Difference between revisions of "Hubologist"

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{{Class Perk
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#REDIRECT [[Class perks#Hubologist]]
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|name=Hubologist
 
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|image=.png
 
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|reqs=105
 
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|effe=<br>
 
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*+3 [[Strength]]
 
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*+100 hit points
 
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*Lose all perks
 
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*20% more exp for each point of Intelligence on wearing gear
 
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*Upgrade item perks buffed (see table)
 
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|spec= [[Gain Intelligence]] 100% more exp on wearing gear.
 
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|nega= For each Endurance receive 1 damage from each attack.
 
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|crit= 10-20
 
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|fav=  [[Weapon Type|Electro Weapons]] double damage
 
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|pve= 
 
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|loc=  [[San Francisco]]
 
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}}
 
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[[Hubologist]] loses all [[Level perks]], but in return he gains better perks from weapons and armor - see tables:
 
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== Weapon Perks ==
 
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{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
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|-
 
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! style="width:180px;" | Name
 
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! style="width:750px;" | Effect
 
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! style="width:180px;" | Perk for [[Perks_Synergies|Synergy]]
 
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|-
 
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| Ammo Upgrade
 
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| Increase ammo mods by 20%
 
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|
 
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|-
 
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| Bloody
 
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| Apply 3 Bleed stack (max of 5) when you land a critical hit.
 
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|
 
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|-
 
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| Bonus Attack Speed
 
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| +10% attack speed -1 AP Cost
 
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|
 
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|-
 
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| Bonus Critical Chance
 
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| +10% critical chance and Even More Criticals effect
 
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| Even More Criticals
 
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|-
 
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| Bonus Critical Power
 
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| +1 Critical Tier and Better Criticals effect
 
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| Better Criticals
 
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|-
 
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| Bonus Max Damage
 
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| Gives +25% DT penetration and increases max damage by 40%
 
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|
 
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|-
 
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| Bonus Min Damage
 
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| Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
 
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|
 
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|-
 
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| Chip Shot
 
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| Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect
 
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| Hit the Gaps
 
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|-
 
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| Damage per Bullet
 
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| +3 damage per bullet and MRD effect
 
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| More Ranged Damage
 
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|-
 
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| Destroyer
 
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| Reduces target DR by 30% (normal, fire, explosive only)
 
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|
 
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|-
 
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| Fast Trigger
 
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| Action Boy effect and Quick Pockets Effect
 
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| Action Boy<br>Quick Pockets
 
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|-
 
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| Frozen Queen
 
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| Apply Slow/Confusion/Bounty on Attack
 
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|
 
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|-
 
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| Killing Spree
 
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| Restore 20% of MAX AP/HP after kill
 
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|
 
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|-
 
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| Knockback
 
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| Knockback effect on critical hit and Spray and Pray effect
 
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| Spray and Pray
 
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|-
 
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| Less AP cost
 
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| 1 AP less for attacking and BRoF Effect and HtH Attacks Effect
 
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| BRoF<br>HtH Attacks Effect
 
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|-
 
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| Lethal Damage
 
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| +10 Lethal Damage and Living Anatomy Effect
 
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| Living Anatomy
 
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|-
 
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| Life Steal
 
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| Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect
 
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| Vampire
 
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|-
 
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| Long Range
 
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| +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect
 
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| Sharpshooter
 
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|-
 
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| More Critical Damage
 
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| +5-40% critical damage and More Criticals effect
 
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| More Criticals
 
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|-
 
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| Penetrate
 
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| +40% DT penetration and Death Sense Effect
 
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| Death Sense
 
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|-
 
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| Poison
 
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| Applies poison and Rads (Not working/Bugged at the moment)
 
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|
 
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|-
 
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| Scoped
 
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| +9 weapon range and Heave Ho! effect
 
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| Heave Ho!
 
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|-
 
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| Smasher!
 
