Difference between revisions of "Regulator"

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(→‎Regulator Chem Reliant: Voodoo 5.3.7 value)
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{{Class Perk
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#REDIRECT [[Class perks#Regulator]]
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|name=Regulator
 
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|image= Regulator.jpg
 
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|reqs=25
 
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|effe= <br>
 
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*You can pick an additional 2 [[traits]]
 
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*Changes the effects of ALL your traits
 
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* For each [[Charisma]] get a +10% bonus accuracy.
 
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|spec= [[Gain Charisma]] +50% Accuracy
 
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|nega= -0.5 to armor destroy per [[Endurance]]
 
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|crit= 10-40
 
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|fav=  [[Damage Pistols]] -1 [[AP]] Cost
 
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|pve=  5% chance to do a knockdown in PVE.
 
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|loc=  [[New Adytum]]
 
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}}
 
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=== Regulator Trait Changes ===
 
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*[[Fast Metabolism]]: Doubles Healing Rate, -15 seconds of Healing Rate CD, +25 Healing Rate, -50 Rad Resistance cap, -50 Poison Resistance from Endurance, drugs timers are 75% shorter
 
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*[[Bruiser]]: Doubles base melee damage, Gives +4 to Strength and Endurance, +2 Melee Damage from every source, movement speed is capped at -10%., immunity to Knockouts.
 
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*[[Small Frame]]: +1 AP from every source, carry weight capped at 75.
 
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*[[One Hander]]: +50% damage with one-handed weapons, +100% with pistols, -50% max chance to hit with two-handed weapons. Range is capped at 20.
 
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*[[Finesse]]: Doubles total Critical Chance, Increase chance to apply critical effects by 66%, Lower your damage by 50%
 
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*[[Kamikaze]]: Double Damage multipliers, lose ALL DR/DT/DP. Can`t score Critical Hits.
 
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*[[Heavy Handed]]: +100 Heavy Handed Malus, knock target, only lowest tier of crits, works only on [[Weapon Types|Punch Weapons]].
 
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*[[Fast Shot]]: -35% Attack Speed Time, -2 AP Cost, Can't Aim, Can't Burst. +4 max shots per turn in turn based combat. Can`t do lethal damage.
 
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*[[Bloody Mess]]: Restore 100% AP after kill, Skill Caps set at 200%
 
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*[[Jinxed]]: +5 Armor Class from every source, Can't use ranged weapons, you and your enemies have more critical failures. Heavy handed protection.
 
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*[[Good Natured]]: Doubles your total HP until you kill a player character, Killing an NPC gives you 1 bounty and 5 weakness, Killing a players also decreases your total HP by -50% max HP as well as taking away the bonus.
 
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*[[Chem Reliant]]: Removes Drug Limit, drugs have better effects, Double addict effect, enables addictions
 
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*[[Cannibal]]: +25% melee lifesteal cap, drugs have better effects, use special drugs, drugs timers are 4 min
 
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*[[Loner]]: +100% Experience, can't have followers, can't level up gear. +100% Accuracy.
 
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*[[Gifted]] +2 to all special, You don't gain Experience.
 
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*[[Bonehead]]: -1 critical table tier for opponent, [[Intelligence]] set to 1
 
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=== Regulator Chem Reliant ===
 
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*After Burner gum +15 Critical Chance -7lk
 
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*All Alcohols Give +2 special -3 Perception +5 dr
 
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*Buffout gives +4 Strength, +4 Endurance, -2Ap, -50Ap Regen
 
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*Cigarettes give +3 Perception, +5 Critical Chance Resistance, -30 Armor Class, -3 Charisma
 
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*Healing Powder Gives +50 Healing Rate, -5 Healing Rate Time, -5% Damage Dealt, -6 Luck
 
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*Jet +3 APs +6 AP for moving in turnbased -15% Normal DR
 
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*Mentats +10 Sequence +4 Intelligence +4 Charisma +80 Healing Time
 
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*Mutie +8 All DT +5 Slow Resistance +15 Heavy Handed Resistance -2 AP
 
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*Psycho +10% All DR +10 Damage Reduce -100 HP -6 PE
 
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*Voodoo +6 Luck +40 Critical Roll(Flat) +40% AP per kill (bloodymess effect) -6 En
 
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=== Regulator Cannibal===
 
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*Brain +4 Intelligence
 
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*Ear +4 Luck +3 AP
 
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*Eye +4 Perception +35 AP Regen
 
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*Heart +4 Endurance
 
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*Liver +4 Strength +15 Flat Damage
 
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*Radiated Brain +100 Armor Class
 
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*Radiated Ear +100 Stealth
 
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*Radiated Eye +5 Charisma
 
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*Radiated Heart +5 Agility
 
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*Radiated Liver +100 Rad Resistance
 
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{| class="mw-collapsible mw-collapsed wikitable"
 
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| '''Where to obtain'''
 
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|-
 
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| It can be obtained through dialog with an NPC called "Rick" in [[New Adytum]] in the buildings nearish to the main entrance next to governor Hendricks (guy who gives the broken dog quest) |}
 

Latest revision as of 23:24, 1 February 2026