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Critical attack is a devastating and powerful attack that allows players to deal significantly more damage than with a regular attack. It adds an exciting element of chance and strategy to combat, making battles more dynamic and unpredictable. It is important to note that not all enemies are equally vulnerable to critical hits.<br>
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#REDIRECT [[Critical hit]]
Some enemies may have critical resistance, which reduces the chance of a critical attack being successful against them. Players must adapt their strategies based on their opponent's vulnerabilities to maximize the impact of critical hits.
 
 
 
= Critical Chance =
 
Critical Chance is the probability of scoring a Critical Hit on a target.<br>
 
Sources:
 
* +1% for each [[Luck]]
 
* +15% for [[Finesse]]
 
* +6% for [[More Critical]]
 
* +10% for [[Even More Criticals]]
 
* +10% for [[War Event]] Extra Critical Chance stat
 
* +5% for each '''Dragon''' [[Implants|implant]]
 
* +10% for [[After Burner gum]]
 
* +7% for Robot boss Slayer till Death (capped at 35%)
 
* -10% if Radiation is above 720
 
* Set to 1 if Radiation is above 1350
 
 
 
* +1% for [[Soldier]]
 
* +1% for each [[Intelligence]], [[Endurance]], [[Agility]] for [[Deathclaw]]
 
* +1% for each [[Perception]] for [[Assassin]](5% for gain PE)
 
* +3% for each [[Leader]] Flag bonus
 
* -3% or  10% for each [[Random Boy]] Roll
 
 
 
* up to +96% for [[Aimed Attack]]s (depends on aimed body part and Luck, synergy, perk) (Its not counted as Critical Chance Stat)
 
* +10% for each [[Weapon perks|Weapon Perk]] Bonus Critical Chance (Its not counted as Critical Chance Stat)
 
 
 
*[[Implants|Aggressive Implant]] Decrease sums of armor and other Critical Chance Resistance by 15% for each implant
 
<br>
 
If Character doesn't have [[Spray and Pray]] perk sum of Critical Chance Stat and Aimed Attacks Bonus is capped at 100% then apply [[Critical Chance Resistance]] then after Resistance apply [[Weapon perks|Weapon Perk]] Bonus Critical Chance<br>
 
If Character have Spray and Pray can have above 100% critical chance, it helps vs [[Critical Chance Resistance]]
 
 
 
[[Even More Criticals]] also give +1% critical chance for each source above affect critical chance stat (not Aimed Attacks or Bonus Critical Chance)
 
 
 
== Aimed Attack ==
 
 
 
Aimed attack gives you a penalty to Hit Chance, and double your attack speed, but in return, grant you a bonus to Critical Chance.
 
 
 
*Note: Aimed attacks are heavily affected by your Luck.
 
 
 
This table shows changes of [[Hit Chance]] and [[Critical Chance]] when you are aiming at various parts of the target's body.
 
{|border="1" cellpadding="6" cellspacing="1" align="center" style=text-align:center;
 
! Body part
 
! [[Hit Chance]]
 
! Base Critical Chance
 
! Additional [[AP]] Usage
 
|-
 
| Eyes
 
| - 60%
 
| 60%
 
| +2 AP
 
|-
 
| Head
 
| - 40%
 
| 40%
 
| +2 AP
 
|-
 
| Groin
 
| - 30%
 
| 30%
 
| +2 AP
 
|-
 
| Arms
 
| - 30%
 
| 30%
 
| +1 AP
 
|-
 
| Legs
 
| - 20%
 
| 20%
 
| +1 AP
 
|-
 
| Torso
 
| - 0%
 
| 0%
 
| +1 AP
 
|}
 
 
 
== Formula for Aimed Critical Chance Bonus ==
 
 
 
* Base of Aimed Critical Chance Bonus is 4%
 
* for Marksman Perk Synergy +3%
 
* for More Critical +1%
 
 
 
