List of Armor Perks

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List of armor perks

Advanced Plate

Gain Normal DT and Normal DP (PvP)
F E D C B A S S+
Normal DT -1 +3 +4 +5 +6 +7 +8 +9
Normal DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Toughness + Lethal Protection
Normal DT +4 +6 +8 +10 +12 +14 +16 +18
Normal DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Anty-Termal System

Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma
F E D C B A S S+
Fire,Plasma DR -2% +4% +5% +6% +7% +8% +9% +10%
Lethal Protection +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Atomic Savant + Firefighter
Fire,Plasma DR +7% +9% +11% +13% +15% +17% +19% +21%
Lethal Protection +20% +40% +60% +80% +100% +120% +140% +160%
Perks - - - * * * ** **

Bonus Movement

Gain Movement Speed and Turnbased Move AP
F E D C B A S S+
Movement Speed -4% +4% +6% +8% +10% +12% +14% +16%
Turnbased Move AP 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Movement Speed +5% +8% +11% +14% +17% +20% +23% +26%
Turnbased Move AP +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Cured

Gain Normal DR and Lethal Protection againt Normal
F E D C B A S S+
Normal DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +15% +30% +45% +60% +75% +85% +95% +100%
Hubologist Toughness + Adrenaline Rush
Normal DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +45% +60% +75% +90% +105% +120% +135% 150%
Perks - - - * * * ** **

Defense Enhancement

Gain all DR and Apply Heresy status on opponets(20%)
F E D C B A S S+
All DR -1% +1% +2% +3% +3% +3% +4% +5%
Heresy time 0 1s 2s 3s 4s 5s 6s 7s
Hubologist Apply Heresy status on opponets(50%)
Dodger + Lifegiver + Livewire
All DR +2% +3% +4% +5% +6% +7% +8% +9%
Heresy time 3s 4s 5s 6s 7s 8s 9s 10s
Perks - - - * * ** ** ***

Defensive Belt

Gain Damage Protection, and apply 40% slow on attacker
F E D C B A S S+
DP -1% +0,5% +1% +1,5% +2% +2,5% +3% +3,5%
Slow time 0 0 1s 3s 5s 7s 9s 11s
Hubologist Muscular Physique + Coolheaded
DP +1% +2% +3% +4% +5% +6% +7% +8%
Slow time 3s 5s 7s 9s 11s 13s 15s 17s
Perks - - - * * * ** **

Explosive belt

Ability to suicide to deal explosive damage around and lower attacker lethality
F E D C B A S S+
Damage 100-1000 300-1100 500-1200 700-1300 900-1400 1100-1500 1300-1600 1500-1700
Attacker lethality +3% -1% -2% -3% -4% -5% -6% -7%
Hubologist Gain Agility + Bonus Move + Action Boy
Damage 500-2000 600-2200 700-2400 700-2600 800-2800 900-3000 1000-3200 1100-3400
Attacker lethality -4% -5% -6% -7% -8% -9% -10% -11%
Perks - - * * ** ** *** ***

Fill The Gaps

Gain Critical Chance Resistance and lower Attcker Critical Damage
F E D C B A S S+
CC resistance -5% +5% +9% +14% +20% +27% +35% +43%
Attacker Critical Damage 0 -10% -25% -40% -55% -70% -85% -100%
Hubologist Man of Steel + Stonewall + Iron Limbs
CC resistance +5% +15% +25% +35% +45% +55% +65% +75%
Attacker Critical Damage -25% -50% -75% -100% -125% -150% -175% -200%
Perks - - * * ** ** *** ***

Firegeckon's Enhancement

Gain Fire, Explode DT and Damage Protection (PvP)
F E D C B A S S+
Fire, Explode DT -5 +15 +20 +25 +25 +30 +35 +40
Fire, Explode DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Firefighter + Bonus Battle Stats + Pyromaniac
Fire, Explode DT +20 +25 +25 +30 +35 +40 +45 +50
Fire, Explode DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * ** ** ***

Bonus Strength

Gain Strength and Throwing Range
F E D C B A S S+
ST -1 0 +1 +1 +2 +2 +3 +3
Throwing Range 0 +1 +2 +3 +4 +5 +6 +7
Hubologist Heave Ho! + Demolition Boy + Hit and Run
ST +2 +2 +3 +3 +4 +4 +5 +5
Throwing Range 2 4 6 8 10 12 14 16
Perks - - * * ** ** *** ***

