Difference between revisions of "Weapon perks"
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| − | ! Perk Name !! Effect !! Works for !! Random !! Level 4 !! Event | + | ! Perk Name !! Effect !! F !! E !! D !! C !! B !! A !! S !! S+ !! Works for !! Random !! Level 4 !! Event |
|- | |- | ||
| − | | Ammo Upgrade || | + | | Ammo Upgrade || Change AC MOD and Damage Modifier || -1 AC MOD; -5% Damage Modifier || 0 AC MOD; +1% Damage Modifier || +1 AC MOD; +3% Damage Modifier || +3 AC MOD; +6% Damage Modifier || +5 AC MOD; +12% Damage Modifier || +10 AC MOD; +20% Damage Modifier || +20 AC MOD; 30% Damage Modifier || +50 AC MOD; +45% Damage Modifier || Ranged only || Ranged only || Ranged only || None |
|- | |- | ||
| − | | [[Bleed|Bloody]] || | + | | [[Bleed|Bloody]] || Increases bleed damage and applies X stacks on Critical Hits || -10%; 0 Stacks || +5%; 0 Stacks || +10%; 0 Stacks || +30%; 1 Stack || +50%; 1 Stack || +100%; 1 Stack || +200%; 2 Stacks || +500%; 2 Stacks || Melee only || ? || Melee only || ? |
|- | |- | ||
| − | | Bonus Critical Power || +20 | + | | Bonus Critical Power || Increase Critical Roll and Power || -5 Roll; -5% Power || +5 Roll; 0% Power || +10 Roll; 0% Power || +15 Roll; +5% Power || +20 Roll; +10% Power || +30 Roll; +15% Power || +45 Roll; +25% Power || +80 Roll; +40% Power || All || All || All || All |
|- | |- | ||
| − | | Bonus Max Damage || | + | | Bonus Max Damage || Increase Max weapon damage and grants DT Penetration || -5% Max DMG; +0 DT Penetration || +5% Max DMG; +0 DT Penetration || +10% Max DMG; +1% DT Penetration || +13% Max DMG; +3% DT Penetration || +19% Max DMG; +5 DT Penetration || +24% Max DMG; +10% DT Penetration || +35% Max DMG; +20% DT Penetration || +50% Max DMG; +30% DT Penetration || All || All || All || All |
|- | |- | ||
| − | | Bonus Min Damage || | + | | Bonus Min Damage || Increase Max weapon damage and grants DR Penetration(Normal/Fire/Explosive) || -5% Min DMG; +0% DR Penetration || +5% Min DMG; +1% DR Penetration || +10% Min DMG; +3% DR Penetration || +15% Min DMG; +5% DR Penetration || +24% Min DMG; +7% DR Penetration || +30% Min DMG; +10% DR Penetration || +40% Min DMG; +12% DR Penetration || +65% Min DMG; +15% DR Penetration || All || All || All || All |
|- | |- | ||
| − | | Bonus Attack Speed || +10% | + | | Bonus Attack Speed || Decrease Attack Delay and lowers the effect of slow on attack delay || +5% AD; +0 Slow AD Protection || +0% AD; +5 Slow AD Protection || -5% AD; +10 Slow AD Protection || -8% AD; +15 Slow AD Protection || -10% AD; +20 Slow AD Protection || -15% AD; +30 Slow AD Protection || -20% AD; +45 Slow AD Protection || -35% AD; +60 Slow AD Protection || All || Ranged only || None || None |
|- | |- | ||
| − | | Damage per Bullet || | + | | Damage per Bullet || Increase damage per bullet and increase damage multiplier || -1 DPB; -3% Multi || +0 DPB; +1% Multi || +1 DPB; +2% Multi || +2 DPB; +3% Multi || +3 DPB; +4% Multi || +4 DPB; +5% Multi || +5 DPB; +8% Multi || +6 DPB; +10% Multi || Ranged only || Ranged only || Ranged only || All |
|- | |- | ||
| − | | Less AP cost || 1 | + | | Less AP cost || Decrease reload AP cost and weapon AP cost || +1 AP Reload; +1 Weapon AP Cost || -1 AP Reload; +0 Weapon AP Cost || -2 AP Reload; +0 Weapon AP Cost || -3 AP Reload; +0 Weapon AP Cost || -4 AP Reload; -1 Weapon AP Cost || -5 AP Reload; -1 Weapon AP Cost || -6 AP Reload; -1 Weapon AP Cost || -7 AP Reload; -2 Weapon AP Cost || All || Melee only || Melee only || None |
|- | |- | ||
