Difference between revisions of "Armor perks"
m (Added Category:Armor and Category:Perks) |
(Updated (Patch 6.4)) |
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| Line 77: | Line 77: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Normal DT and Normal DP (PvP) | |description=Gain Normal DT and Normal DP (PvP) | ||
| − | |mod_1={{GearPerkRowMod|Normal DT|-1|+ | + | |mod_1={{GearPerkRowMod|Normal DT|-1|+1|+1|+2|+2|+2|+3|+3}} |
| − | |mod_2={{GearPerkRowMod|Normal DP|+ | + | |mod_2={{GearPerkRowMod|Normal DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Toughness]] + [[Lethal Protection]] | |hubo_perks=[[Toughness]] + [[Lethal Protection]] | ||
| − | |hmod_1={{GearPerkRowMod|Normal DT|+ | + | |hmod_1={{GearPerkRowMod|Normal DT|+1|+1|+2|+3|+4|+5|+6|+7}} |
| − | |hmod_2={{GearPerkRowMod|Normal DP|+ | + | |hmod_2={{GearPerkRowMod|Normal DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 89: | Line 89: | ||
===Anty-Termal System=== | ===Anty-Termal System=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Plasma | + | |description=Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage |
| − | |mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+ | + | |mod_1={{GearPerkRowMod|Fire,Plasma DR|-2%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
| − | |mod_2={{GearPerkRowMod|Lethal Protection|+ | + | |mod_2={{GearPerkRowMod|Lethal Protection|+45%|+50%|+55%|+60%|+65%|+70%|+75%|+80%}} |
|hubo_perks=[[Atomic Savant]] + [[Firefighter]] | |hubo_perks=[[Atomic Savant]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod|Fire,Plasma DR|+ | + | |hmod_1={{GearPerkRowMod|Fire,Plasma DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |hmod_2={{GearPerkRowMod|Lethal Protection|+ | + | |hmod_2={{GearPerkRowMod|Lethal Protection|+90%|+100%|+110%|+120%|+130%|+140%|+150%|+160%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 115: | Line 115: | ||
===Cured=== | ===Cured=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Normal DR and Lethal Protection | + | |description=Gain Normal DR and Lethal Protection against Normal damage |
| − | |mod_1={{GearPerkRowMod|Normal DR|-3%|+ | + | |mod_1={{GearPerkRowMod|Normal DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} |
| − | |mod_2={{GearPerkRowMod|Lethal Protection|+ | + | |mod_2={{GearPerkRowMod|Lethal Protection|+65%|+70%|+75%|+80%|+85%|+90%|+95%|+100%}} |
|hubo_perks=[[Toughness]] + [[Adrenaline Rush]] | |hubo_perks=[[Toughness]] + [[Adrenaline Rush]] | ||
| − | |hmod_1={{GearPerkRowMod|Normal DR|+ | + | |hmod_1={{GearPerkRowMod|Normal DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} |
| − | |hmod_2={{GearPerkRowMod|Lethal Protection|+ | + | |hmod_2={{GearPerkRowMod|Lethal Protection|+80%|+90%|+100%|+110%|+120%|+130%|+140%|+150%}} |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
}} | }} | ||
| Line 129: | Line 129: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain all DR and Apply Heresy status on opponets(20%) | |description=Gain all DR and Apply Heresy status on opponets(20%) | ||
| − | |mod_1={{GearPerkRowMod|All DR|-1%|+1%|+2%|+ | + | |mod_1={{GearPerkRowMod|All DR|-1%|+1%|+1%|+2%|+2%|+3%|+3%|+4%}} |
|mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | |mod_2={{GearPerkRowMod|Heresy time|0|1s|2s|3s|4s|5s|6s|7s}} | ||
|hubo_perks=Apply Heresy status on opponets(50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]] | |hubo_perks=Apply Heresy status on opponets(50%) </br> [[Dodger]] + [[Lifegiver]] + [[Livewire]] | ||
| − | |hmod_1={{GearPerkRowMod|All DR|+2%|+3%|+4%|+5%|+6%|+7%|+8 | + | |hmod_1={{GearPerkRowMod|All DR|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
|hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | |hmod_2={{GearPerkRowMod|Heresy time|3s|4s|5s|6s|7s|8s|9s|10s}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | ||
| Line 180: | Line 180: | ||
===Firegeckon's Enhancement=== | ===Firegeckon's Enhancement=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Fire | + | |description=Gain Fire and Explode DT and Damage Protection (PvP) |
|mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}} | |mod_1={{GearPerkRowMod|Fire, Explode DT|-5|+15|+20|+25|+25|+30|+35|+40}} | ||
