Difference between revisions of "Fast Shot"
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|name=Fast Shot | |name=Fast Shot | ||
|image=Fast Shot.gif | |image=Fast Shot.gif | ||
| − | |Benefit=+10% shorter [[Attack Speed]] for single shots <br> -1 to [[AP]] cost of single shots (one-handed [[weapons]]) <br> -2 to [[AP]] cost of single shots (two-handed [[weapons]]) <br> +5 | + | |Benefit=+10% shorter [[Attack Speed]] for single shots <br> -1 to [[AP]] cost of single shots (one-handed [[weapons]]) <br> -2 to [[AP]] cost of single shots (two-handed [[weapons]]) <br> +5 [[Lethal Damage]] bonus. |
|Penalty=Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses (weakness, slow, confussion) | |Penalty=Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses (weakness, slow, confussion) | ||
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With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[Aimed Attack]]s. | With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[Aimed Attack]]s. | ||
| − | '''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 | + | '''Fast shot does not reduce the [[AP]] cost of bursting''' or of weapons that cannot do [[Aimed Attack]]s, such as [[Rocket Launcher|rocket launchers]] or either of the weapons that fire [[40mm Grenade|40mm Grenades]]. It does apply to [[Throwing|thrown weapons]], but only those that could normally be used to perform an [[Aimed Attack]], e.g. [[Throwing_Knife|throwing knives]]. All weapons benefit from the +5 [[Lethal Damage]] bonus, however. |
| − | '''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 | + | '''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any AP bonus from Fast Shot, but they do get the +5 [[Lethal Damage]] bonus. |
[[Category:Traits]] | [[Category:Traits]] | ||
Revision as of 16:50, 6 November 2022
Template:Trait You don't have time to aim for an Aimed Attack, because you shoot faster than normal people.
With Fast Shot, your attacks cost one AP fewer than they normally would when using one-handed weapons, and two APs fewer when using two-handed weapons. Moreover, you inflict an additional 5 points of damage on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of Aimed Attacks.
Fast shot does not reduce the AP cost of bursting or of weapons that cannot do Aimed Attacks, such as rocket launchers or either of the weapons that fire 40mm Grenades. It does apply to thrown weapons, but only those that could normally be used to perform an Aimed Attack, e.g. throwing knives. All weapons benefit from the +5 Lethal Damage bonus, however.
Note: Players using unarmed or melee weapons do not receive any AP bonus from Fast Shot, but they do get the +5 Lethal Damage bonus.