| − | | Chip Shot || Gives | + | | Chip Shot || Gives Critital Chance Penetration and increase chance to apply critical effect || -5% Critital Chance Penetration; -5% Critical Effect Chance || +5% Critital Chance Penetration; +5% Critical Effect Chance || +10% Critital Chance Penetration; +10% Critical Effect Chance || +15% Critital Chance Penetration; +15% Critical Effect Chance || +25% Critital Chance Penetration; +25% Critical Effect Chance || +33% Critital Chance Penetration; +33% Critical Effect Chance || +45% Critital Chance Penetration; +45% Critical Effect Chance || +60% Critital Chance Penetration; +60% Critical Effect Chance || All || All || All || All |
|- | |- | ||
| − | | Destroyer || | + | | Destroyer || Reduce target DR and gives Lethality || +5% Target DR; +0% Lethality || -2% Target DR; +0% Lethality || -5% Target DR; +1% Lethality || -8% Target DR; +2% Lethality || -14% Target DR; +3% Lethality || -18% Target DR; +4% Lethality || -25% Target DR; +5% Lethality || -33% Target DR; +6% Lethality || All || Ranged only || Ranged only || None |
|- | |- | ||
| − | | Fast Trigger || | + | | Fast Trigger || Increases [[AP]] and [[AP Regen]] || +0 AP; -10 AP Regen || +0 AP; +5 AP Regen || +1 AP; +10 AP Regen || +1 AP; +15 AP Regen || +1 AP; +20 AP Regen || +2 AP; +25 AP Regen || +2 AP; +30 AP Regen || +2 AP; +35 AP Regen || All || All || All || All |
|- | |- | ||
| − | | Frozen Queen || Apply [[Slow]] | + | | Frozen Queen || Apply 60% [[Slow]] and [[Confusion]] || +0 Slow Duration; +1 Confusion Stacks || +1s Slow Duration; +1 Confusion Stacks || +2s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +1 Confusion Stacks || +3s Slow Duration; +2 Confusion Stacks || +4s Slow Duration; +2 Confusion Stacks || +4s Slow Duration; +2 Confusion Stacks || All || Melee only || Melee only || None |
|- | |- | ||
| − | | Killing Spree || | + | | Killing Spree || Regen 20% [[AP]] and Regen HP on kill || No AP Regen; -5% Health Regen || AP PVP Only; +5% Health Regen || AP PVP Only; +7% Health Regen || AP PVP Only; +10% Health Regen || AP PVP Only; +15% Health Regen || AP PVP and PVE; +20% Health Regen || AP PVP and PVE; +25% Health Regen || AP PVP and PVE; +30% Health Regen || All || All || All || All |
|- | |- | ||
| − | | Knockback || | + | | Knockback || Gain knockback effect on critical hit and Penetrate Damage Protection || -1 Knockback Distance; -2 Penetration of Damage Protection || +1 Knockback Distance; +1% Penetration of Damage Protection || +1 Knockback Distance; +2% Penetration of Damage Protection || +2 Knockback Distance; +3% Penetration of Damage Protection || +2 Knockback Distance; +4% Penetration of Damage Protection || +3 Knockback Distance; +5% Penetration of Damage Protection || +3 Knockback Distance; +6% Penetration of Damage Protection || +4 Knockback Distance; +7% Penetration of Damage Protection || All || All || None || All |
|- | |- | ||
| − | | Life Steal || | + | | Life Steal || Gain Melee Life Steal and decrease max accuracy for opponents on one hex || +0% Melee Life Steal; +5% Opponent one-hex Accuracy || +4% Melee Life Steal; -3% Opponent one-hex Accuracy || +9% Melee Life Steal; -5% Opponent one-hex Accuracy || +18% Melee Life Steal; -10% Opponent one-hex Accuracy || +25% Melee Life Steal; -15% Opponent one-hex Accuracy || +33% Melee Life Steal; -25% Opponent one-hex Accuracy || +50% Melee Life Steal; -33% Opponent one-hex Accuracy || +75% Melee Life Steal; -50% Opponent one-hex Accuracy || Melee only || Melee only || Melee only || All |
|- | |- | ||
