Difference between revisions of "Tiger Movement"
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{{Implant | {{Implant | ||
| − | |name=Tiger | + | |name=Tiger Movement Implant Module |
|image=IGREEN1.png | |image=IGREEN1.png | ||
|desc=An implant module. | |desc=An implant module. | ||
Revision as of 06:59, 18 May 2023
| Tiger Movement Implant Module | ||
|---|---|---|
| ||
| An implant module. | ||
| Effects | +10 Melee damage(First Tactical Chip) +10 Melee damage (Second Tactical Chip) +10% movement speed(Second Tactical Chip) +10 Melee damage (Cyborg) Melee critt tier up (Cyborg) +1 Melee damage for each Charisma (x2 if Bruiser)Charisma (Cyborg) -1 Luck per 5 ch (Cyborg) | |
| Requirements | Levels 30 and 40 | |
| Weight | 0 grams | |
| Base price | caps | |
It is designed to improve melee combat effectiveness.
Getting two will also increase your movement speed!.
Note: See Melee Damage
Note: See Movement_Speed
Surgery Requirements
- A module for a particular augmentation.
- 100.000 local Currency.
Dr Fung in San Francisco is able to perform implant operations. Takes local currency.
The Doctor in Shady Sands. Takes local currency.
Obtaining Implants
- GM Auctions or Events
- From Trader Events
- Loot Drop