| − | |mod_2={{GearPerkRowMod|Fire, Explode DP|+ | + | |mod_2={{GearPerkRowMod|Fire, Explode DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]] | |hubo_perks=[[Firefighter]] + [[Bonus Battle Stats]] + [[Pyromaniac]] | ||
|hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}} | |hmod_1={{GearPerkRowMod|Fire, Explode DT|+20|+25|+25|+30|+35|+40|+45|+50}} | ||
| − | |hmod_2={{GearPerkRowMod|Fire, Explode DP|+ | + | |hmod_2={{GearPerkRowMod|Fire, Explode DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 194: | Line 194: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Strength and Throwing Range | |description=Gain Strength and Throwing Range | ||
| − | |mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|ST|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}} | |mod_2={{GearPerkRowMod|Throwing Range|0|+1|+2|+3|+4|+5|+6|+7}} | ||
|hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]] | |hubo_perks=[[Heave Ho!]] + [[Demolition Boy]] + [[Hit and Run]] | ||
| − | |hmod_1={{GearPerkRowMod|ST|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|ST|+1|+1|+2|+2|+3|+3|+4|+4}} |
| − | |hmod_2={{GearPerkRowMod|Throwing Range|2|4|6|8|10|12|14|16}} | + | |hmod_2={{GearPerkRowMod|Throwing Range|+2|+4|+6|+8|+10|+12|+14|+16}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}} |
}} | }} | ||
</div> | </div> | ||
| Line 207: | Line 207: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Perception and sight range | |description=Gain Perception and sight range | ||
| − | |mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|PE|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | |mod_2={{GearPerkRowMod|Sight range|+2|+4|+6|+8|+10|+12|+14|+16}} | ||
|hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]] | |hubo_perks=[[Gain Perception]] + [[Silent Running]] + [[Ghost]] | ||
| − | |hmod_1={{GearPerkRowMod|PE|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|PE|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}} | |hmod_2={{GearPerkRowMod|Sight range|+12|+14|+16|+18|+20|+22|+24|+26}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 220: | Line 220: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Endurance and Negative HP Cap | |description=Gain Endurance and Negative HP Cap | ||
| − | |mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|EN|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}} | |mod_2={{GearPerkRowMod|Negative HP Cap|+10|+20|+30|+40|+50|+60|+70|+80}} | ||
|hubo_perks=[[Gain Endurance]] + [[Surgeon]] | |hubo_perks=[[Gain Endurance]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod|EN|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|EN|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}} | |hmod_2={{GearPerkRowMod|Negative HP Cap|+120|+140|+160|+180|+200|+220|+240|+260}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| Line 233: | Line 233: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Charisma and Bonus Experience | |description=Gain Charisma and Bonus Experience | ||
| − | |mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|CH|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} | |mod_2={{GearPerkRowMod|Bonus Experience|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}} | ||
|hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]] | |hubo_perks=[[Party Member]] + [[Cult of Personality]] + [[Awareness]] | ||
| − | |hmod_1={{GearPerkRowMod|CH|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|CH|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}} | |hmod_2={{GearPerkRowMod|Bonus Experience|+120%|+140%|+160%|+180%|+200%|+220%|+240%|+260%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 246: | Line 246: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Intelligence and Respawn Time | |description=Gain Intelligence and Respawn Time | ||
| − | |mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|INT|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} | |mod_2={{GearPerkRowMod|Respawn time|-1s|-3s|-5s|-8s|-12s|-16s|-20s|-25s}} | ||
|hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]] | |hubo_perks=[[Healer]] + [[Medic]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod|INT|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|INT|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}} | |hmod_2={{GearPerkRowMod|Respawn time|-20s|-25s|-30s|-35s|-40s|-45s|-55s|Instant}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 259: | Line 259: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Agility and action point for knockouts | |description=Gain Agility and action point for knockouts | ||
| − | |mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|AG|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}} | |mod_2={{GearPerkRowMod|AP in Knockouts|-1|-2|-3|-4|-5|-6|-7|-8}} | ||
|hubo_perks=[[Gain Agility]] + [[Quick Recovery]] | |hubo_perks=[[Gain Agility]] + [[Quick Recovery]] | ||
| − | |hmod_1={{GearPerkRowMod|AG|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|AG|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}} | |hmod_2={{GearPerkRowMod|AP in Knockouts|-5|-6|-7|-8|-9|-10|-11|-12}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| Line 272: | Line 272: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Luck and engineering in breaking armor calculation | |description=Gain Luck and engineering in breaking armor calculation | ||
| − | |mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|LK|-1|0|+1|+1|+1|+1|+2|+2}} |
|mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}} | |mod_2={{GearPerkRowMod|Engineering|+50|+100|+150|+200|+250|+300|+350|+400}} | ||
|hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]] | |hubo_perks=[[Lifegiver]] + [[Livewire]] + [[Dodger]] | ||
| − | |hmod_1={{GearPerkRowMod|LK|+2|+2|+3|+3|+4|+4 | + | |hmod_1={{GearPerkRowMod|LK|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}} | |hmod_2={{GearPerkRowMod|Engineering|+200|+300|+400|+500|+600|+700|+800|+900}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | |hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}} | ||
| Line 336: | Line 336: | ||
===Laser Reflector=== | ===Laser Reflector=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Laser DR and Lethal Protection | + | |description=Gain Laser DR and Lethal Protection against Laser damage |
| − | |mod_1={{GearPerkRowMod|Laser DR|-3%|+ | + | |mod_1={{GearPerkRowMod|Laser DR|-3%|+3%|+4%|+5%|+6%|+7%|+8%|+9%}} |
|mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}} | |mod_2={{GearPerkRowMod|Lethal Protection|+78%|+81%|+84%|+87%|+90%|+93%|+96%|+99%}} | ||
|hubo_perks=[[Coolheaded]] + [[Dodger]] | |hubo_perks=[[Coolheaded]] + [[Dodger]] | ||
| − | |hmod_1={{GearPerkRowMod|Laser DR|+ | + | |hmod_1={{GearPerkRowMod|Laser DR|+5%|+6%|+7%|+8%|+9%|+10%|+11%|+12%}} |
| − | |hmod_2={{GearPerkRowMod|Lethal Protection|+ | + | |hmod_2={{GearPerkRowMod|Lethal Protection|+40%|+60%|+80%|+100%|+120%|+140%|+160%|+180%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 350: | Line 350: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain Laser DT and Laser DP (PvP) | |description=Gain Laser DT and Laser DP (PvP) | ||
| − | |mod_1={{GearPerkRowMod|Laser DT|-1|+3|+4|+5|+6|+7 | + | |mod_1={{GearPerkRowMod|Laser DT|-1|+1|+2|+3|+4|+5|+6|+7}} |
| − | |mod_2={{GearPerkRowMod|Laser DP|+ | + | |mod_2={{GearPerkRowMod|Laser DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Coolheaded]] + [[Lethal Protection]] | |hubo_perks=[[Coolheaded]] + [[Lethal Protection]] | ||
|hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}} | |hmod_1={{GearPerkRowMod|Laser DT|+4|+6|+8|+10|+12|+14|+16|+18}} | ||
| − | |hmod_2={{GearPerkRowMod|Laser DP|+ | + | |hmod_2={{GearPerkRowMod|Laser DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 363: | Line 363: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain DR and DT Penetration Defense | |description=Gain DR and DT Penetration Defense | ||
| − | |mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+ | + | |mod_1={{GearPerkRowMod|DR Penetration Defense|-4%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}} |
| − | |mod_2={{GearPerkRowMod|DT Penetration Defense|+ | + | |mod_2={{GearPerkRowMod|DT Penetration Defense|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}} |
|hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]] | |hubo_perks=[[Medic]] + [[Healer]] + [[Surgeon]] | ||
| − | |hmod_1={{GearPerkRowMod|DR Penetration Defense|8%|+ | + | |hmod_1={{GearPerkRowMod|DR Penetration Defense|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