| − | | Long Range || | + | | Long Range || Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty || -4% Min/Max Accuracy; -0% Aimed Attack Delay Penalty || +4% Min/Max Accuracy; -5% Aimed Attack Delay Penalty || +8% Min/Max Accuracy; -10% Aimed Attack Delay Penalty || +12% Min/Max Accuracy; -15% Aimed Attack Delay Penalty || +16% Min/Max Accuracy; -25% Aimed Attack Delay Penalty || +20% Min/Max Accuracy; -33% Aimed Attack Delay Penalty || +24% Min/Max Accuracy; -50% Aimed Attack Delay Penalty || +28% Min/Max Accuracy; -75% Aimed Attack Delay Penalty || All || Ranged only || Ranged only || None |
|- | |- | ||
| − | | Bonus Critical Chance || +10% | + | | Bonus Critical Chance || Increase Critical Chance and gain Critical Power Resistance Penetration || -4% Critical Chance; + 0% Critical Power Resistance Penetration || +4% Critical Chance; + 3% Critical Power Resistance Penetration || +6% Critical Chance; + 6% Critical Power Resistance Penetration || +8% Critical Chance; + 9% Critical Power Resistance Penetration || +10% Critical Chance; +12% Critical Power Resistance Penetration || +16% Critical Chance; + 15% Critical Power Resistance Penetration || +22% Critical Chance; + 18% Critical Power Resistance Penetration || +30% Critical Chance; + 21% Critical Power Resistance Penetration || All || All || All || All |
|- | |- | ||
| − | | More Critical Damage || +5-40% | + | | More Critical Damage || Increase Critical Damage and apply weakness stacks || -10% - 1% Crit damage Modifier; 0 Weakness Stacks || +2% - +25% Crit damage Modifier; 5 Weakness Stacks || +3% - +30% Crit damage Modifier; 10 Weakness Stacks || +4% - +35% Crit damage Modifier; 15 Weakness Stacks || +5% - +40% Crit damage Modifier; 20 Weakness Stacks || +6% - +45% Crit damage Modifier; 30 Weakness Stacks || +7% - +50% Crit damage Modifier; 40 Weakness Stacks || +8% - +50% Crit damage Modifier; 50 Weakness Stacks || All || None || None || None |
|- | |- | ||
| − | | Penetrate || +20% DT | + | | Penetrate || Increase DT penetration and increase 1-hex damage || -5% DT Penetration; +0% 1-hex Damage || +5% DT Penetration; +5% 1-hex Damage || +10% DT Penetration; +15% 1-hex Damage || +15% DT Penetration; +33% 1-hex Damage || +20% DT Penetration; +50% 1-hex Damage || +25% DT Penetration; +75% 1-hex Damage || +33% DT Penetration; +100% 1-hex Damage || +50% DT Penetration; +150% 1-hex Damage || All || All || All || None |
|- | |- | ||
| − | | Poison || | + | | Poison || Apply [[poison]] and increase ammo heal value || 0 Poison; -10% ammo heal value || 0-10 Poison; +10% ammo heal value || 0-20 Poison; +20% ammo heal value || 5-30 Poison; +30% ammo heal value || 10-40 Poison; +40% ammo heal value || 15-50 Poison; +50% ammo heal value || 20-60 Poison; +60% ammo heal value || 25-70 Poison; +70% ammo heal value || All || Melee only || Melee only || None |
|- | |- | ||
| − | | Scoped || +4 | + | | Scoped || Increase weapon range (Ranged Weapons) and increase AC mod of target || -1 Weapon Range; +0 Target AC Mod || +1 Weapon Range; +0 Target AC Mod || +2 Weapon Range; +0 Target AC Mod || +3 Weapon Range; +5 Target AC Mod || +4 Weapon Range; +10 Target AC Mod || +5 Weapon Range; +15 Target AC Mod || +6 Weapon Range; +20 Target AC Mod || +7 Weapon Range; +25 Target AC Mod || Ranged only || Ranged only || Ranged only || All |
|- | |- | ||
| − | | Spiked || +10 | + | | Spiked || Increase melee critical damage and melee power || -5% to +0% melee critical damage; +0% melee power || +0 to +15% melee critical damage; +2% melee power || +0 to +30% melee critical damage; +5% melee power || +5% to +45% melee critical damage; +9% melee power || +10% to +60% melee critical damage; +14% melee power || +15% to +75% melee critical damage; +20% melee power || +20% to +90% melee critical damage; +27% melee power || +25% to +105% melee critical damage; +35% melee power || Melee only || Melee only || None || None |