Bonus Perception

Gain Perception and sight range
F E D C B A S S+
PE -1 0 +1 +1 +2 +2 +3 +3
Sight range +2 +4 +6 +8 +10 +12 +14 +16
Hubologist Gain Perception + Silent Running + Ghost
PE +2 +2 +3 +3 +4 +4 +5 +5
Sight range +12 +14 +16 +18 +20 +22 +24 +26
Perks - - * * ** ** *** ***

Bonus Endurance

Gain Endurance and Negative HP Cap
F E D C B A S S+
EN -1 0 +1 +1 +2 +2 +3 +3
Negative HP Cap +10 +20 +30 +40 +50 +60 +70 +80
Hubologist Gain Endurance + Surgeon
EN +2 +2 +3 +3 +4 +4 +5 +5
Negative HP Cap +120 +140 +160 +180 +200 +220 +240 +260
Perks - - - * * * ** **

Bonus Charisma

Gain Charisma and Bonus Experience
F E D C B A S S+
CH -1 0 +1 +1 +2 +2 +3 +3
Bonus Experience +10% +20% +30% +40% +50% +60% +70% +80%
Hubologist Party Member + Cult of Personality + Awareness
CH +2 +2 +3 +3 +4 +4 +5 +5
Bonus Experience +120% +140% +160% +180% +200% +220% +240% +260%
Perks - - * * ** ** *** ***

Bonus Intelligence

Gain Intelligence and Respawn Time
F E D C B A S S+
INT -1 0 +1 +1 +2 +2 +3 +3
Respawn time -1s -3s -5s -8s -12s -16s -20s -25s
Hubologist Healer + Medic + Surgeon
INT +2 +2 +3 +3 +4 +4 +5 +5
Respawn time -20s -25s -30s -35s -40s -45s -55s Instant
Perks - - * * ** ** *** ***

Bonus Agility

Gain Agility and action point for knockouts
F E D C B A S S+
AG -1 0 +1 +1 +2 +2 +3 +3
AP in Knockouts -1 -2 -3 -4 -5 -6 -7 -8
Hubologist Gain Agility + Quick Recovery
AG +2 +2 +3 +3 +4 +4 +5 +5
AP in Knockouts -5 -6 -7 -8 -9 -10 -11 -12
Perks - - - * * * ** **

Bonus Luck

Gain Luck and engineering in breaking armor calculation
F E D C B A S S+
LK -1 0 +1 +1 +2 +2 +3 +3
Engineering +50 +100 +150 +200 +250 +300 +350 +400
Hubologist Lifegiver + Livewire + Dodger
LK +2 +2 +3 +3 +4 +4 +5 +5
Engineering +200 +300 +400 +500 +600 +700 +800 +900
Perks - - * * ** ** *** ***

Heavy

Gain Critical Roll and Power Resistances
F E D C B A S S+
Critical roll Resistance -5 +5 +10 +15 +20 +30 +40 +50
Critical power Resistance +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Man of Steel + Stonewall + Iron Limbs
Critical roll Resistance +10 +15 +25 +40 +55 +70 +85 100
Critical power Resistance +10% +15% +20% +25% +30% +35% +40% +45%
Perks - - * * ** ** *** ***

Thwart block

Reduce attacker ST in heavy handed calculation and lower knockback dystance
F E D C B A S S+
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Hubologist Stonewall + Muscular Physique
Attacker ST in HH calculation +5 -12 -13 -14 -15 -16 -17 -18
Lower knockback dystance 0 -1 -1 -2 -2 -3 -3 -4
Perks - - - * * * ** **

Integrated Gloves

Increase Melee Damage and Attack Delay for Melee
F E D C B A S S+
Melee Damage +1 +3 +6 +10 +15 +21 +28 +36
AD Melee +100 0 -50 -100 -150 -200 -250 -300
Hubologist Gain Strength + In Your Face! + Better HtH Criticals
Melee Damage +10 +15 +21 +28 +36 +45 +55 +66
AD Melee -100 -150 -200 -250 -300 -350 -400 -450
Perks - - * * ** ** *** ***

Iron Skin

Increase Hit Points, and Melee Protection
F E D C B A S S+
Hit Points -10 +5 +10 +20 +30 +40 +50 +60
Melee Protection +3% +6% +9% +12% +15% +18% +21% +24%
Hubologist Firefighter + Lifegiver
Hit Points +20 +40 +60 +80 +100 +120 +140 +160
Melee Protection +9% +14% +19% +24% +29% +34% +39% +44%
Perks - - - * * * ** **

