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Modifies Chance to steal objects from players and NPCs.
Initial level 3% x Agility
Related perks Thief, Harmless, Master Thief, Pickpocket
Related traits None.

"The ability to make the things of others your own. Can be used to steal from people or places."

The Steal skill allows you to steal items from NPC's or player's inventories, or to plant objects in their pockets. It's not possible to steal items held in hands.

Stealing from NPCs gives you Experience Points - the more successful consecutive steal attempts (without closing inventory window), the more experience you will gain. Each consecutive steal attempt is more difficult. Experience Points for stealing are given in 5,10,15,25,30,40,50,60,70,100,100,... pattern.

Note: Steal skill can also be used on an open container to access its contents without having to shut and re-open the container.

Note: Maximum Steal skill is 150. You can attempt to make it higher but it will go back to 150 and give you your points back.

Stealing chance

Stealing chance depends on the Steal skill of the thief and the Perception of the robbed person. The size of the item and the direction the victim is facing also matter if the thief doesn't have the Pickpocket perk. Moreover, guards in protected towns can notice stealing near them. They have a lower chance to notice stealing attempts at night.

Stealing failure

The penalty for failing to steal is a reputation drop. If guards in protected towns notice you stealing, you will immediately be shot at by the guards and be tagged as a Thief until you die. - The Thief tag disappears after death.