|- | |- | ||
| − | | Smasher! || | + | | Smasher! || Increase [[Heavy Handed]] malus and Melee Damage || +1 HH malus; -5 Melee Damage || +2 HH malus; +0 Melee Damage || +3 HH malus; +2 Melee Damage || +4 HH malus; +4 Melee Damage || +5 HH malus; +6 Melee Damage || +6 HH malus; +8 Melee Damage || +7 HH malus; -10 Melee Damage || +8 HH malus; +12 Melee Damage || Melee only || Melee only || Melee only || None |
|- | |- | ||
| − | | Lethal Damage || | + | | Lethal Damage || Increase [[Lethal Damage]] and covert damage into lethal damage || +5 Lethal Damage; 1% Lethal Damage Conversion || +0 Lethal Damage; 3% Lethal Damage Conversion || +4 Lethal Damage; 6% Lethal Damage Conversion || +8 Lethal Damage; 10% Lethal Damage Conversion || +12 Lethal Damage; 15% Lethal Damage Conversion || +16 Lethal Damage; 21% Lethal Damage Conversion || +20 Lethal Damage; 28% Lethal Damage Conversion || +24 Lethal Damage; 36% Lethal Damage Conversion || All || All || All || All |
|} | |} | ||
Revision as of 12:18, 10 September 2024
Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels.
Fourth perk you are able to chose by dialog window once you unlock it. Exception to this is when you level your weapon by Upgrade Parts then perk will be random.
Fifth perk is always random.
Sixth perk (so called "legendary") is picked from different table of perks instead of regular one. Legednary perks works only against NPCs.
Every weapon can be upgraded by Roger or Cotsford (Vegas) to gain one additional perk.
Contents
- 1 List of weapon perks
- 2 List of legendary weapon perks
- 3 Rerolling
- 4 Weapon Experience
- 5 List of weapon perks
- 6 List of legendary weapon perks
- 7 Rerolling
- 8 Weapon Experience
- 9 See Also
- 10 List of weapon perks
- 11 List of legendary weapon perks
- 12 Rerolling
- 13 Weapon Experience
- 14 See Also
- 15 See Also
List of weapon perks
| Perk Name | Effect | F | E | D | C | B | A | S | S+ | Works for | Random | Level 4 | Event |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammo Upgrade | Change AC MOD and Damage Modifier | -1 AC MOD; -5% Damage Modifier | 0 AC MOD; +1% Damage Modifier | +1 AC MOD; +3% Damage Modifier | +3 AC MOD; +6% Damage Modifier | +5 AC MOD; +12% Damage Modifier | +10 AC MOD; +20% Damage Modifier | +20 AC MOD; 30% Damage Modifier | +50 AC MOD; +45% Damage Modifier | Ranged only | Ranged only | Ranged only | None |
| Bloody | Increases bleed damage and applies X stacks on Critical Hits | -10%; 0 Stacks | +5%; 0 Stacks | +10%; 0 Stacks | +30%; 1 Stack | +50%; 1 Stack | +100%; 1 Stack | +200%; 2 Stacks | +500%; 2 Stacks | Melee only | ? | Melee only | ? |
| Bonus Critical Power | Increase Critical Roll and Power | -5 Roll; -5% Power | +5 Roll; 0% Power | +10 Roll; 0% Power | +15 Roll; +5% Power | +20 Roll; +10% Power | +30 Roll; +15% Power | +45 Roll; +25% Power | +80 Roll; +40% Power | All | All | All | All |
| Bonus Max Damage | Increase Max weapon damage and grants DT Penetration | -5% Max DMG; +0 DT Penetration | +5% Max DMG; +0 DT Penetration | +10% Max DMG; +1% DT Penetration | +13% Max DMG; +3% DT Penetration | +19% Max DMG; +5 DT Penetration | +24% Max DMG; +10% DT Penetration | +35% Max DMG; +20% DT Penetration | +50% Max DMG; +30% DT Penetration | All | All | All | All |
| Bonus Min Damage | Increase Max weapon damage and grants DR Penetration(Normal/Fire/Explosive) | -5% Min DMG; +0% DR Penetration | +5% Min DMG; +1% DR Penetration | +10% Min DMG; +3% DR Penetration | +15% Min DMG; +5% DR Penetration | +24% Min DMG; +7% DR Penetration | +30% Min DMG; +10% DR Penetration | +40% Min DMG; +12% DR Penetration | +65% Min DMG; +15% DR Penetration | All | All | All | All |