<span style="color:red"> Body Part Base Critical Chance </span> x
 
(<span style="color:green"> Base Aim Critical Chance </span> +
 
( Luck </span> x
 
(<span style="color:blue"> Aimed Critical Chance Bonus </span>)))
 
 
 
<span style="color:red"> 60% </span> x
 
(<span style="color:green"> 20% </span> +
 
( LUCK x
 
(<span style="color:blue"> 4/5/7/8 </span>)))%
 
 
 
Ex:
 
* Character have 20 luck aiming Eyes is 60 Critical Chance * ( 20% + (20 x 4)% = 60% Critical Chance bonus
 
 
 
* Character have 20 luck and Marksman Perk Synergy aiming Eyes is 60 Critical Chance * ( 20% + (20 x 7)% = 96% Critical Chance bonus
 
 
 
* Character have 20 luck and Marksman Perk Synergy and More Critical aiming Eyes is 60 Critical Chance * ( 20% + (20 x 8)% = 108% Critical Chance bonus
 
 
 
* Character have 1 luck aiming Legs is 20 Critical Chance * ( 20% + (1 x 4)% = 5% Critical Chance bonus
 
 
 
== Critical Chance Resistance ==
 
 
 
Let's start with Armor Critical Chance Resistance and Critical Chance Resistance, both working same way and stacks with each other but there is one difference between them: '''how to bypass it!'''<br>
 
Armor or Helmet Critical Chance Resistance can be bypassed by [[Hit the Gaps]] 80% for armor, and [[Right Between the Eyes]] 90% for helmet.<br>
 
For Other Critical Chance Resistance can be bypassed by Plasma Damage or in case Armor Perks can be bypassed by Bounty Hunter.
 
 
 
Sources:
 
*[[Bonehead]]: 25%
 
*[[Man of Steel]]: 25%
 
*[[Armor Perks|Fill The Gaps]]: 20%
 
*[[S.P.E.C.I.A.L|Mastery]] of [[Strength]]: 35%
 
*[[Perk Synergies|Iron Man]]: Synergy: 30%
 
*[[Cigarettes]]: 5%
 
*[[Armor Perks|Anty-Crit]]: 30% only vs NPC
 
 
 
*[[Leader]]: 50%
 
 
 
 
 
= Critical Roll =
 
 
 
Difference between Critical Power and Roll is very simple, the Critical Power is % multiplier of Critical Roll, which is our base of Critical Hit.<br>
 
Critical Rolls is Capped at 750.
 
 
 
Way of counting Critical Roll:<br>
 
Random from 1 to ((Base class critical roll + Critical Roll - Critical Roll Resistance) * (Critical Power - Critical Power Resistance)).<br>
 
Sources:
 
*[[War Event]] Stat: 30
 
*[[Luck]]: 2 points each.
 
*[[Random Boy]] Roll: -30 to 80
 
*[[Perks Synergies|Slayer]] synergy: 40
 
*[[Voodoo]]: 20 / 40 (Regulator)
 
*[[Weapon perks|Better Critical]]: 10
 
 
 
*[[Bounty Hunter]] 1 per own [[Critical Chance]]
 
*[[Bounty Hunter]] 1 per target [[Critical Chance]]
 
*[[Bounty Hunter]] 1 per 10 [[Sight]] Range
 
*[[Combat Master]] 1 per [[Strength]]
 
*[[Combat Master]] 5 per [[Fury]]
 
*[[Cyborg]] 2 per [[Luck]]
 
*[[Cyborg]] 8 per [[Charisma]] when 3 [[Implants|Aggressive Implant]]
 
*[[Sniper]] 2 per distance from target (doubled if [[Weapon perks|Long Range]])
 
*[[Sniper]] Favorite Weapon: 50
 
*[[Sniper]] PvE: 20
 
*[[Soldier]]: 1
 
 
 
critical roll scale with attacker hit points:
 
*<span style="color:red">-2 crit roll per HP </span> '''(only Ranged Aimed Attacks)'''
 
 
 
== Critical Roll Resistance ==
 
 
 