Laser Reflector

Gain Laser DR and Lethal Protection againt Laser
F E D C B A S S+
Laser DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +78% +81% +84% +87% +90% +93% +96% +99%
Hubologist Coolheaded + Dodger
Laser DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +50% +60% +70% +80% +90% +120% +150% +180%
Perks - - - * * * ** **

Mirror System

Gain Laser DT and Laser DP (PvP)
F E D C B A S S+
Laser DT -1 +3 +4 +5 +6 +7 +8 +9
Laser DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Coolheaded + Lethal Protection
Laser DT +4 +6 +8 +10 +12 +14 +16 +18
Laser DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Penetration Protection

Gain DR and DT Penetration Defense
F E D C B A S S+
DR Penetration Defense -4% +4% +8% +12% +16% +20% +24% +28%
DT Penetration Defense +4% +8% +12% +16% +20% +24% +28% +32%
Hubologist Medic + Healer + Surgeon
DR Penetration Defense 8% +13% +18% +23% +28% +33% +38% +43%
DT Penetration Defense +12% +16% +20% +24% +28% +32% +36% +40%
Perks - - * * ** ** *** ***

Regeneration

Gain Healing Rate and AP Regen
F E D C B A S S+
Healing Rate -3 +3 +6 +9 +12 +15 +18 +21
AP Regen 0 +5 +10 +15 +20 +25 +30 +35
Hubologist Faster Healing + Gain Endurance + Quick Pockets
Healing Rate +10 +20 +30 +40 +50 +60 +70 +80
AP Regen +10 +20 +30 +40 +50 +60 +70 +80
Perks - - * * ** ** *** ***

Shock Protection

Gain Explode, Electric DR and Lethal Protection againt Explode, Electric
F E D C B A S S+
Explode, Electric DR -3% +6% +7% +8% +9% +10% +11% +12%
Lethal Protection +16% +17% +18% +19% +20% +21% +22% +23%
Hubologist Lethal Protection + Firefighter
Explode, Electric DR +10% +12% +14% +16% +18% +20% +22% +24%
Lethal Protection +32% +34% +36% +38% +40% +42% +44% +46%
Perks - - - * * * ** **

Sneaky

Gain Stealth and Critical Chance Resistance Penetration
F E D C B A S S+
Stealth -20 +20 +40 +60 +80 +100 +120 +140
CCR Penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist Silent Running + Ghost + Gain Perception
Stealth +100 +200 +300 +400 +500 +600 +700 +800
CCR Penetration +6% +9% +12% +15% +18% +21% +24% +37%
Perks - - * * ** ** *** ***

Special Force Bonus

Gain all DT and Bleed Resistance
F E D C B A S S+
DT -1 0 +1 +1 +2 +2 +3 +3
Bleed Resistance 6% 12% 18% 24% 32% 38% 42% 48%
Hubologist Toughness + Atomic Savant
DT +2 +3 +4 +5 +6 +7 +8 +9
Bleed Resistance 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * * ** **

Speed Mechanism

Gain Action Points and Slow Resistance
F E D C B A S S+
AP -1 0 +1 +1 +2 +2 +3 +3
Attack Slow Power 0 -1% -2% -6% -10% -14% -18% -22%
Hubologist Action Boy + Bonus Move + Gain Agility
AP +2 +2 +3 +3 +4 +4 +5 +5
Attack Slow Power -5% -10% -15% -20% -25% -30% -35% -40%
Perks - - * * ** ** *** ***

Strategic Improvement

Gain Armor Class and shots in turnbased
F E D C B A S S+
AC -25 +25 +50 +75 +100 +125 +150 +175
Shots +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Earlier Sequence + Cowboy + Fast Attacks
+50 +100 +150 +200 +250 +300 +350 +400
Shots +2 +4 +6 +8 +10 +12 +14 +16
Perks - - * * ** ** *** ***

Survivalist

Gain Poison resistance, +10 Poison cap and Burn Resistance
F E D C B A S S+
Poison Resistance -5% +5% +10% +20% +30% +40% +50% +60%
Burn Resistance +5% +10% +20% +30% +40% +50% +60% +70%
Hubologist Bleed Immune
Poison Resistance +10% +30% +50% +70% +90% +110% +130% +150%
Burn Resistance +20% +40% +60% +80% +90% +95% +99% +100%


