Difference between revisions of "War Event"
| Line 97: | Line 97: | ||
Tier 2 War Event Stats: Tier 2 stats have been added. You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 stats. | Tier 2 War Event Stats: Tier 2 stats have been added. You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 stats. | ||
The list of Tier 2 stats includes: | The list of Tier 2 stats includes: | ||
| − | |||
| − | |||
*Super Utility: Offers bonuses such as 300 Carry Weight, a cap of 10 Rad Resistance, a cap of 5 Poison Resistance, 50% more currency/caps on events, 100 Accuracy, and 2 additional damage per bullet. Melee damage is reduced by 40%, and there's a +4 bonus to defensive rolls. | *Super Utility: Offers bonuses such as 300 Carry Weight, a cap of 10 Rad Resistance, a cap of 5 Poison Resistance, 50% more currency/caps on events, 100 Accuracy, and 2 additional damage per bullet. Melee damage is reduced by 40%, and there's a +4 bonus to defensive rolls. | ||
| Line 109: | Line 107: | ||
*Super Regen: Grants 50 additional Sequence points and 100 Sneak points, boosts Action Point Regeneration by 50, reduces Action Points lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 20% Health Point regeneration on kill. | *Super Regen: Grants 50 additional Sequence points and 100 Sneak points, boosts Action Point Regeneration by 50, reduces Action Points lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 20% Health Point regeneration on kill. | ||
*Super Special: Adds +1 to one of the S.P.E.C.I.A.L attributes. | *Super Special: Adds +1 to one of the S.P.E.C.I.A.L attributes. | ||
| + | |||
| + | |||
| + | '''Watch out if you want to farm super stats in war events, you have to join the war event with 10 tier 1 stats. If you join with already one super stat you cant roll another one!''' | ||
| + | |||
Note: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats. | Note: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats. | ||
Revision as of 13:57, 18 September 2023
Contents
How to Join
To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR, Do not take any gear with yourself, in case you can't pass by gate try CTRL + D and use gate again.
Then Talk with Team Recruiter and choose team, you can also press escape, go to 3rd page of config and configure your gear for war event, then wait till timer ends, mostly it signalize with song and go find your faction officer.
Fighting in War Event, results in rewards. No matter if you win or lose.
Rewards can be found below the photo "Bonuses" or War Event Stats.
WE Rules
[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden
For all rules check Game Rules
Score
Personal Score:
- +10000 for win
- +2500 when paramedic revives
- +500 for start taking flag
- +100 for scoring critical effect (once per attack regardless of how many effects)
- +50 for killing npc
- +50 score per used super stimpak on teammate
- +10 for buying exp for weapon or armor
- +5 for buying npcs
- +5 for applying radiation on enemies per 1% (Rad rockets)
- +3 per each tick of taking flags
- +2 per first aid heal
- +2 for self-healing per missing hp (first aid, repair)
- +2 for self use of meds per missing hp
- +1 per dmg done
- +1 score per heal value from healing needler
- +0.5 for Healing rate healing per missing hp
- +0.5 for Lifesteal healing per missing hp
- +0.5 for Killer healing per missing hp
- +Score for killing a player depending on killed player current score:
- if target has less than -50000 score = 50 points
- if target has -25000 to -49999 score = 100 points
- if target has -15000 to -24999 score = 150 points
- if target has -5000 to -14999 score = 250 points
- if target has 0 to -4999 score = 350 points
- if target has 1 to 5000 score = 500 points
- if target has 5001 to 15000 score = 750 points
- if target has 15001 to 25000 score = 1000 points
- if target has 25001 to 50000 score = 1500 points
- if target has 50001 to 75000 score = 2000 points
- if target has 75001 to 100000 score = ?? points
- if target has more than 100000 score = 5000 points
- -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)
Bonuses
Extra Stats drops on reroll and can only be used by its owner.
Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.
- extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
- extra 5% movement speed and 2 action points for movement in turn based.
- extra 40 Accuracy and 1 damage per bullet.
- extra 10 Lethal Damage
- extra 10 Sight Range, 50 Sneak Detect
- extra 15% Critical Power
- extra 15 Critical Power
- extra 40 Healing Rate and +15% critical roll resistance.
- extra 25 Sequence and 50 Stealth points.
- extra 10 Melee Damage, 30% critical power for melee atacks
- extra 10 Critical Chance
- extra 2 Strength
- extra 2 Perception
- extra 2 Endurance
- extra 2 Charisma
- extra 2 Intelligence
- extra 2 Agility
- extra 2 Luck
- extra Normal 7 DR and 2 DT
- extra Laser 4 DR and 2 DT
- extra Plasma 9 DR and 2 DT
- extra Fire 9 DR and 2 DT
- extra Electric 7 DR and 2 DT
- extra Explosive 12 DR and 5 DT
- extra 40 Hit Points
- extra 2 Action Point and 30 Armor Class
- extra 25 AP Regen, 3 less AP in KOs
- extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time
- extra +50% Heal from FA, +10% heal from meds
- extra +10% Critical Chance Resistance
- extra +10% Damage multi
- extra +2 Ranged weapon range
- extra 25% AP regen on kill and 10% HP regen on kill
- extra 10% Less time to attack
- extra Melee deal 20% less damage, +2 to defensive rolls (works like tank synergy - for example changes 8% stonewall roll against KO to 10% - 12% with tank synergy)
- extra +1 Combat implant limit
Tier 2 War Event Stats: Tier 2 stats have been added. You can install only one Tier 2 stat, and you have a 30% chance to get it after having installed 10 stats. The list of Tier 2 stats includes:
- Super Utility: Offers bonuses such as 300 Carry Weight, a cap of 10 Rad Resistance, a cap of 5 Poison Resistance, 50% more currency/caps on events, 100 Accuracy, and 2 additional damage per bullet. Melee damage is reduced by 40%, and there's a +4 bonus to defensive rolls.