| Bonus Attack Speed | Decrease Attack Delay and lowers the effect of slow on attack delay | +5% AD; +0 Slow AD Protection | +0% AD; +5 Slow AD Protection | -5% AD; +10 Slow AD Protection | -8% AD; +15 Slow AD Protection | -10% AD; +20 Slow AD Protection | -15% AD; +30 Slow AD Protection | -20% AD; +45 Slow AD Protection | -35% AD; +60 Slow AD Protection | All | Ranged only | None | None |
| Damage per Bullet | Increase damage per bullet and increase damage multiplier | -1 DPB; -3% Multi | +0 DPB; +1% Multi | +1 DPB; +2% Multi | +2 DPB; +3% Multi | +3 DPB; +4% Multi | +4 DPB; +5% Multi | +5 DPB; +8% Multi | +6 DPB; +10% Multi | Ranged only | Ranged only | Ranged only | All |
| Less AP cost | Decrease reload AP cost and weapon AP cost | +1 AP Reload; +1 Weapon AP Cost | -1 AP Reload; +0 Weapon AP Cost | -2 AP Reload; +0 Weapon AP Cost | -3 AP Reload; +0 Weapon AP Cost | -4 AP Reload; -1 Weapon AP Cost | -5 AP Reload; -1 Weapon AP Cost | -6 AP Reload; -1 Weapon AP Cost | -7 AP Reload; -2 Weapon AP Cost | All | Melee only | Melee only | None |
| Chip Shot | Gives Critital Chance Penetration and increase chance to apply critical effect | -5% Critital Chance Penetration; -5% Critical Effect Chance | +5% Critital Chance Penetration; +5% Critical Effect Chance | +10% Critital Chance Penetration; +10% Critical Effect Chance | +15% Critital Chance Penetration; +15% Critical Effect Chance | +25% Critital Chance Penetration; +25% Critical Effect Chance | +33% Critital Chance Penetration; +33% Critical Effect Chance | +45% Critital Chance Penetration; +45% Critical Effect Chance | +60% Critital Chance Penetration; +60% Critical Effect Chance | All | All | All | All |
| Destroyer | Reduce target DR and gives Lethality | +5% Target DR; +0% Lethality | -2% Target DR; +0% Lethality | -5% Target DR; +1% Lethality | -8% Target DR; +2% Lethality | -14% Target DR; +3% Lethality | -18% Target DR; +4% Lethality | -25% Target DR; +5% Lethality | -33% Target DR; +6% Lethality | All | Ranged only | Ranged only | None |
| Fast Trigger | Increases AP and AP Regen | +0 AP; -10 AP Regen | +0 AP; +5 AP Regen | +1 AP; +10 AP Regen | +1 AP; +15 AP Regen | +1 AP; +20 AP Regen | +2 AP; +25 AP Regen | +2 AP; +30 AP Regen | +2 AP; +35 AP Regen | All | All | All | All |
| Frozen Queen | Apply 60% Slow and Confusion | +0 Slow Duration; +1 Confusion Stacks | +1s Slow Duration; +1 Confusion Stacks | +2s Slow Duration; +1 Confusion Stacks | +3s Slow Duration; +1 Confusion Stacks | +3s Slow Duration; +1 Confusion Stacks | +3s Slow Duration; +2 Confusion Stacks | +4s Slow Duration; +2 Confusion Stacks | +4s Slow Duration; +2 Confusion Stacks | All | Melee only | Melee only | None |
| Killing Spree | Regen 20% AP and Regen HP on kill | No AP Regen; -5% Health Regen | AP PVP Only; +5% Health Regen | AP PVP Only; +7% Health Regen | AP PVP Only; +10% Health Regen | AP PVP Only; +15% Health Regen | AP PVP and PVE; +20% Health Regen | AP PVP and PVE; +25% Health Regen | AP PVP and PVE; +30% Health Regen | All | All | All | All |
| Knockback | Gain knockback effect on critical hit and Penetrate Damage Protection | -1 Knockback Distance; -2 Penetration of Damage Protection | +1 Knockback Distance; +1% Penetration of Damage Protection | +1 Knockback Distance; +2% Penetration of Damage Protection | +2 Knockback Distance; +3% Penetration of Damage Protection | +2 Knockback Distance; +4% Penetration of Damage Protection | +3 Knockback Distance; +5% Penetration of Damage Protection | +3 Knockback Distance; +6% Penetration of Damage Protection | +4 Knockback Distance; +7% Penetration of Damage Protection | All | All | None | All |
