Difference between revisions of "Cyborg"

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{| class="wikitable sortable" border="1"
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#REDIRECT [[Class perks#Cyborg]]
|-
 
!  Name
 
!  Req.<br> level
 
!  Effect
 
!  Notes
 
!  Basic <br> Critical <br> Power
 
|-
 
| [[Cyborg]]
 
| 120
 
|
 
*Sets the amount of implant limits to 12 combat implants and 15 special implants which can't be increased by [[Charisma]]
 
*Unlocks powerful third tier of combat implants by installing the same combat implant for the third time after 2 previous installations
 
*For each Luck gets +1 extra critical power (on top of what Luck already gives)
 
*You become highly vulnerable to EMP damage
 
*When above 25 [[fury]] stacks you cause EMP explosions around you for 25% of your max HP
 
*0.25% chance to lose 1 [[Implants|Special implant]] on death
 
*0.05% chance to lose 1 [[Implants|Combat implant]] on death
 
*PvE Ability: Receive 5 more damage from NPCs
 
*immunity to bleed effect.
 
|
 
*You can take this perk in Gecko, Scrapyard
 
*You can install and uninstall implants for free at anytime by using ~cmd command
 
(Please note that if you install implants via the normal method and not with the Cyborg cmd menu, you will lose any implant tokens you would normally receive when you next reroll)
 
*You can say random joke by ~cmd command
 
*You can craft EMP implants by using ~cmd commands
 
*Mr. Fixit works like Healer perk
 
*Healing hit-points goes through repair skill instead of first-aid (and requires a tool-kit)
 
*To repair your damaged limbs you need to use command ~cmd
 
*Healer perk doesn't work for you
 
| 0-65
 
|-
 
|}
 
 
 
=== Gain Special Perk Class Calculations ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Gain Charisma]]
 
|
 
*-5 enemy critical roll (3x Dermal)
 
*+10% Fire damage (3x Phoenix)
 
*+20 base critical roll (3x Aggressive sensors)
 
*+5% stronger critt effects (3x dragon system)
 
*+5% total damage (3x claw)
 
*+5 Melee damage(x2 if Bruiser) (3x tiger)
 
*+5 motion sensor range (3x Tactical)
 
*2.5% [[Damage Protection]] (3x Nemean)
 
*5% reduced move speed (3x EMP shield)
 
|
 
*Getting the Gain charisma level perk gives the bonuses you see on the left provided you have the 3rd Combat Implant of the respective category 
 
*
 
|-
 
|}
 
 
 
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Name
 
!  Effect
 
!  Notes:
 
|-
 
| [[Perception]]
 
|
 
* -2% to EMP DR
 
|
 
*For every point of [[Perception]] your character has it also gives the downside you see on the left.
 
|-
 
|}
 
 
 
=== Favorite Weapon ===
 
 
 
{| class="wikitable sortable" border="1"
 
|-
 
!  Class:
 
!  Weapon:
 
!  Effect:
 
|-
 
| Cyborg
 
|
 
* [[Clubs]]
 
|
 
* Apply Shock for 1 sec when using [[Weapon Types|clubs]]
 
|-
 
|}
 
 
 
=== Combat Implants  ===
 
 
 
Be aware that adding even one of either Dragon System or Aggresive Sensor combat imlant will move the cyborg into different bracket of [[Damage Resistance]] modification.
 
 
 
{| class="wikitable sortable" border="1" cellpadding="10" cellspacing="0" align="center"
 
!
 
!Name
 
!Tier 1 (requires 30 lvl)
 
!Tier 2 (requires 40 lvl)
 
!Tier 3 (requires [[Cyborg]] perk)
 
 
 
|-
 
|[[File:Red Module.gif|link=Dermal Impact Armor]]
 
| '''[[Dermal Impact Assault Enhancement]]'''
 
| 4% Normal / Explode Resistance
 
| 4% Normal / Explode Resistance<br>1 Normal / Explode Threshold
 
| 4% Normal / Explode Resistance<br>-1 enemy critical roll for each [[Charisma]] <br> -20 Sneak Detection per 5 ch
 
|-
 
|[[File:Yellow Module.gif|link=Phoenix Assault Enhancement]]
 
| '''[[Phoenix Assault Enhancement]]'''
 
| 4% Fire / Laser / Plasma Resistance
 
| 4% Fire / Laser / Plasma Resistance<br> 1 Fire / Laser / Plasma Threshold
 
| 4% Fire / Laser / Plasma Resistance<br> +2% Fire damage for each [[Charisma]] <br> -10% Critical Power per 5 ch
 
|-
 
|[[File:IRED2.png|link=Aggresive Sensors]]
 
| '''[[Aggresive Sensors]]'''
 
| 15% lower target crit resistance
 
| 15% lower target crit resistance <br> +25% accuracy
 
| 15% lower target crit resistance <br> +4 base critical roll for each [[Charisma]] <br> -30 hp per 5 ch
 
|-
 
|[[File:IBLUE2.png|link=Dragon System]]
 
| '''[[Dragon System]]'''
 
| +5% [[Critical Chance]]
 
| +5% [[Critical Chance]] <br> +1 [[Action Points]]
 
| +5% [[Critical Chance]] <br> +1% stronger critt effects for each [[Charisma]] <br> -4% to all DR per 5 ch
 
|-
 
|[[File:IBLUE4.png|link=Claw Module]]
 
| '''[[Claw Module]]'''
 
| +0.25 AP Regen
 
| +0.25 AP Regen <br> +1 damage for each bullet
 
| +0.25 AP Regen <br> +1% total damage for each [[Charisma]] <br> -5 flat damage per 5 ch
 
|-
 
|[[File:IGREEN1.png|link=Tiger Movement]]
 
| '''[[Tiger Movement]]'''
 
| +10 [[Melee]] damage
 
| +10 [[Melee]] damage <br> +10% movement speed
 
| +10 [[Melee]] damage <br> Melee critt tier up <br> +1 [[Melee]] damage for each [[Charisma]] (x2 if [[Bruiser]]) <br> -1 Luck per 5 ch
 
|-
 
||[[File:IGREEN4.png|link=Tactical Chip]]
 
| '''[[Tactical Chip]]'''
 
| +11 Field of View
 
| +11 Field of View <br> -15 to respawn time
 
| +11 Field of View <br> +1 motion sensor range for each [[Charisma]] <br> -25 AP Regen per 5 ch
 
|-
 
||[[File:Green_Module.gif|link=Nemean Armor]]
 
| '''[[Nemean Armor]]'''
 
| +10% HP
 
| +10% HP <br> +15 healing rate
 
| +10% HP <br> 0.5% [[Damage Protection]] for each [[Charisma]] <br> -1 Critical Tier per 5 ch 
 
|-
 
||[[File:IRED1.png|link=EMP Shield]]
 
| '''[[EMP Shield]]'''
 
| +25% EMP Resistance
 
| +25% EMP Resistance <br> You cannont crit
 
| +25% EMP Resistance <br> 30-[[Charisma]]% reduced move speed
 
|}
 
 
 
[[Category:Class Perks]]
 

Latest revision as of 22:33, 16 January 2026

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