- Super Movement: Provides a 10% Movement Speed increase, 5 additional Action Points for movement in turn-based mode, an extra 4 Action Points, 60 Armor Class, and a 20% reduction in time to attack.
- Super Damage: Grants 20 additional Lethal Damage, 20 more Melee Damage, a 60% increase in critical power for melee attacks, a +20% Damage multiplier, and 20 additional minutes of drug effects (4 minutes for Cannibal). The duration is halved in fast meta.
- Super Criticals: Boosts critical power by 80%, critical roll by 60, and critical chance by 20%.
- Super Range: Enhances sight range by 20, sneak detection by 100, adds 4 to ranged weapon range, and increases the combat implant limit by 1.
- Super Health: Increases healing rate by 80, provides +30% resistance to Critical Rolls, adds 80 Hit Points, allows for 100% healing from First Aid, and offers a 20% heal from medications.
- Super Defense: Provides 10 to all Damage Resistance, 4 to all Damage Threshold, and a 40% resistance to Critical Chance.
- Super Regen: Grants 50 additional Sequence points and 100 Sneak points, boosts Action Point Regeneration by 50, reduces Action Points lost during Knockouts by 5, provides a 50% Action Point regeneration on kill, and offers a 20% Health Point regeneration on kill.
- Super Special: Adds +1 to one of the S.P.E.C.I.A.L attributes.
Watch out if you want to farm super stats in war events, you have to join the war event with 10 tier 1 stats. If you join with already one super stat you cant roll another one!
Note: If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats.
Armor Evolve
Weapon Evolve
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | |
|---|---|---|---|---|---|---|
| Fast Pistols: | Zipgun | .44 Revolver | Needler Pistol | .357 Colt | Anaconda | Death Pistol |
| Range Pistols: | 10mm Pistol | Desert Eagle / / Desert Eagle EM |
.223 Pistol | Sniper Pistol | Gauss Pistol | Death Pistol |
| Damage Pistols: | 9mm Mauser | 10mm Colt | 14mm Pistol | 14mm Colt | Defender | Death Pistol |
| Sniper Rifles: | Pipe Rifle | Hunting Rifle | Sniper Rifle | SVN Rifle | SVN Rifle MK.II | Gauss Rifle |
| Shotguns: | Shotgun | Sawed-off Shotgun | Combat Shotgun | HK CAWS | Pancor Jackhammer | Saiga-12 |
| Assualt Rifles: | Tommy Gun | Assualt Rifle / / Assualt Rifle EM |
XL70E3 | Military Rifle | Ak-47 | G36c |
| Explosive Small Guns: | Grenade Pistol | M79 Grenade Launcher | MGL | MGLs | AGL | C4 Launcher |
| Support Rifles: | BB Gun | FN FAL | M16 | M16 MK.II | Steyr | Gauss Support Weapon |
| Small Machine Guns (SMG): | Grease Gun | 10mm SMG | P90c | MP5 | G11 | G11e |
| Flamers: | Flamer | Improved Flamer | Incinerator | Napalm Blaster | ||
| Rocket Launchers: | Rocket Launcher | Big Bazuka | Adv. Rocket Launcher | Flash Launcher | ||
| Miniguns: | Minigun | Avenger Minigun | Vindicator Minigun | Gauss Minigun | ||
| Heavy Sniper Rifles: | Heavy Rifle | LSW | DSR | Bozar | ||
| Machine Gun: | Lewis MK.II | M60 | M240 | BAR | ||
| Laser Weapons: | Laser Pistol | Magneto Pistol | Laser Rifle | Gatling Laser | Commisar Pistol | Turbolaser |
| Plasma Weapons: | Plasma Pistol | Plasma Pistol MK.II | Plasma SMG | Plasma Rifle | Turbo Plasma Rifle | Plasma Gatling |
| Fire Weapons: | Signal Pistol | Solar Scorcher | Fire Rifle | Alien Blaster | Pyro Rifle | Heat Machine |
| Electric Weapons: | Electro Zipgun | Pulse Pistol | ELECTRO rocket Launcher | Prototype 14 | ELECTRO CANNON | Pulse Rifle |
| Clubes: | Club/Crowbar | Cattle Prod | Super Cattle Prod | Plasma Torch | Base Rape | Base Rape |
| Fast Knives: | Switchblade | Shiv | Lit Jesus | Machete | Base Rape | Base Rape |
| Damage Knives: | Knife | Combat Knife | Wakizashi Blade | Ripper | Base Rape | Base Rape |
| Punch Weapons: | Brass/Spiked Knuckless | Power Fist / / Boxing Gloves |
Mega Power Fist | Punch Gun | Base Rape | Base Rape |
| Hammers: | Wrench | Sledgehammer | 50% Louisville Slugger 50% Supersledge | Mega Sledge | Base Rape | Base Rape |
| Spears: | Sharpened pole | Spear | Laser Spear | Rad Spear | Base Rape | Base Rape |
Alien Weapons
| Tier 2 | Tier 3 | Tier 4 | |
|---|---|---|---|
| Flamers: | PyO61 | PyO62 | IPF210 |
| Miniguns: | ETG1000 | ETG2000 | ETG3000 |
| Support Rifles: | LAR42 | LAR52 | LAR62 |
| Sniper Rifles: | HP DKS-501 | SSR3 | SSR10 |
| Electric Weapons: | XSR | ESR01 | ESR02 |
Other
DISABLED FOR WE
- Bishop MG
- Salvatories Rocket Launcher
- Wright Colt(T3)
- Mordino Taser



