Terminator

Increase Hit Points and gain ability to active terminator mode for 10s
Increased DR/DT, Immune for critical hits, remove DT Cap and self slow
F E D C B A S S+
Terminator DT 0 +5 +10 +15 +20 +25 +30 +35
Terminator DR +20 +28 +36 +42 +50 +58 +62 +68
Hubologist
Terminator DT +20 +30 +40 +50 +60 +70 +80 +90
Terminator DR +55 +60 +65 +70 +75 +80 +85 +90
Terminator Damage Multi +70% +85% +100% +115% +130% +145% +160% +175%

Tesla Addition

Gain plasma, electric DT and plasma, electric DP (PvP)
F E D C B A S S+
Plasma, Electric DT -1 +3 +4 +5 +6 +7 +8 +9
Plasma, Electric DP +7% +9% +11% +13% +15% +17% +19% +21%
Hubologist Atomic Savant + Lethal Protection
Plasma, Electric DT +4 +6 +8 +10 +12 +14 +16 +18
Plasma, Electric DP +13% +16% +19% +22% +25% +28% +31% +34%
Perks - - - * * * ** **

Tesla Attacker

Gain ability to deal electric damage around and chance to paralysis target using electric damage
F E D C B A S S+
Discharge damage 10-20 20-40 30-60 40-80 50-100 60-120 70-140 80-160
Discharge AP cost 10 9 8 7 6 5 4 3
Chance for paralysis 0 1% 4% 8% 12% 16% 20% 24%
Hubologist Bonus Battle Stats + Demolition Boy
Discharge damage 10-50 40-100 70-150 100-200 130-250 160-300 190-350 220-400
Discharge AP cost 5 5 4 4 3 3 2 2
Chance for paralysis 12% 16% 20% 24% 28% 32% 36% 40%
Perks - - - * * * ** **

Utility

Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck
F E D C B A S S+
Radiation resistance -5% +5% +10% +15% +30% +45% +60% +90%
Carry weight 0 +5 +20 +35 +50 +65 +80 +95
Hubologist Muscular Physique + Bonus Rate of Fire
Radiation resistance +10% +25% +40% +55% +70% +85% +100% +200%
Carry weight +50 +100 +150 +200 +250 +300 +350 +400
Perks - - - * * * ** **


List of legendary armor perks

A legendary item gives all bonuses up until its rank.

Advanced Defence

F +10% Damage Protection against NPCs
E -4% Max HP damage cap that NPCs can deal
D +20% slow armor break
C +10% Damage Protection against NPCs(sums with F)
B +20% DR Penetration Protection against NPCs
A +33% DT Penetration Protection against NPCs
S -6% Max HP damage cap that NPCs can deal(sums with E)
S+ +20% Damage Protection against NPCs(sums with F and C)
S++ Revive to full HP once you could die vs NPCs(1h CD)

Powered

F 5 less damage from attacks of NPCs
E +3 all DT against NPCs(bypass Cap)
D +20% slow armor break
C 5 less damage from attacks of NPCs(sums with F)
B +40% Lethal Protection against NPCs
A +60% melee protection against NPCs
S +3 all DT against NPCs(bypass Cap)(sums with E)
S+ 10 less damage from attacks of NPCs(sums with F and C)
S++ +75% Damage Protection when NPCs attack from 1hex

Great Shield

F Block one attack against NPCs(50sec CD)
E +35% Critical Chance Resistance against NPCs
D +20% slow armor break
C Block one attack against NPCs(30sec CD)
B -10% Multi Damage for NPCs who attack you
A Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs
S +45% Critical Chance Resistance against NPCs(sums with E)
S+ Block one attack against NPCs(10 CD)
S++ NPCs lose their Critical Chance Defence Penetration

Nightmare Defence

F NPCs lose 1 AP when attacking you
E NPCs lose 15 HP when attacking you
D +20% slow armor break
C NPCs lose 1 AP when attacking you(sums with F)
B NPCs gain 60% Slow when attacking you
A NPCs get taunt for 5 sec after attacking you
S NPCs lose 25 HP when attacking you(sums with E)
S+ NPCs lose 2 AP when attacking you(sums with F and C)
S++ NPCs bleed after attacking you