Difference between revisions of "Armor perks"
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===Bonus Movement=== | ===Bonus Movement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Movement Speed and | + | |description=Gain Movement Speed and Turn-Based Movement AP |
|mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} | |mod_1={{GearPerkRowMod|Movement Speed|-4%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} | ||
|mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}} | |mod_2={{GearPerkRowMod|Turnbased Move AP|0|+1|+2|+3|+4|+5|+6|+7}} | ||
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | |hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]] | ||
|hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}} | |hmod_1={{GearPerkRowMod|Movement Speed|+5%|+8%|+11%|+14%|+17%|+20%|+23%|+26%}} | ||
| − | |hmod_2={{GearPerkRowMod| | + | |hmod_2={{GearPerkRowMod|Turn-Based Movement AP|+2|+4|+6|+8|+10|+12|+14|+16}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Defense Enhancement=== | ===Defense Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain all | + | |description=Gain all DRs and apply Heresy status on opponents (20%) |
|mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | |mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} | ||
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | |mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | ||
| − | |hubo_perks=Apply Heresy status on | + | |hubo_perks=Apply Heresy status on opponents (50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]] |
|hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | |hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} | ||
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | |hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | ||
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===Defensive Belt=== | ===Defensive Belt=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Damage Protection, and apply 40% | + | |description=Gain Damage Protection, and apply 40% Slow on attacker |
|mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | |mod_1={{GearPerkRowMod|DP|-1%|+0,5%|+1%|+1,5%|+2%|+2,5%|+3%|+3,5%}} | ||
|mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}} | |mod_2={{GearPerkRowMod|Slow time|0|0|1s|3s|5s|7s|9s|11s}} | ||
| Line 154: | Line 154: | ||
===Explosive belt=== | ===Explosive belt=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Ability to suicide to deal explosive damage around and lower attacker | + | |description=Ability to suicide to deal explosive damage around and lower attacker Lethality |
|mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}} | |mod_1={{GearPerkRowMod|Damage|100-1000|300-1100|500-1200|700-1300|900-1400|1100-1500|1300-1600|1500-1700}} | ||
| − | |mod_2={{GearPerkRowMod|Attacker | + | |mod_2={{GearPerkRowMod|Attacker Lethality|+3%|-1%|-2%|-3%|-4%|-5%|-6%|-7%}} |
|hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]] | |hubo_perks=[[Gain Agility]] + [[Bonus Move]] + [[Action Boy]] | ||
|hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}} | |hmod_1={{GearPerkRowMod|Damage|500-2000|600-2200|700-2400|700-2600|800-2800|900-3000|1000-3200|1100-3400}} | ||
| − | |hmod_2={{GearPerkRowMod|Attacker | + | |hmod_2={{GearPerkRowMod|Attacker Lethality|-4%|-5%|-6%|-7%|-8%|-9%|-10%|-11%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
}} | }} | ||
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===Fill The Gaps=== | ===Fill The Gaps=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Critical Chance Resistance and lower | + | |description=Gain Critical Chance Resistance and lower Attacker Critical Damage |
| − | |mod_1={{GearPerkRowMod|CC | + | |mod_1={{GearPerkRowMod|CC Resistance|-5%|+5%|+9%|+14%|+20%|+27%|+35%|+43%}} |
|mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}} | |mod_2={{GearPerkRowMod|Attacker Critical Damage|0|-10%|-25%|-40%|-55%|-70%|-85%|-100%}} | ||
|hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | |hubo_perks=[[Man of Steel]] + [[Stonewall]] + [[Iron Limbs]] | ||
| − | |hmod_1={{GearPerkRowMod|CC | + | |hmod_1={{GearPerkRowMod|CC Resistance|+5%|+15%|+25%|+35%|+45%|+55%|+65%|+75%}} |
|hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}} | |hmod_2={{GearPerkRowMod|Attacker Critical Damage|-25%|-50%|-75%|-100%|-125%|-150%|-175%|-200%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
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===Bonus Perception=== | ===Bonus Perception=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Perception and | + | |description=Gain Perception and Sight range |
|mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}} | |mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}} | ||
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | |mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | ||
| Line 245: | Line 245: | ||
===Bonus Intelligence=== | ===Bonus Intelligence=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Intelligence and Respawn | + | |description=Gain Intelligence and reduce Respawn time |
|mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}} | |mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}} | ||
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} | |mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} | ||
| Line 258: | Line 258: | ||
===Bonus Agility=== | ===Bonus Agility=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Agility and | + | |description=Gain Agility and [[Action Point]]s for knockouts |
|mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}} | |mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}} | ||
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}} | |mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}} | ||
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===Bonus Luck=== | ===Bonus Luck=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Luck and | + | |description=Gain Luck and Engineering for armor condition loss calculation |
|mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}} | |mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}} | ||
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}} | |mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}} | ||
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===Thwart block=== | ===Thwart block=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Reduce attacker ST in | + | |description=Reduce attacker ST in Heavy Handed calculation and lower Knockback distance |
|mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} | |mod_1={{GearPerkRowMod|Attacker ST in HH calculation|+5|-12|-13|-14|-15|-16|-17|-18}} | ||
|mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}} | |mod_2={{GearPerkRowMod|Lower knockback dystance|0|-1|-1|-2|-2|-3|-3|-4}} | ||
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===Integrated Gloves=== | ===Integrated Gloves=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase Melee Damage and Attack Delay for Melee | + | |description=Increase Melee Damage and reduce Attack Delay for Melee |
|mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}} | |mod_1={{GearPerkRowMod|Melee Damage|+1|+3|+6|+10|+15|+21|+28|+36}} | ||
|mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}} | |mod_2={{GearPerkRowMod|AD Melee|+100|0|-50|-100|-150|-200|-250|-300}} | ||
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===Special Force Bonus=== | ===Special Force Bonus=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain all | + | |description=Gain all DTs and Bleed Resistance |
|mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}} | |mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}} | ||
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | |mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | ||
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===Strategic Improvement=== | ===Strategic Improvement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Armor Class and shots in | + | |description=Gain Armor Class and shots in Turn-Based mode |
|mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | |mod_1={{GearPerkRowMod|AC|-25|+25|+50|+75|+100|+125|+150|+175}} | ||
|mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}} | |mod_2={{GearPerkRowMod|Shots|+1|+2|+3|+4|+5|+6|+7|+8}} | ||
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===Terminator=== | ===Terminator=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Increase Hit Points and gain ability to | + | |description=Increase Hit Points and gain ability to activate Terminator mode for 10s </br> Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow |
|mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | |mod_1={{GearPerkRowMod|Terminator DT|0|+5|+10|+15|+20|+25|+30|+35}} | ||
|mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | |mod_2={{GearPerkRowMod|Terminator DR|+20|+28|+36|+42|+50|+58|+62|+68}} | ||
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===Tesla Attacker=== | ===Tesla Attacker=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain ability to deal | + | |description=Gain ability to deal Electric damage around and chance to paralyze target with Electric damage |
|mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | |mod_1={{GearPerkRowMod|Discharge damage|10-20|20-40|30-60|40-80|50-100|60-120|70-140|80-160}} | ||
|mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | |mod_2={{GearPerkRowMod|Discharge AP cost|10|9|8|7|6|5|4|3}} | ||
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===Utility=== | ===Utility=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck |
|mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | |mod_1={{GearPerkRowMod|Radiation resistance|-5%|+5%|+10%|+15%|+30%|+45%|+60%|+90%}} | ||
|mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}} | |mod_2={{GearPerkRowMod|Carry weight|0|+5|+20|+35|+50|+65|+80|+95}} | ||
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</div> | </div> | ||
| − | |||
| − | |||
==List of legendary armor perks== | ==List of legendary armor perks== | ||
| Line 531: | Line 529: | ||
|-4% Max HP damage cap that NPCs can deal | |-4% Max HP damage cap that NPCs can deal | ||
|+20% slow armor break | |+20% slow armor break | ||
| − | |+2% Damage Protection against NPCs(sums with F) | + | |+2% Damage Protection against NPCs (sums with F) |
|+4% DR Penetration Protection against NPCs | |+4% DR Penetration Protection against NPCs | ||
|+5% DT Penetration Protection against NPCs | |+5% DT Penetration Protection against NPCs | ||
| − | |-6% Max HP damage cap that NPCs can deal(sums with E) | + | |-6% Max HP damage cap that NPCs can deal (sums with E) |
| − | |+4% Damage Protection against NPCs(sums with F and C) | + | |+4% Damage Protection against NPCs (sums with F and C) |
| − | |Revive to full HP once you could die vs NPCs(1h | + | |Revive to full HP once you could die vs NPCs (1h cooldown) |
}} | }} | ||
</div> | </div> | ||
| Line 545: | Line 543: | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
|1 less damage from attacks of NPCs | |1 less damage from attacks of NPCs | ||
| − | |+1 all DT against NPCs( | + | |+1 all DT against NPCs (ignores the cap) |
|+20% slow armor break | |+20% slow armor break | ||
| − | |1 less damage from attacks of NPCs(sums with F) | + | |1 less damage from attacks of NPCs (sums with F) |
|+10% Lethal Protection against NPCs | |+10% Lethal Protection against NPCs | ||
|+60% melee protection against NPCs | |+60% melee protection against NPCs | ||
| − | |+1 all DT against NPCs( | + | |+1 all DT against NPCs (ignores the cap; sums with E) |
| − | |2 less damage from attacks of NPCs(sums with F and C) | + | |2 less damage from attacks of NPCs (sums with F and C) |
|+15% Damage Protection when NPCs attack from 1hex | |+15% Damage Protection when NPCs attack from 1hex | ||
}} | }} | ||
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|NPCs lose 15 HP when attacking you | |NPCs lose 15 HP when attacking you | ||
