Difference between revisions of "Range"
Jump to navigation
Jump to search
Worldremaker (talk | contribs) (Created page with "This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach. For example: The hunting rifle's range is 40. Tha...") |
|||
| Line 8: | Line 8: | ||
'''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point. | '''Note:''' In case of the [[throwing]] skill, weapon range is actually determined by [[strength]]. +3 [[hex]]es for every [[ST]] point. | ||
| − | ==See | + | ==See also== |
* [[Perception]] | * [[Perception]] | ||
* [[Sight]] | * [[Sight]] | ||
| Line 15: | Line 15: | ||
* [[Weapons]] | * [[Weapons]] | ||
| − | [[Category:Combat]] | + | [[Category:Combat-related mechanics]] |
Revision as of 03:28, 13 December 2025
This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.
For example: The hunting rifle's range is 40. That means the person with the hunting rifle can shoot a target directly 40 hexes from him/herself.
Note: You cannot use weapon's full range if you do not have sufficient sight. You can only shoot what your character can see.
Note: In case of the throwing skill, weapon range is actually determined by strength. +3 hexes for every ST point.