Difference between revisions of "Soldier"

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*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
 
*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective
 
Damage caps:
 
Damage caps:
*Normal: 450 - Endurance*5 + [[Lethal Damage]]
+
*Normal: 400 - Endurance*5 + [[Lethal Damage]]
*Laser: 750- Endurance*5 + [[Lethal Damage]]
+
*Laser: 700- Endurance*5 + [[Lethal Damage]]
*Fire: 350 - Endurance*5 + [[Lethal Damage]]
+
*Fire: 300 - Endurance*5 + [[Lethal Damage]]
*Plasma: 650 - Endurance*5 + [[Lethal Damage]]
+
*Plasma: 600 - Endurance*5 + [[Lethal Damage]]
*Electro: 550 - Endurance*5 + [[Lethal Damage]]
+
*Electro: 500 - Endurance*5 + [[Lethal Damage]]
*Explode: 250 - Endurance*5 + [[Lethal Damage]]
+
*Explode: 200 - Endurance*5 + [[Lethal Damage]]
 
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].
 
*Note: [[Lethal Damage]] in calculations are opponents [[Lethal Damage]].
 
| 0-70
 
| 0-70
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*So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations.
 
*So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations.
 
*Examples of this are:  
 
*Examples of this are:  
*Normal: 450 - 25*5 + [[Lethal Damage]]
+
*Normal: 400 - 25*5 + [[Lethal Damage]]
*Laser: 750- 25*5 + [[Lethal Damage]]
+
*Laser: 700- 25*5 + [[Lethal Damage]]
*Fire: 350 - 25*5 + [[Lethal Damage]]
+
*Fire: 300 - 25*5 + [[Lethal Damage]]
*Plasma: 650 - 25*5 + [[Lethal Damage]]
+
*Plasma: 600 - 25*5 + [[Lethal Damage]]
*Electro: 550 - 25*5 + [[Lethal Damage]]
+
*Electro: 500 - 25*5 + [[Lethal Damage]]
*Explode: 250 - 25*5 + [[Lethal Damage]]
+
*Explode: 200 - 25*5 + [[Lethal Damage]]
 
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these.  
 
-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these.  
 
|-
 
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Revision as of 22:33, 3 February 2023

Name Req.
level
Effect Notes Basic
Critical
Power
Soldier 110
  • -1 AP cost for each action
  • +50 to random gun skills (Small guns, Big Guns, Energy Weapons, Close Combat)
  • +1% chance to get random KO during on action for each fury stack
  • Critical tier minimum tier 2
  • lower maximum damage soldier can receive
  • 1 to all SPECIAL, HP, AP, APTB, Carry Weight, Sequence, (1) Melee Damage, Healing Rate, Critical Chance, Critical Power, Heavy Handed Malus, Lethal Damage, Lifesteal, Damage per Bullet, ST when calculating chance to hit, Accurate distance mod, max chance to hit, Accuracy, Higher Critical Miss Fail, AP Regen, less Healing Time, less skill points, to longer cooldowns, SP from books, to less exp gain.
  • PvE Ability: 1 damage per bullet against NPCs
  • You can take this perk in Redding downtown near tent
  • Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective

Damage caps:

0-70

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Endurance
  • Gives +5 Endurance in Damage cap calculations

-You can thank AngelicLight and TheMercenary "TvoyPapanja" in discord for these.

Negative Class Scaling

Name Effect Notes:
Luck
  • For every point of Luck your character has it also gives the downside you see on the left.

Favorite Weapon

Class: Weapon: Effect:
Soldier
  • -10% Attack Speed