Reputation

From FOnline 3 wiki
(Redirected from Raiders faction)
Jump to navigation Jump to search
Reputation tracker

Reputation is a numerical representation of various Wasteland factions' opinion of you.

It plays an important role in FOnline 3: not only does it affect your pool of random encounters, and NPCs' willingness to deal with you, but it can also have a direct effect on your character's stats.

All of your reputations are tracked in real time by the Karma tab found right below your SPECIAL on your in-game character sheet (press C to access it).

Wastelander

Increases on:

  • Taking part in GM events
  • Killing players with a high Raider reputation
  • Finishing contracts

Lost on:

  • Killing players without Raider reputation outside active control areas (TC, BC, ZC, events)
  • Stealing
  • Killing neutral NPCs in public locations
Wastelander
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Green symbols next to your character's name
901 to 1499 Liked
  • Access to neutral traders that use caps
  • +10 lethal damage
  • +5% lethal damage penetration
  • -1 Luck
  • -1 damage per bullet
301 to 900 Accepted
  • Higher payment in caravans and contracts
  • +10% Barter for item price calculation
  • Encounters with hostile Raider patrols
  • Cannibal drugs don't drop from your kills
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Raider reputation faster
  • +10% Robbery for skill-related calculations
  • NPC merchants won't trade with you
  • 10% less XP gained
-901 down to -1500 Hated
  • +10 HP
  • +10% critical chance resistance
  • +10% critical power resistance
  • -1 Perception
  • -10% Damage
-1501 down to -∞ Vilified

Raider

Increases on:

  • Killing players with a high Wasteland reputation
  • Stealing
  • Selling slaves

Lost on:

  • Killing players without Wasteland reputation outside active control areas (TC, BC, ZC, events)
  • Finishing contracts/quests
  • Crafting
Raider
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Red symbols next to your character's name
901 to 1499 Liked
  • Your random encounters are always visible on the world map
  • You deal extra damage to anti-Raiders that scales with
    the target's negative Raider reputation (+901 vs. -300 is 10%)
  • +1 damage per bullet
  • +5 DT penetration
  • +5% party points
  • -1 Agility
301 to 900 Accepted
  • Access to Raider outposts
  • Slaves sell for more
  • Guards in neutral towns are hostile towards you
  • Encounters with hostile bounty hunters
-300 to 300 Neutral No effect
-301 down to -900 Antipathy
  • You gain Wasteland reputation faster
  • +10% Outdoorsman for skill-related calculations
  • You take 10% more damage from players with a high Raider reputation
-901 down to -1500 Hated
  • +1 action point
  • +25 AP Regen
  • -1 Endurance
  • -10% Slow resistance
  • -20% world map traveling speed
-1501 down to -∞ Vilified

Lore factions

There are five lore factions that you can gain/lose reputation with:

  • Enclave
  • Brotherhood of Steel (BoS)
  • New California Republic (NCR)
  • Vault City (VC)
  • The Master's Army (TMA)

Your reputation with a lore faction will increase when you:

  • Win a War Event while fighting for that faction
  • Donate currency to that faction
  • Complete faction contracts (only available to faction members)

Your reputation with a lore faction will decrease when you:

  • Lose a War Event while fighting for that faction
  • Kill players from that faction outside active control areas (TC, BC, ZC, events)
  • Open that faction's cases while not in the faction
  • Exhibit "bad behavior" (faction members only)
  • Join any other lore faction
Faction
reputation
Rank Benefits and drawbacks
1500+ Idolized
  • Unknown
901 to 1499 Liked
  • Less money at the start of New Reno Wars
  • Longer base control timers
301 to 900 Accepted
  • Access to faction traders
-300 to 300 Neutral
  • Faction traders won't trade with you
-301 down to -900 Antipathy
  • Faction players can kill you without losing any reputation
-901 down to -1500 Hated
  • 5% more damage in War Events against that faction
  • Lose 1 SPECIAL point depending on the faction:
    • -1 Strength (NCR)
    • -1 Charisma (VC)
    • -1 Intelligence (BoS)
    • -1 Luck (Enclave)
    • -1 Agility (TMA)
-1501 down to -∞ Vilified
  • Faction players see a skull next to your character's name
  • If you're a faction member, your reputation with the faction you're in will affect your faction-related rewards
  • High reputation with a faction will decrease your odds of randomly encountering that faction's patrols
  • Negative reputation with a faction will increase the initial gear XP amount of other factions' armor that you craft by 10%

New Reno crime families

New Reno has four crime families, each with its own reputation:

  • The Mordinos
  • The Bishops
  • The Wrights
  • The Salvatores

You gain reputation with a crime family when:

  • You fight for it in New Reno Wars (winning awards reputation equal to three times the number of participants; losing awards reputation equal to the number of participants)

You lose reputation with a crime family when:

  • You leave New Reno Wars (in fact, this decreases your reputation with all four families by 7)
  • You trade your reputation to buy family weapons, armor, or blessings

Four family blessings are currently available (you can only have one of them active):

  • Bishop's blessing grants +100% XP gained for 24 hours
  • Mordino's blessing grants +3 action points for 24 hours
  • Wright's blessing grants +35 hit points for 24 hours
  • Salvatore's blessing grants +3 to all damage thresholds for 24 hours

New Reno reputation (alongside currency) can also be spent to participate in a very rare Shark Club slot machine GM event.

Caravans

Caravan reputation is awarded whenever you manage to complete a full caravan route in one go.

Similarly to New Reno reputation, caravan reputation doesn't modify your character; instead, it is used as currency. There is only one caravan reputation merchant in the game; he resides in The Hub.

Reputation titles

"They literally don't need it any more!"

Reputation titles, sometimes also called "karma perks" despite their mostly negative effect on your gameplay, are a direct result of some of your particularly questionable in-game choices.

There are currently three of them: Childkiller, Grave Digger, and Slaver.

  • Childkiller means you've killed at least one underage NPC. The title will make you unable to talk to kids, blocking your access to the Light Step support perk.
  • Grave Digger means you've desecrated at least one grave. The title doesn't seem to affect your character in any noticeable way.
  • Slaver means you've joined Metzger's merry band of slavers and have a facial tattoo to prove it. It lets you catch slaves but may prevent some NPCs from interacting with you.

Notes

  • Depending on your build, having some of the reputations in the negative may actually be a good thing.
  • To check your reputation, open your character sheet ("C" by default) and click on the Karma tab.
  • Contracts are a good way to increase/decrease your Wastelander/Raider reputations.
  • To reset your Wastelander/Raider reputations, ~reroll your character.
  • Resetting your negative lore faction reputation requires joining the faction, which may not always be possible.
  • New Reno reputation cannot be reset; if you're in the red, you'll have to work it off.