Difference between revisions of "Super Mutant"

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*Double your Hit Points.
 
*Double your Hit Points.
 
*One Hander Trait works on every weapon and has no penalty.
 
*One Hander Trait works on every weapon and has no penalty.
*Reduce 10% of enemy damage
+
*Reduce 10% of enemy damage ([[Damage Protection]])
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]]
+
*Reduce 0,3% of enemy damage for every 1% missing [[Hit Points]] ([[Damage Protection]])
 
*For each Endurance gets 0,25% [[Movement speed]] Walk
 
*For each Endurance gets 0,25% [[Movement speed]] Walk
 
*You can't wear small guns or robes.
 
*You can't wear small guns or robes.
 
*You also cannot run.
 
*You also cannot run.
*Can't get extra damage reduction sources
+
*Can't get extra [[Damage Protection]] sources
 
*+0,25% Movement speed per [[Fury]] stack
 
*+0,25% Movement speed per [[Fury]] stack
 
*PvE Ability: deal 1% max hp against NPCs(own max hp)
 
*PvE Ability: deal 1% max hp against NPCs(own max hp)

Revision as of 13:56, 7 November 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Super Mutant 50
  • +3 EN
  • Double your Hit Points.
  • One Hander Trait works on every weapon and has no penalty.
  • Reduce 10% of enemy damage (Damage Protection)
  • Reduce 0,3% of enemy damage for every 1% missing Hit Points (Damage Protection)
  • For each Endurance gets 0,25% Movement speed Walk
  • You can't wear small guns or robes.
  • You also cannot run.
  • Can't get extra Damage Protection sources
  • +0,25% Movement speed per Fury stack
  • PvE Ability: deal 1% max hp against NPCs(own max hp)
0-25

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Endurance
  • Gives +1.25% movement speed
  • Getting the Gain Endurance level perk also gives the bonuses you see on the left.

Negative Class Scaling

Name Effect Notes:
Agility
  • +1 AP In Knockouts
  • For every point of Agility your character has it also gives the downside you see on the left.
  • For example: You are knocked out (unfortunate) your knockout is: Base Knockout time + 1AP X your Agility.