Difference between revisions of "Cooldowns"
Jump to navigation
Jump to search
| Line 17: | Line 17: | ||
| − | Doctor Cooldown: | + | '''Doctor Cooldown:''' |
350 seconds as base for injuries | 350 seconds as base for injuries | ||
| + | |||
-1 second for 1% doctor skill (no cap) | -1 second for 1% doctor skill (no cap) | ||
| + | |||
/3 if you have the Medic level Perk | /3 if you have the Medic level Perk | ||
10 seconds cooldown to remove 25 slow | 10 seconds cooldown to remove 25 slow | ||
| − | First Aid Cooldown: | + | '''First Aid Cooldown:''' |
| + | |||
245 seconds as base | 245 seconds as base | ||
| + | |||
-1 second by 1% skill(capped at 200) | -1 second by 1% skill(capped at 200) | ||
| + | |||
/3 if you have Medic Perk | /3 if you have Medic Perk | ||
[[Category:Articles]] | [[Category:Articles]] | ||
Revision as of 06:41, 16 May 2023
Cooldowns are special timeouts that prevent a player's character from performing specific actions. Current cooldown timeouts can be seen in bottom-right part of the screen by default, or in the Pip-Boy's Status page.
Major Cooldowns
- Replication cooldown - delays respawn after death for 60 seconds. This can be reduced by 1 second per intelligence and by 15 seconds with 2 Tactical Chip installed.
- Exit game cooldown - 3 minutes timeout before character disappears after logging out from game. Note that your character will not disappear if you log out inside an unguarded mine.
- Battle cooldown - prevents your character from running away outside a map while being hit in Real-Time Combat.
Skills with Cooldowns
- Steal - may be shortened with the Master Thief support perk.
- Lockpick
- Repair
- Doctor
- First Aid - may be shortened with the Medic perk.
Doctor Cooldown:
350 seconds as base for injuries
-1 second for 1% doctor skill (no cap)
/3 if you have the Medic level Perk
10 seconds cooldown to remove 25 slow
First Aid Cooldown:
245 seconds as base
-1 second by 1% skill(capped at 200)
/3 if you have Medic Perk