| Life Steal | Gain Melee Life Steal and decrease max accuracy for opponents on one hex | +0% Melee Life Steal; +5% Opponent one-hex Accuracy | +4% Melee Life Steal; -3% Opponent one-hex Accuracy | +9% Melee Life Steal; -5% Opponent one-hex Accuracy | +18% Melee Life Steal; -10% Opponent one-hex Accuracy | +25% Melee Life Steal; -15% Opponent one-hex Accuracy | +33% Melee Life Steal; -25% Opponent one-hex Accuracy | +50% Melee Life Steal; -33% Opponent one-hex Accuracy | +75% Melee Life Steal; -50% Opponent one-hex Accuracy | Melee only | Melee only | Melee only | All |
| Long Range | Increase minimal and max accuracy, reduce distance penalty to 1 and Reduce Aimed Attack Delay penalty | -4% Min/Max Accuracy; -0% Aimed Attack Delay Penalty | +4% Min/Max Accuracy; -5% Aimed Attack Delay Penalty | +8% Min/Max Accuracy; -10% Aimed Attack Delay Penalty | +12% Min/Max Accuracy; -15% Aimed Attack Delay Penalty | +16% Min/Max Accuracy; -25% Aimed Attack Delay Penalty | +20% Min/Max Accuracy; -33% Aimed Attack Delay Penalty | +24% Min/Max Accuracy; -50% Aimed Attack Delay Penalty | +28% Min/Max Accuracy; -75% Aimed Attack Delay Penalty | All | Ranged only | Ranged only | None |
| Bonus Critical Chance | Increase Critical Chance and gain Critical Power Resistance Penetration | -4% Critical Chance; + 0% Critical Power Resistance Penetration | +4% Critical Chance; + 3% Critical Power Resistance Penetration | +6% Critical Chance; + 6% Critical Power Resistance Penetration | +8% Critical Chance; + 9% Critical Power Resistance Penetration | +10% Critical Chance; +12% Critical Power Resistance Penetration | +16% Critical Chance; + 15% Critical Power Resistance Penetration | +22% Critical Chance; + 18% Critical Power Resistance Penetration | +30% Critical Chance; + 21% Critical Power Resistance Penetration | All | All | All | All |
| More Critical Damage | Increase Critical Damage and apply weakness stacks | -10% - 1% Crit damage Modifier; 0 Weakness Stacks | +2% - +25% Crit damage Modifier; 5 Weakness Stacks | +3% - +30% Crit damage Modifier; 10 Weakness Stacks | +4% - +35% Crit damage Modifier; 15 Weakness Stacks | +5% - +40% Crit damage Modifier; 20 Weakness Stacks | +6% - +45% Crit damage Modifier; 30 Weakness Stacks | +7% - +50% Crit damage Modifier; 40 Weakness Stacks | +8% - +50% Crit damage Modifier; 50 Weakness Stacks | All | None | None | None |
| Penetrate | Increase DT penetration and increase 1-hex damage | -5% DT Penetration; +0% 1-hex Damage | +5% DT Penetration; +5% 1-hex Damage | +10% DT Penetration; +15% 1-hex Damage | +15% DT Penetration; +33% 1-hex Damage | +20% DT Penetration; +50% 1-hex Damage | +25% DT Penetration; +75% 1-hex Damage | +33% DT Penetration; +100% 1-hex Damage | +50% DT Penetration; +150% 1-hex Damage | All | All | All | None |
| Poison | Apply poison and increase ammo heal value | 0 Poison; -10% ammo heal value | 0-10 Poison; +10% ammo heal value | 0-20 Poison; +20% ammo heal value | 5-30 Poison; +30% ammo heal value | 10-40 Poison; +40% ammo heal value | 15-50 Poison; +50% ammo heal value | 20-60 Poison; +60% ammo heal value | 25-70 Poison; +70% ammo heal value | All | Melee only | Melee only | None |
| Scoped | Increase weapon range (Ranged Weapons) and increase AC mod of target | -1 Weapon Range; +0 Target AC Mod | +1 Weapon Range; +0 Target AC Mod | +2 Weapon Range; +0 Target AC Mod | +3 Weapon Range; +5 Target AC Mod | +4 Weapon Range; +10 Target AC Mod | +5 Weapon Range; +15 Target AC Mod | +6 Weapon Range; +20 Target AC Mod | +7 Weapon Range; +25 Target AC Mod | Ranged only | Ranged only | Ranged only | All |
