Difference between revisions of "Slow"
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Lapatmester (talk | contribs) (Created page with changes at patch 5.5) |
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| + | '''Slow''' is a [[Critical Effect]] with the following mechanics: | ||
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* Decreases player [[Movement Speed]] and [[Attack Speed|Attack Delay]]. | * Decreases player [[Movement Speed]] and [[Attack Speed|Attack Delay]]. | ||
* Slow has 2 parameters: duration and power. | * Slow has 2 parameters: duration and power. | ||
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* Halved duration with [[Drugs|Mutie]]. | * Halved duration with [[Drugs|Mutie]]. | ||
* Halved duration with [[Hit and Run]] perk. | * Halved duration with [[Hit and Run]] perk. | ||
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| + | [[Category:Combat-related mechanics]] | ||
Latest revision as of 13:38, 12 December 2025
Slow is a Critical Effect with the following mechanics:
- Decreases player Movement Speed and Attack Delay.
- Slow has 2 parameters: duration and power.
- Drinking Antidote removes slow instantly.
- Slow power is capped at 90%.
- Slow Critical Effect can be resisted by Adrenaline Rush at 8% per Charisma.
Slow sources (base values)
- Critical Hit: 20% power per critical tier for 20 sec.
- Critical Hit Cyborg: 40% power per critical tier for 60 sec.
- Frozen Queen: 60% power for 3 sec per stack.
- Defensive Belt: 40% power for 5 sec per stack.
- Heavy Handed effect: 50% power for 10 sec.
- Super Mutant: 30% power for 10 sec.
- 40mm Ice Edition: 100% power for 5 sec.
- Random Boy strike: 100% power for 5 sec.
- Heretical Assault applies 80% power for 5 sec.
Increases
- +10% power, +5 sec 2nd Phoenix Implant.
- +1% power, +1 sec Soldier.
- +10% power, +10 sec Bounty Hunter using plasma Weapons.
- +1% power per target Charisma.
Defensives
- -2% power per target Intelligence.
- -10% power for Mutie.
- Halved duration with Mutie.
- Halved duration with Hit and Run perk.