Difference between revisions of "Agility"

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|image=Imp agility.png
 
|image=Imp agility.png
 
|modifies=[[Action Points]], [[Armor Class]]
 
|modifies=[[Action Points]], [[Armor Class]]
|negative=Lower 6 Stealth each Agility<br>Lower 2 Flat Damage each Agility (can't go below 0)
+
|negative=Lower 6 Stealth each Agility<br>Lower 2 [[Lethal Damage]] each Agility (can't go below 0)
 
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]
 
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]
 
|traits=[[Small Frame]]
 
|traits=[[Small Frame]]

Revision as of 17:57, 6 November 2022

Template:Special "Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

Note: Despite the description, Agility does not affect your sequence.

Note: Your Agility can be permanently increased by 1 point with an implant, unless it is already 20, the maximum.

Mastery

  • Remove aiming attack speed penatly

You gain this by having 20 Agility.

Bonuses

Bonuses for per Agility:

Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9
+0.33 Action Points +0.25 Action Points for turnbased combat +1 Sequence when using One-handed weapons +3 Armor Class +5 Armor Class cap +5 AP Regen -1 Action Point for knockouts +1% to repeat tick effect +0.5 crit chance resistance


Drugs that affect Agility

Tips

Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin. There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.

Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.

Skills Modified by Agility