Last Critical Defense is Critical Roll Resistance, it just decrease opponent Critical Roll before apply Critical Power.<br>
 
Sources:
 
*[[Armor Perks|Heavy]]: 15 / 30 [[Hubologist]]
 
*[[Armor Perks|Anty-Crit]]: 60% only vs NPC
 
 
 
= Critical Power =
 
Sources:
 
* 100% as base
 
* [[War Event]] stat: +40%
 
* [[War Event]] target defensive stat: -15%
 
* [[S.P.E.C.I.A.L|Mastery]] of [[Perception]]: +40%
 
* [[Heavy Handed]]: -20%
 
* [[Better Criticals]]: 50%
 
* [[Better HtH Criticals|HtH Better Critical]]: 75%
 
* Silent Death effect: 33%
 
 
 
== Critical Power Resistance ==
 
Sources:
 
* [[S.P.E.C.I.A.L|Mastery]] of [[Strength]]: 20%
 
* [[Bonehead]]: 35% (Head only)
 
* [[Man of Steel]]: 35%
 
* [[Perks Synergies|Iron Man]]: 25%
 
* [[Deathclaw]]: 10% + [[Action Points]] for moving
 
* [[Cyborg]] 1% per Charisma when 3x Dermal Impact Armor
 
 
 
 
 
= Critical Effect =
 
 
 
We have 10 different Critical Effects which can be applied when your total Critical Roll reach a Critical Tier which unlocks that effect, for example: we reach tier 3 critical in eyes so we have chance to apply Confusion, Taunt or Knockdown, all effect can applied together.
 
 
 
Chance to apply Critical Effect is 33% it can be increased by:
 
* [[Finesse]]: 33%
 
* [[Class Perks|Alien]]: 66%
 
 
 
== Critical Effects and possible Resistance ==
 
 
 
*'''Slow''': <span style="color:red">-20% [[Movement Speed]]</span> | <span style="color:green"> 1% less for target's [[Intelligence]], and 2,5% less if target took [[Mutie]].</span>
 
*'''Knockdown''': <span style="color:red">-3 [[Action Points]]</span> | <span style="color:green"> [[Quick Recovery]] reduce it to 1, [[Stonewall]] gives immune for it.</span>
 
*'''AP Drain''': <span style="color:red">Steals 2-4 [[Action Points]] from target to attacker.</span> | <span style="color:green"> [[Quick Recovery]] Resist 8% per [[Luck]]
 
*'''Weapon Drop''': <span style="color:red">Drops Weapon on Ground.</span> | <span style="color:green">[[Iron Limbs]] gives immune for it.</span>
 
*'''Death Effect''': <span style="color:red">Extra 100 damage which bypass any defense.</span> | <span style="color:green"> [[Lethal Protection]] Resist 8% per [[Perception]] </span>
 
*'''Knockout''': <span style="color:red">-20 to 40 Action Points.</span> | <span style="color:green"> [[Quick Recovery]] -5 [[Action Points]].</span>
 
*'''Bypass''': <span style="color:red">Reduce half of target's DR and all DT.</span> | <span style="color:green"> [[Man of Steel]] Resist 8% per [[Agility]] </span>
 
*'''Weapon Destroy''': <span style="color:red">Decrease target's weapon deterioration by 1-25%.</span> | <span style="color:green"></span>
 
*'''Confusion''': <span style="color:red">Decrease Target's [[Sight]] Range by 2 hexes.</span> | <span style="color:green"> [[Firefighter]] Resist 8% per [[Intelligence]].</span>
 
*'''Criple''': <span style="color:red">Broke Leg, Hand or Eye.</span> | <span style="color:green">[[Iron Limbs]] Resist 8% per [[Agility]], Immunity to limb Cripples (Arms and Legs).</span>
 
 
 
 
 
