Difference between revisions of "Leader"
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m (Added a link to After Burner gum) |
m (Updated favorite weapon (flamers): +30 hp -> +1 HP per 0.5% of your CCR) |
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| <center> '''Favorite Weapon''' | | <center> '''Favorite Weapon''' | ||
| − | | Flamers + | + | | Using Flamers gives you +1 HP for each 0.5% of your Critical Chance Resistance. |
|- | |- | ||
| <center> '''PvE Ability''' | | <center> '''PvE Ability''' | ||
Revision as of 19:08, 6 January 2026
| Class Perk Leader | |
|---|---|
| 65 | |
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| |
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| 0-35 | |
| Using Flamers gives you +1 HP for each 0.5% of your Critical Chance Resistance. | |
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Flags
- To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
- You need Wood to build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
- You can choose flag bonuses by typing ~Leader
Flag Bonuses:
Buffs:
A: leader's Charisma / 4
B: leader's Charisma / 2
C: leader's Charisma / 5
D: leader's Charisma / 3
E: leader's Charisma
F: leader's Charisma * 2
- Mobility:
+A Agility +B Movement Speed -B Attack Delay +E AP Regen Slow Immune
- Defense:
+A Strength +A Damage Resistance +A Damage Threshold +C% Damage Protection Knockout Immune
- Aggression:
+A Luck +A DR Penetration +D% Damage +A Damage per bullet Afterburner crit effect (stacks with the After Burner gum)
- Vitality:
+A Endurance +F Hit Points -A sec Healing Rate Time +E Healing Rate Bleed Immune
- Power:
+A Perception +D% Critical Power +D Critical Power +B Critical Chance Halved reload cost
- Unity:
+A Intelligence +B Critical Chance Resistance +D% Critical Power Resistance +B Critical Effect Resistance Burn immune
- Wood is required to build a flag.