Difference between revisions of "Soldier"
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*Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | *Soldier has a -100 debuff to all defensive rolls for critical effects such as knockdown, bypass, confusion etc. This means that perks such as Stonewall and Man of Steel are much less effective and require high SPECIAL investment and/or tank synergy to be somewhat effective | ||
Damage caps: | Damage caps: | ||
| − | *Normal: | + | *Normal: 450 - Endurance*5 |
| − | *Laser: | + | *Laser: 750- Endurance*5 |
| − | *Fire: | + | *Fire: 350 - Endurance*5 |
| − | *Plasma: | + | *Plasma: 650 - Endurance*5 |
| − | *Electro: | + | *Electro: 550 - Endurance*5 |
| − | *Explode: | + | *Explode: 250 - Endurance*5 |
| 0-70 | | 0-70 | ||
|} | |} | ||
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*So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations. | *So if you have 20 Endrurance with Gain Endurance level perk you have 25 Endurance for calculations. | ||
*Examples of this are: | *Examples of this are: | ||
| − | *Normal: | + | *Normal: 450 - 25*5 |
| − | *Laser: | + | *Laser: 750- 25*5 |
| − | *Fire: | + | *Fire: 350 - 25*5 |
| − | *Plasma: | + | *Plasma: 650 - 25*5 |
| − | *Electro: | + | *Electro: 550 - 25*5 |
| − | *Explode: | + | *Explode: 250 - 25*5 |
|- | |- | ||
|} | |} | ||
Revision as of 02:36, 18 February 2023
| Name | Req. level |
Effect | Notes | Basic Critical Power |
|---|---|---|---|---|
| Soldier | 110 |
|
Damage caps:
|
0-70 |
Gain Special Perk Class Calculations
| Name | Effect | Notes: |
|---|---|---|
| Gain Endurance |
|
|
Negative Class Scaling
| Name | Effect | Notes: |
|---|---|---|
| Luck |
|
Favorite Weapon
| Class: | Weapon: | Effect: |
|---|---|---|
| Soldier |
|