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| +15 Strength in Heavy Handed calculation and HtH Damage Effect
 
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| HtH Damage
 
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|-
 
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| Spiked
 
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| +10-60% critical damage and HtH Better Criticals effect
 
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| HtH Better Critical
 
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|-
 
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|}
 
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== Armor Perks ==
 
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{| class="wikitable sortable" border="1" style="font-size:10pt;"
 
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|-
 
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! style="width:173px;" | Name
 
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! style="width:714px;" | Effect
 
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! style="width:173px;" | Perk for [[Perks_Synergies|Synergy]]
 
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|-
 
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| Advanced Plate
 
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| +12 Normal DT <br> +25% Normal Damage Protection (PvP only)
 
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|
 
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|-
 
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| Anty-Termal System
 
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| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma
 
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|
 
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|-
 
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| Bonus Movement
 
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| 10% shorter running time and Bonus Move effect
 
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| Bonus Move
 
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|-
 
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| Bonus SPECIAL
 
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| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect
 
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| Gain SPECIAL
 
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|-
 
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| Cured
 
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| +15% Normal DR <br> +100% Lethal Damage Protection against Normal
 
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|
 
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|-
 
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| Defense Enhancement
 
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| +5% all DR, 50% to give heresy status on attacker and Dodger effect
 
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| Dodger
 
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|-
 
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| Defensive Belt
 
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| +10% Damage Protection <br> Applies 10 slow to the attacker
 
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|
 
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|-
 
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| Explosive belt
 
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| Ability to use suicide (doubled dmg)
 
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|
 
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|-
 
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| Fill The Gaps
 
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| +25% in defensive crit rolls and Man of Steel Effect
 
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| Man of Steel
 
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|-
 
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| Firegeckon's Enhancement
 
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| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only)
 
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|
 
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|-
 
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| Heavy
 
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| +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect
 
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| Iron Limbs
 
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|-
 
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| Heavy Stonewall
 
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| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect
 
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| Stonewall
 
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|-
 
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| Integrated Gloves
 
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| +20 Melee Damage and In Your Face effect
 
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| In Your Face
 
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|-
 
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| Iron Skin
 
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| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect
 
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| Lifegiver
 
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|-
 
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| Laser Reflector
 
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| +15% Laser DR <br> +100% Lethal Damage Protection against Laser
 
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|
 
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|-
 
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| Mirror System
 
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| +12 Laser DT <br> +25% Laser Damage Protection (PvP only)
 
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|
 
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|-
 
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| Penetration Protection
 
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| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40%
 
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|
 
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|-
 
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| Regeneration
 
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| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect
 
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| Faster Healing
 
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|-
 
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| Shock Protection
 
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| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode
 
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|
 
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|-
 
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| Sneaky
 
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| +100 Sneak and Silent Running, Ghost Effect
 
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| Silent Running<br>Ghost
 
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|-
 
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| Special Force Bonus
 
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| +2 ALL DT and Medicine Doctor effect(and syg componets)
 
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| Medicine Doctor Synergy:<br>Healer<br>Medic<br>Surgeon
 
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|-
 
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| Speed Mechanism
 
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| +3 Action Point and 2 Slow resistance and BRD effect
 
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| Bonus Ranged Damage
 
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|-
 
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| Strategic Improvement
 
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| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect
 
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| Livewire
 
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|-
 
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| Survivalist
 
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| +100 poison resistance and 100 poison resistance cap.
 
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|
 
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|-
 
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| Terminator Mode
 
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| Ability to use Terminator Mode and tank effect(and syg componets)
 
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| Tank Synergy:<br>Adrenaline Rush<br>Toughness<br>Lethal Protection
 
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|-
 
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| Tesla Addition
 
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| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only)
 
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|
 
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|-
 
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| Tesla Attacker
 
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| Ability to use discharge and Gunner, Weapon Handling effects
 
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| Gunner<br>Weapon Handling
 
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|-
 
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| Utility
 
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| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost and Quick Recovery effect
 
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| Quick Recovery
 
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|-
 
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|}
 
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{| class="mw-collapsible mw-collapsed wikitable"
 
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| '''Where to obtain'''
 
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|-
 
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| It can be obtained through dialog with NPC on [[San Francisco]] on Tanker (left side)
 
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|}
 

Latest revision as of 21:37, 16 January 2026