Difference between revisions of "Soldier"
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*lower maximum damage soldier can receive | *lower maximum damage soldier can receive | ||
*1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain. | *1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, [[Lethal Damage]], Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain. | ||
| − | *PvE Ability: 1 damage per bullet | + | *PvE Ability: 1 damage per bullet against NPCs |
| | | | ||
*You can take this perk in Redding downtown near tent | *You can take this perk in Redding downtown near tent | ||
Revision as of 15:47, 3 January 2023
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Soldier | 110 |
|
Damage caps:
|
0-70 |
Gain Special Perk Class Calculations
| Name | Effect | Notes: |
|---|---|---|
| Gain Strength |
|
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these. |
Negative Class Scaling
| Name | Effect | Notes: |
|---|---|---|
| Luck |
|
Favorite Weapon
| Class: | Weapon: | Effect: |
|---|---|---|
| Soldier |
|