= Critical Table =
 
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable; wikitable mw-collapsible"
 
|+ class="nowrap" | Melee
 
!TIER
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|50%-70% DMG
 
|align="center"|45%-65% DMG
 
|align="center"|40%-60% DMG
 
|align="center"|35%-55% DMG
 
|align="center"|30%-50% DMG
 
|align="center"|5%-20% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|75%-100% DMG <br> Confusion
 
|align="center"|70%-95% DMG<br> Confusion
 
|align="center"|65%-90% DMG<br> Confusion
 
|align="center"|60%-85% DMG<br> Confusion
 
|align="center"|55%-80% DMG<br> Confusion
 
|align="center"|25%-40% DMG <br>
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|105%-135% DMG<br> Taunt
 
|align="center"|100%-130% DMG<br> Taunt
 
|align="center"|95%-125% DMG<br> Taunt
 
|align="center"|90%-120% DMG<br> Taunt
 
|align="center"|85%-115% DMG<br> Taunt
 
|align="center"|45%-60% DMG<br> Taunt
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|140%-175% DMG<br> Knockdown
 
|align="center"|135%-170% DMG<br> Knockdown
 
|align="center"|130%-165% DMG<br> Knockdown
 
|align="center"|125%-160% DMG<br> Ap Drain
 
|align="center"|120%-155% DMG<br> Knockdown
 
|align="center"|55%-70% DMG<br> Slow
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|180%-220% DMG<br> Bewilderment
 
|align="center"|175%-215% DMG<br> Bewilderment
 
|align="center"|170%-210% DMG<br> Bewilderment
 
|align="center"|165%-205% DMG<br> Bewilderment
 
|align="center"|160%-200% DMG<br> Bewilderment
 
|align="center"|75%-90% DMG<br>  Bewilderment
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|225%-270% DMG<br> Bleed
 
|align="center"|220%-265% DMG<br> Bleed
 
|align="center"|215%-260% DMG<br> Knockout
 
|align="center"|210%-255% DMG<br> Weapon Drop
 
|align="center"|205%-250% DMG<br> Leg Criple
 
|align="center"|95%-110% DMG<br> Confusion
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|75%-125% + crit roll DMG<br>
 
|align="center"|70%-120% + crit roll DMG<br>
 
|align="center"|65%-115% + crit roll DMG<br>
 
|align="center"|60%-110% + crit roll DMG<br>
 
|align="center"|55%-105% + crit roll DMG<br>
 
|align="center"|100%-115%<br>
 
|-
 
 
 
|}
 
 
 
 
 
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable; wikitable mw-collapsible"
 
|+ class="nowrap" | 1 Hand - Range
 
!TIER
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|80%-125% DMG
 
|align="center"|70%-110% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|110%-145% DMG
 
|align="center"|110%-150% DMG
 
|align="center"|10%-30% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|110%-160% DMG <br> Slow
 
|align="center"|115%-150% DMG<br> Taunt
 
|align="center"|120%-160% DMG<br> Taunt
 
|align="center"|145%-190% DMG<br> Weakness
 
|align="center"|155%-195% DMG<br> Slow
 
|align="center"|30%-50% DMG <br> Weakness
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|145%-195% DMG<br> Mark
 
|align="center"|145%-195% DMG<br> Confusion
 
|align="center"|145%-195% DMG<br> Bewilderment
 
|align="center"|180%-235% DMG<br> AP Drain
 
|align="center"|190%-240% DMG<br> Knockdown
 
|align="center"|50%-70% DMG<br> Slow
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|160%-230% DMG<br> Confusion
 
|align="center"|155%-210% DMG<br> Shock
 
|align="center"|170%-230% DMG<br> Confusion
 
|align="center"|215%-280% DMG<br> Weapon Drop
 
|align="center"|225%-285% DMG<br> Confusion
 
|align="center"|60%-80% DMG<br> Knockdown
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|185%-265% DMG<br> Blind
 
|align="center"|180%-255% DMG<br> Bypass
 
|align="center"|195%-265% DMG<br> Death
 
|align="center"|250%-325% DMG<br> Arm Criple
 
|align="center"|260%-330% DMG<br> Leg Criple
 
|align="center"|80%-100% DMG<br> 
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|220%-300% DMG<br> Death
 
