Difference between revisions of "Tiger Movement"
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(Created page with "{{Implant |name=Tiger MovementImplant Module |image=IGREEN1.png |desc=An implant module. |effect= +10 Melee damage'''(First Tactical Chip)'''<br /> +10 Melee damage '''(Second...") |
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It is designed to improve melee combat effectiveness. <br> Getting two will also increase your movement speed!. | It is designed to improve melee combat effectiveness. <br> Getting two will also increase your movement speed!. | ||
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| + | Note: See [[Melee Damage]] | ||
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| + | Note: See [[Movement_Speed]] | ||
==Surgery Requirements== | ==Surgery Requirements== | ||
Revision as of 06:55, 18 May 2023
| Tiger MovementImplant Module | ||
|---|---|---|
| ||
| An implant module. | ||
| Effects | +10 Melee damage(First Tactical Chip) +10 Melee damage (Second Tactical Chip) +10% movement speed(Second Tactical Chip) +10 Melee damage (Cyborg) Melee critt tier up (Cyborg) +1 Melee damage for each Charisma (x2 if Bruiser)Charisma (Cyborg) -1 Luck per 5 ch (Cyborg) | |
| Requirements | Levels 30 and 40 | |
| Weight | 0 grams | |
| Base price | caps | |
It is designed to improve melee combat effectiveness.
Getting two will also increase your movement speed!.
Note: See Melee Damage
Note: See Movement_Speed
Surgery Requirements
- A module for a particular augmentation.
- 100.000 local Currency.
Dr Fung in San Francisco is able to perform implant operations. Takes local currency.
The Doctor in Shady Sands. Takes local currency.
Obtaining Implants
- GM Auctions or Events
- From Trader Events
- Loot Drop
