List of Armor Perks
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Contents
- 1 List of armor perks
- 1.1 Advanced Plate
- 1.2 Anty-Termal System
- 1.3 Bonus Movement
- 1.4 Cured
- 1.5 Defense Enhancement
- 1.6 Defensive Belt
- 1.7 Explosive belt
- 1.8 Fill The Gaps
- 1.9 Firegeckon's Enhancement
- 1.10 Bonus Strength
- 1.11 Bonus Perception
- 1.12 Bonus Endurance
- 1.13 Bonus Charisma
- 1.14 Bonus Intelligence
- 1.15 Bonus Agility
- 1.16 Bonus Luck
- 1.17 Heavy
- 1.18 Thwart block
- 1.19 Integrated Gloves
- 1.20 Iron Skin
- 1.21 Laser Reflector
- 1.22 Mirror System
- 1.23 Penetration Protection
- 1.24 Regeneration
- 1.25 Shock Protection
- 1.26 Sneaky
- 1.27 Special Force Bonus
- 1.28 Speed Mechanism
- 1.29 Strategic Improvement
- 1.30 Survivalist
- 1.31 Terminator
- 1.32 Tesla Addition
- 1.33 Tesla Attacker
- 1.34 Utility
- 2 List of legendary armor perks
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Normal DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Normal DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Anty-Termal System
| Gain Plasma, Fire DR and Lethal Protection again Fire and Plasma | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire,Plasma DR | -2% | +4% | +5% | +6% | +7% | +8% | +9% | +10% |
| Lethal Protection | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire,Plasma DR | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Lethal Protection | +20% | +40% | +60% | +80% | +100% | +120% | +140% | +160% |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Movement
| Gain Movement Speed and Turnbased Move AP | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement Speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Turnbased Move AP | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement Speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Turnbased Move AP | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Gain Normal DR and Lethal Protection againt Normal | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +15% | +30% | +45% | +60% | +75% | +85% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +45% | +60% | +75% | +90% | +105% | +120% | +135% | 150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +2% | +3% | +3% | +3% | +4% | +5% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire | |||||||
| All DR | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow time | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow time | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Attacker Critical Damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Attacker Critical Damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Gain Fire, Explode DT and Damage Protection (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire, Explode DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire, Explode DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire, Explode DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire, Explode DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Strength
| Gain Strength and Throwing Range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| ST | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Throwing Range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| ST | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Throwing Range | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Perception
| Gain Perception and sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| PE | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| PE | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Gain Endurance and Negative HP Cap | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| EN | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Negative HP Cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| EN | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Gain Charisma and Bonus Experience | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CH | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Bonus Experience | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| CH | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Bonus Experience | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Gain Intelligence and Respawn Time | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| INT | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Respawn time | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| INT | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Respawn time | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Gain Agility and action point for knockouts | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AG | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| AP in Knockouts | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| AG | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| AP in Knockouts | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Gain Luck and engineering in breaking armor calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| LK | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Engineering | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| LK | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Engineering | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Heavy
| Gain Critical Roll and Power Resistances | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll Resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power Resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll Resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power Resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| AD Melee | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee Damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| AD Melee | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Increase Hit Points, and Melee Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit Points | -10 | +5 | +10 | +20 | +30 | +40 | +50 | +60 |
| Melee Protection | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit Points | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 |
| Melee Protection | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Gain Laser DR and Lethal Protection againt Laser | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +50% | +60% | +70% | +80% | +90% | +120% | +150% | +180% |
| Perks | - | - | - | * | * | * | ** | ** |
Mirror System
| Gain Laser DT and Laser DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Laser DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Penetration Protection
| Gain DR and DT Penetration Defense | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR Penetration Defense | -4% | +4% | +8% | +12% | +16% | +20% | +24% | +28% |
| DT Penetration Defense | +4% | +8% | +12% | +16% | +20% | +24% | +28% | +32% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR Penetration Defense | 8% | +13% | +18% | +23% | +28% | +33% | +38% | +43% |
| DT Penetration Defense | +12% | +16% | +20% | +24% | +28% | +32% | +36% | +40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Regeneration
| Gain Healing Rate and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing Rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing Rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Gain Explode, Electric DR and Lethal Protection againt Explode, Electric | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explode, Electric DR | -3% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +16% | +17% | +18% | +19% | +20% | +21% | +22% | +23% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explode, Electric DR | +10% | +12% | +14% | +16% | +18% | +20% | +22% | +24% |
| Lethal Protection | +32% | +34% | +36% | +38% | +40% | +42% | +44% | +46% |
| Perks | - | - | - | * | * | * | ** | ** |
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR Penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Gain all DT and Bleed Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Bleed Resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| DT | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Bleed Resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Gain Action Points and Slow Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Attack Slow Power | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| AP | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Attack Slow Power | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Gain Armor Class and shots in turnbased | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| Shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison Resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn Resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed Immune | |||||||
| Poison Resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn Resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator Damage Multi | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
Tesla Addition
| Gain plasma, electric DT and plasma, electric DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma, Electric DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma, Electric DP | +7% | +9% | +11% | +13% | +15% | +17% | +19% | +21% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma, Electric DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma, Electric DP | +13% | +16% | +19% | +22% | +25% | +28% | +31% | +34% |
| Perks | - | - | - | * | * | * | ** | ** |
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Chance for paralysis | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Chance for paralysis | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
|
Powered
|
Great Shield
|
Nightmare Defence
|