|align="center"|215%-290% DMG<br> Bleed
 
|align="center"|230%-300% DMG<br> Bleed
 
|align="center"|285%-370% DMG<br> Weapon Destroy
 
|align="center"|295%-375% DMG<br> Bleed
 
|align="center"|100%-120% DMG<br> AP Drain
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|35%-135% + crit roll DMG<br> Bypass
 
|align="center"|30%-125% + crit roll DMG<br> Death
 
|align="center"|45%-135% + crit roll DMG<br> Bypass
 
|align="center"|120%-215% + crit roll DMG<br> Knockout
 
|align="center"|130%-220% + crit roll DMG<br> Knockout
 
|align="center"|105%-125% DMG<br> Bypass
 
|-
 
|}
 
 
 
 
 
 
 
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable; wikitable mw-collapsible"
 
|+ class="nowrap" | 2 Hand - Range
 
!TIER
 
!EYES
 
!HEAD
 
!GROIN
 
!HANDS
 
!LEGS
 
!UNAIMED
 
|-
 
|align="center"|0 <br>0-25
 
|align="center"|110%-150% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|95%-125% DMG
 
|align="center"|60%-90% DMG
 
|align="center"|65%-95% DMG
 
|align="center"|5%-20% DMG
 
|-
 
|align="center"|1 <br>26-60
 
|align="center"|155%-195% DMG <br> Slow
 
|align="center"|130%-170% DMG<br> Taunt
 
|align="center"|120%-160% DMG<br> Taunt
 
|align="center"|85%-125% DMG<br> Weakness
 
|align="center"|90%-130% DMG<br> Slow
 
|align="center"|25%-40% DMG <br> Weakness
 
|-
 
|align="center"|2 <br>61-90
 
|align="center"|190%-240% DMG<br> Mark
 
|align="center"|165%-215% DMG<br> Confusion
 
|align="center"|145%-195% DMG<br> Bewilderment
 
|align="center"|110%-160% DMG<br> AP Drain
 
|align="center"|115%-165% DMG<br> Knockdown
 
|align="center"|45%-60% DMG<br> Slow
 
|-
 
|align="center"|3 <br>91-115
 
|align="center"|225%-285% DMG<br> Confusion
 
|align="center"|200%-260% DMG<br> Shock
 
|align="center"|170%-230% DMG<br> Confusion
 
|align="center"|135%-195% DMG<br> Weapon Drop
 
|align="center"|140%-200% DMG<br> Confusion
 
|align="center"|55%-70% DMG<br> Knockdown
 
|-
 
|align="center"|4 <br>116-150
 
|align="center"|260%-330% DMG<br> Blind
 
|align="center"|235%-305% DMG<br> Bypass
 
|align="center"|195%-265% DMG<br> Death
 
|align="center"|160%-230% DMG<br> Arm Criple
 
|align="center"|165%-235% DMG<br> Leg Criple
 
|align="center"|75%-90% DMG<br> 
 
|-
 
|align="center"|5 <br>151-199
 
|align="center"|295%-375% DMG<br> Knockout
 
|align="center"|270%-350% DMG<br> Lost Turn
 
|align="center"|230%-300% DMG<br> Bleed
 
|align="center"|195%-265% DMG<br> Weapon Destroy
 
|align="center"|200%-270% DMG<br> Bleed
 
|align="center"|95%-110% DMG<br> AP Drain
 
|-
 
|align="center"|6 <br>200+
 
|align="center"|130%-220% + crit roll DMG<br> Bypass
 
|align="center"|5%-185% + crit roll DMG<br> Death
 
|align="center"|45%-135% + crit roll DMG<br> Knockout
 
|align="center"|10%-100% + crit roll DMG<br> Bypass
 
|align="center"|15%-105% + crit roll DMG<br> Bypass
 
|align="center"|100%-115% + crit roll DMG<br> Death
 
|-
 
|}
 
 
 
[[Category:Combat]]
 

Latest revision as of 21:15, 31 March 2026

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