Bewilderment
 
|align="center"|165%-205% DMG<br> Bewilderment
 
|align="center"|160%-200% DMG<br> Bewilderment
 
|align="center"|75%-90% DMG<br>  Bewilderment
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|225%-270% DMG<br> Bleed
 
|align="center"|220%-265% DMG<br> Bleed
 
|align="center"|215%-260% DMG<br> Knockout
 
|align="center"|210%-255% DMG<br> Weapon Drop
 
|align="center"|205%-250% DMG<br> Leg Criple
 
|align="center"|95%-110% DMG<br> Confusion
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|275%-325% DMG<br>
 
|align="center"|270%-320% DMG<br>
 
|align="center"|265%-315% DMG<br>
 
|align="center"|260%-310% DMG<br>
 
|align="center"|255%-305% DMG<br>
 
|align="center"|100%-115% DMG<br>
 
|-
 
 
 
|}
 
 
 
 
 
 
 
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
 
!Range<br> 1 Hands
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|80%-125% DMG
 
|align="center"|70%-110% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|110%-145% DMG
 
|align="center"|110%-150% DMG
 
|align="center"|10%-30% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|110%-160% DMG <br> Slow
 
|align="center"|115%-150% DMG<br> Taunt
 
|align="center"|120%-160% DMG<br> Taunt
 
|align="center"|145%-190% DMG<br> Weakness
 
|align="center"|155%-195% DMG<br> Slow
 
|align="center"|30%-50% DMG <br> Weakness
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|145%-195% DMG<br> Mark
 
|align="center"|145%-195% DMG<br> Shock
 
|align="center"|145%-195% DMG<br> Bewilderment
 
|align="center"|180%-235% DMG<br> AP Drain
 
|align="center"|190%-240% DMG<br> Knockdown
 
|align="center"|50%-70% DMG<br> Slow
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|160%-230% DMG<br> Confusion
 
|align="center"|155%-210% DMG<br> Confusion
 
|align="center"|170%-230% DMG<br> Confusion
 
|align="center"|215%-280% DMG<br> Weapon Drop
 
|align="center"|225%-285% DMG<br> Confusion
 
|align="center"|60%-80% DMG<br> Knockdown
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|185%-265% DMG<br> Blind
 
|align="center"|180%-255% DMG<br> Bypass
 
|align="center"|195%-265% DMG<br> Death
 
|align="center"|250%-325% DMG<br> Arm Criple
 
|align="center"|260%-330% DMG<br> Leg Criple
 
|align="center"|80%-100% DMG<br> 
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|220%-300% DMG<br> Death
 
|align="center"|215%-290% DMG<br> Bleed
 
|align="center"|230%-300% DMG<br> Bleed
 
|align="center"|285%-370% DMG<br> Weapon Destroy
 
|align="center"|295%-375% DMG<br> Bleed
 
|align="center"|100%-120% DMG<br> AP Drain
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|235%-335% DMG<br> Bypass
 
|align="center"|230%-325% DMG<br> Death
 
|align="center"|245%-335% DMG<br> Bypass
 
|align="center"|320%-415% DMG<br> Knockout
 
|align="center"|330%-420% DMG<br> Knockout
 
|align="center"|105%-125% DMG<br> Bypass
 
|-
 
|}
 
 
 
 
 
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
 
 
 
 
 
!Range<br> 2 Hands
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|110%-150% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|60%-90% DMG
 
|align="center"|65%-95% DMG
 
|align="center"|5%-20% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|155%-195% DMG <br> Slow
 
|align="center"|130%-170% DMG<br> Taunt
 
|align="center"|120%-160% DMG<br> Taunt
 
|align="center"|85%-125% DMG<br> Weakness
 
|align="center"|90%-130% DMG<br> Slow
 
|align="center"|25%-40% DMG <br> Weakness
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|190%-240% DMG<br> Mark
 
|align="center"|165%-215% DMG<br> Shock
 
|align="center"|145%-195% DMG<br> Bewilderment
 
|align="center"|110%-160% DMG<br> AP Drain
 
|align="center"|115%-165% DMG<br> Knockdown
 
|align="center"|45%-60% DMG<br> Slow
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|225%-285% DMG<br> Confusion
 
|align="center"|200%-260% DMG<br> Confusion
 
|align="center"|170%-230% DMG<br> Confusion
 
|align="center"|135%-195% DMG<br> Weapon Drop
 
|align="center"|140%-200% DMG<br> Confusion
 
|align="center"|55%-70% DMG<br> Knockdown
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|260%-330% DMG<br> Blind
 
|align="center"|235%-305% DMG<br> Bypass
 
|align="center"|195%-265% DMG<br> Death
 
|align="center"|160%-230% DMG<br> Arm Criple
 
|align="center"|165%-235% DMG<br> Leg Criple
 
|align="center"|75%-90% DMG<br> 
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|295%-375% DMG<br> Knockout
 
|align="center"|270%-350% DMG<br> Lost Turn
 
|align="center"|230%-300% DMG<br> Bleed
 
|align="center"|195%-265% DMG<br> Weapon Destroy
 
|align="center"|200%-270% DMG<br> Bleed
 
|align="center"|95%-110% DMG<br> AP Drain
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|330%-420% DMG<br> Bypass
 
|align="center"|205%-385% DMG<br> Death
 
|align="center"|245%-335% DMG<br> Knockout
 
|align="center"|210%-300% DMG<br> Bypass
 
|align="center"|215%-305% DMG<br> Bypass
 
|align="center"|100%-115% DMG<br> Death
 
|-
 
|}
 
 
 
 
 
 
 
[[Category:Combat]]
 

Latest revision as of 21:21, 31 March 2026