|+20% slow armor break | |+20% slow armor break | ||
| − | |NPCs lose 1 AP when attacking you(sums with F) | + | |NPCs lose 1 AP when attacking you (sums with F) |
|NPCs gain 60% Slow when attacking you | |NPCs gain 60% Slow when attacking you | ||
|NPCs get taunt for 5 sec after attacking you | |NPCs get taunt for 5 sec after attacking you | ||
| − | |NPCs lose 25 HP when attacking you(sums with E) | + | |NPCs lose 25 HP when attacking you (sums with E) |
| − | |NPCs lose 2 AP when attacking you(sums with F and C) | + | |NPCs lose 2 AP when attacking you (sums with F and C) |
|NPCs bleed after attacking you | |NPCs bleed after attacking you | ||
}} | }} | ||
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==Rerolling== | ==Rerolling== | ||
| − | All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or [[Vault | + | All perks on armor can be rerolled by [[Boyce]] in [[Junktown]] or Randal in [[New Vault City]]. The cost is in local [[currency]] and matches the amount of [[Experience_Points#Weapon_and_Armor_Experience|experience]] it costs to get that level, except for the 4th perk which you can normally choose, and the one added by Wattz cores or T4 parts. The outcome is randomized so expect to spend a lot to get exactly what you want. |
{|align="center" class="sortable wikitable" | {|align="center" class="sortable wikitable" | ||
| Line 631: | Line 629: | ||
== See Also == | == See Also == | ||
| − | * [[Weapon perks]] | + | *[[Weapon perks]] |
| − | * [[Roger]] | + | *[[Roger]] |
[[Category:Armor]] | [[Category:Armor]] | ||
[[Category:Perks]] | [[Category:Perks]] | ||
Revision as of 08:30, 13 January 2026
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk. |
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement
Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength
Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility
Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin
Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection
Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist
Terminator Tesla Addition Tesla Attacker Utility
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anty-Termal System
| Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire,Plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Lethal Protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire,Plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Lethal Protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Movement
| Gain Movement Speed and Turn-Based Movement AP | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement Speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Turnbased Move AP | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement Speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Turn-Based Movement AP | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Gain Normal DR and Lethal Protection against Normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Gain all DRs and apply Heresy status on opponents (20%) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Apply Heresy status on opponents (50%) Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Gain Damage Protection, and apply 40% Slow on attacker | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow time | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow time | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker Lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker Lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker Lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Gain Critical Chance Resistance and lower Attacker Critical Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC Resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Attacker Critical Damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC Resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Attacker Critical Damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Gain Fire and Explode DT and Damage Protection (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire, Explode DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire, Explode DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire, Explode DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire, Explode DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Strength
| Gain Strength and Throwing Range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| ST | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing Range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| ST | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing Range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Perception
| Gain Perception and Sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| PE | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| PE | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Gain Endurance and Negative HP Cap | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| EN | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP Cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| EN | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Gain Charisma and Bonus Experience | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CH | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus Experience | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| CH | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus Experience | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Gain Intelligence and reduce Respawn time | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| INT | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn time | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| INT | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn time | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Gain Agility and Action Points for knockouts | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AG | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP in Knockouts | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| AG | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP in Knockouts | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Gain Luck and Engineering for armor condition loss calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| LK | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| LK | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Heavy