| Spiked | Increase melee critical damage and melee power | -5% to +0% melee critical damage; +0% melee power | +0 to +15% melee critical damage; +2% melee power | +0 to +30% melee critical damage; +5% melee power | +5% to +45% melee critical damage; +9% melee power | +10% to +60% melee critical damage; +14% melee power | +15% to +75% melee critical damage; +20% melee power | +20% to +90% melee critical damage; +27% melee power | +25% to +105% melee critical damage; +35% melee power | Melee only | Melee only | None | None |
| Smasher! | Increase Heavy Handed malus and Melee Damage | +1 HH malus; -5 Melee Damage | +2 HH malus; +0 Melee Damage | +3 HH malus; +2 Melee Damage | +4 HH malus; +4 Melee Damage | +5 HH malus; +6 Melee Damage | +6 HH malus; +8 Melee Damage | +7 HH malus; -10 Melee Damage | +8 HH malus; +12 Melee Damage | Melee only | Melee only | Melee only | None |
| Lethal Damage | Increase Lethal Damage and covert damage into lethal damage | +5 Lethal Damage; 1% Lethal Damage Conversion | +0 Lethal Damage; 3% Lethal Damage Conversion | +4 Lethal Damage; 6% Lethal Damage Conversion | +8 Lethal Damage; 10% Lethal Damage Conversion | +12 Lethal Damage; 15% Lethal Damage Conversion | +16 Lethal Damage; 21% Lethal Damage Conversion | +20 Lethal Damage; 28% Lethal Damage Conversion | +24 Lethal Damage; 36% Lethal Damage Conversion | All | All | All | All |
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event
List of legendary weapon perks
| Perk Name | Effect |
|---|---|
| More Bonus Damage | +100% damage against NPCs |
| Bonus Bullet Damage | +50 Lethal Damage against NPCs |
| Better Critical Table | Critical hits against NPCs are upgraded by 1 bracket |
| Butcher | Double critical chance against NPCs |
| Enhanced Knockout | 25% Knockout effect on critical hit against NPCs |
Rerolling
All perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
| Level | Cost |
|---|---|
| 1 | 10,000 |
| 2 | 75,000 |
| 3 | 150,000 |
| 4 | 1,000,000 |
| 5 | 5,000,000 |
| 6 | 50,000,000 |
| 7 | 50,000 |
Weapon Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Weapons EXP Base | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change. First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. List of weapon perks
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event List of legendary weapon perks
RerollingAll perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
Weapon ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
See Also |
| Weapons EXP Modifier | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Equipped weapon gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change. First three perks on tier 3 gear are always predefined. Some tier 4 items have random perks even on first three levels. List of weapon perks
Random, Level 4, Event - defines on which type of weapons can be perk obtained randomly, when reaching level 4 or by dialog during event List of legendary weapon perks
RerollingAll perks on weapons can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and requires the same amount of currency as the experience required to get that level. The perk added by wattz cores or t4 parts can also be rerolled, which is listed as number 7 in the following table. Rerolling is random, so expect to potentially spend a lot of currency before getting exactly what you want.
Weapon ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
See Also |