Difference between revisions of "Adrenaline Rush"

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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
 
The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
  
Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
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Unlike [[Toughness]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
  
Gives 8% Slow Resistance per [[Charisma]]
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Gives 8% [[Slow]] Resistance per [[Charisma]] for [[Slow]] from [[Critical Effect]]
  
<br> part of [[Tank]] Synergy
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<br> part of [[Perk Synergies|Tank Synergy]]
 
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
 
== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
  

Revision as of 04:00, 1 May 2024

Template:Perk


Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.

The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.

Unlike Toughness, Adrenaline Rush increases player's resistance to all six types of damage.

Gives 8% Slow Resistance per Charisma for Slow from Critical Effect


part of Tank Synergy

HP loss - DT/DR bonus relation

Total HP loss Total DT bonus Total DR bonus
≥ 25% 1 5
≥ 50% 2 10
≥ 75% 3 15

Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.

See also