Difference between revisions of "Perception"

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(Bonuses)
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|name=Perception
 
|name=Perception
 
|image=Perception.gif
 
|image=Perception.gif
|modifies=[[Sight]], [[Sequence]], [[Hit chance]], [[random encounters|distance from enemies in random encounters]]
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|modifies= [[First Aid]] +2%, [[Doctor]] +1%, [[Robbery]] +1%, [[Traps]] +1%
|negative= Lower 2 AP Regen each Perception<br> Lower Critical Chance Resistance by 2% each Perception
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|negative= -2 AP Regen each PE<br> -2% Critical Chance Resistance each PE
|perks=[[Awareness]], [[Better Criticals]], [[Bonus Rate of Fire]], [[Cautious Nature]], [[Earlier Sequence]], [[Healer]], [[Sharpshooter]]
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|level perks=[[Gain Perception]], [[Earlier Sequence]], [[Lethal Protection]]
|traits=none
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|support perks=[[Cautious Nature]]
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|traits=-
 
}}
 
}}
''The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: [[Sequence]], ranged combat distance modifiers, and [[Sight#Range of Sight|range of sight]].''
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''The ability to see, hear, taste and notice unusual things.''<br>
  
Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.
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Determines the character's awareness of their surroundings, and affects their ability to detect enemies and hidden objects, as well as their accuracy with ranged weapons. '''PE''' Scales with [[sight]] range, [[hit chance]], [[sequence]] and more. Full table in [[S.P.E.C.I.A.L.]]
  
'''Note:''' Your Perception can be permanently increased by 1 point with an [[Optics Enhancer|implant]], unless it is already 10, the maximum.
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==Drugs that affect Perception==
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*[[Cigarettes]] +1
  
==Mastery==
 
*+20% to your critical roll
 
 
You gain this by having 20 perception.
 
 
==Bonuses==
 
Bonuses for per Perception:
 
{| class="wikitable" style="text-align: center"
 
!Bonus 1
 
!Bonus 2
 
!Bonus 3
 
!Bonus 4
 
!Bonus 5
 
!Bonus 6
 
!Bonus 7
 
!Bonus 8
 
!Bonus 9
 
|-
 
| +1% chance to avoid breaking weapons while shooting
 
| -8 [[Armor Class]] points for targets
 
| -9 [[Sneak]] points for targets
 
| Detect traps effectiveness 
 
| Better encounter position
 
| + 1 weakness resistance
 
| +10% hit chance bonus
 
| +3 sight range
 
| +2 sequence
 
|}
 
 
==Drugs that affect Perception==
 
 
*[[Beer]] -2
 
*[[Beer]] -2
*[[Cigarettes]] +1
 
 
*[[Psycho]] -3
 
*[[Psycho]] -3
 
*[[Booze]] -2
 
*[[Booze]] -2
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*[[Rot Gut]] -2
 
*[[Rot Gut]] -2
 
*[[Roentgen Rum]] -2
 
*[[Roentgen Rum]] -2
*Cannibal [[drugs]] Eye +2  
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*[[Nuka-Cola]] -2
  
== Skills modified by Perception==
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*[[Drugs#Cannibal_drugs]] Eye +2
Each SPECIAL point spent in Perception will increase these skills :
 
*[[First Aid]]
 
*[[Doctor]]
 
*[[Lockpick]]
 
*[[Traps]]
 
  
 
==Tips==
 
==Tips==
  
 
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).
 
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it).
Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
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Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.<br>
 +
Sequence give in [[AP Regen]] in [[Real-Time]] combat, so -2AP from negative scaling is not big trouble.<br>
 +
Perception is improved by wearing [[Spectacles]] in cases where PE is less than 4.
  
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]

Revision as of 12:06, 7 March 2023

Template:Special The ability to see, hear, taste and notice unusual things.

Determines the character's awareness of their surroundings, and affects their ability to detect enemies and hidden objects, as well as their accuracy with ranged weapons. PE Scales with sight range, hit chance, sequence and more. Full table in S.P.E.C.I.A.L.

Drugs that affect Perception

Tips

For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it). Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
Sequence give in AP Regen in Real-Time combat, so -2AP from negative scaling is not big trouble.
Perception is improved by wearing Spectacles in cases where PE is less than 4.