| Gain Critical Roll and Power Resistances | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll Resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power Resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll Resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power Resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart block
| Reduce attacker ST in Heavy Handed calculation and lower Knockback distance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Increase Melee Damage and reduce Attack Delay for Melee | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| AD Melee | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee Damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| AD Melee | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Increase Hit Points, and Melee Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit Points | -10 | +5 | +10 | +20 | +30 | +40 | +50 | +60 |
| Melee Protection | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit Points | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 |
| Melee Protection | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Gain Laser DR and Lethal Protection against Laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mirror System
| Gain Laser DT and Laser DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Gain DR and DT Penetration Defense | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR Penetration Defense | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT Penetration Defense | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR Penetration Defense | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT Penetration Defense | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Gain Healing Rate and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing Rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing Rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explode, Electric DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explode, Electric DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Lethal Protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR Penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Gain all DTs and Bleed Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed Resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| DT | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed Resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Gain Action Points and Slow Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Attack Slow Power | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| AP | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Attack Slow Power | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Gain Armor Class and shots in Turn-Based mode | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| Shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison Resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn Resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed Immune | |||||||
| Poison Resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn Resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increase Hit Points and gain ability to activate Terminator mode for 10s Increased DR/DT, Immune from Critical Hits, remove DT Cap and self-slow | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator Damage Multi | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
Tesla Addition
| Gain Plasma and Electric DT and Plasma/Electric DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma, Electric DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma, Electric DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma, Electric DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma, Electric DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Gain ability to deal Electric damage around and chance to paralyze target with Electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Chance for paralysis | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Chance for paralysis | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
| Gain Radiation resistance, Carry Weight, -1 Reload cost, +10 Radiation resistance cap, +10 item luck | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
|
Powered
|
Great Shield
|
Nightmare Defence
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by Wattz cores or T4 parts. The outcome is randomized so expect to spend a lot to get exactly what you want.
| Level | Experience |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Armors EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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==Introduction==
Armor Perk Navigation
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist Terminator Tesla Addition Tesla Attacker Utility
List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by Wattz cores or T4 parts. The outcome is randomized so expect to spend a lot to get exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armors EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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==Introduction==
Armor Perk Navigation
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist Terminator Tesla Addition Tesla Attacker Utility
List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by Wattz cores or T4 parts. The outcome is randomized so expect to spend a lot to get exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOTE: Armor EXP Modifier only applies to levels 1-4.