| − | |hmod_2={{GearPerkRowMod|DT Penetration Defense|+ | + | |hmod_2={{GearPerkRowMod|DT Penetration Defense|+26%|+28%|+30%|+32%|+34%|+36%|+38%|+40%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 388: | Line 388: | ||
===Shock Protection=== | ===Shock Protection=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain Explode, Electric DR and Lethal Protection | + | |description=Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage |
| − | |mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+ | + | |mod_1={{GearPerkRowMod|Explode, Electric DR|-3%|+2%|+4%|+5%|+6%|+7%|+8%|+9%}} |
| − | |mod_2={{GearPerkRowMod|Lethal Protection|+ | + | |mod_2={{GearPerkRowMod|Lethal Protection|+13%|+14%|+15%|+16%|+17%|+18%|+19%|+20%}} |
|hubo_perks=[[Lethal Protection]] + [[Firefighter]] | |hubo_perks=[[Lethal Protection]] + [[Firefighter]] | ||
| − | |hmod_1={{GearPerkRowMod|Explode, Electric DR|+ | + | |hmod_1={{GearPerkRowMod|Explode, Electric DR|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}} |
| − | |hmod_2={{GearPerkRowMod|Lethal Protection|+ | + | |hmod_2={{GearPerkRowMod|Lethal Protection|+19%|+21%|+23%|+25%|+27%|+29%|+31%|+33%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 415: | Line 415: | ||
{{GearPerk | {{GearPerk | ||
|description=Gain all DT and Bleed Resistance | |description=Gain all DT and Bleed Resistance | ||
| − | |mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+ | + | |mod_1={{GearPerkRowMod|DT|-1|0|+1|+1|+1|+1|+1|+2}} |
|mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | |mod_2={{GearPerkRowMod|Bleed Resistance|6%|12%|18%|24%|32%|38%|42%|48%}} | ||
|hubo_perks=[[Toughness]] + [[Atomic Savant]] | |hubo_perks=[[Toughness]] + [[Atomic Savant]] | ||
| − | |hmod_1={{GearPerkRowMod|DT|+ | + | |hmod_1={{GearPerkRowMod|DT|+1|+1|+2|+2|+3|+3|+4|+4}} |
|hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}} | |hmod_2={{GearPerkRowMod|Bleed Resistance|30%|40%|50%|60%|70%|80%|90%|100%}} | ||
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | |hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}} | ||
| Line 478: | Line 478: | ||
===Tesla Addition=== | ===Tesla Addition=== | ||
{{GearPerk | {{GearPerk | ||
| − | |description=Gain | + | |description=Gain Plasma and Electric DT and Plasma/Electric DP (PvP) |
|mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}} | |mod_1={{GearPerkRowMod|Plasma, Electric DT|-1|+3|+4|+5|+6|+7|+8|+9}} | ||
| − | |mod_2={{GearPerkRowMod|Plasma, Electric DP|+ | + | |mod_2={{GearPerkRowMod|Plasma, Electric DP|+8%|+9%|+10%|+11%|+12%|+13%|+14%|+15%}} |
|hubo_perks=[[Atomic Savant]] + [[Lethal Protection]] | |hubo_perks=[[Atomic Savant]] + [[Lethal Protection]] | ||
|hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}} | |hmod_1={{GearPerkRowMod|Plasma, Electric DT|+4|+6|+8|+10|+12|+14|+16|+18}} | ||
| − | |hmod_2={{GearPerkRowMod|Plasma, Electric DP|+ | + | |hmod_2={{GearPerkRowMod|Plasma, Electric DP|+11%|+13%|+15%|+17%|+19%|+21%|+23%|+25%}} |
| − | |hmod_3={{GearPerkRowMod|Perks|-|-|-| | + | |hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}} |
}} | }} | ||
</div> | </div> | ||
| Line 528: | Line 528: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |+ | + | |+2% Damage Protection against NPCs |
|-4% Max HP damage cap that NPCs can deal | |-4% Max HP damage cap that NPCs can deal | ||
|+20% slow armor break | |+20% slow armor break | ||
| − | |+ | + | |+2% Damage Protection against NPCs(sums with F) |
| − | |+ | + | |+4% DR Penetration Protection against NPCs |
| − | |+ | + | |+5% DT Penetration Protection against NPCs |
|-6% Max HP damage cap that NPCs can deal(sums with E) | |-6% Max HP damage cap that NPCs can deal(sums with E) | ||
| − | |+ | + | |+4% Damage Protection against NPCs(sums with F and C) |
|Revive to full HP once you could die vs NPCs(1h CD) | |Revive to full HP once you could die vs NPCs(1h CD) | ||
}} | }} | ||
| Line 544: | Line 544: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | | | + | |1 less damage from attacks of NPCs |
| − | |+ | + | |+1 all DT against NPCs(bypass Cap) |
|+20% slow armor break | |+20% slow armor break | ||
| − | | | + | |1 less damage from attacks of NPCs(sums with F) |
| − | |+ | + | |+10% Lethal Protection against NPCs |
|+60% melee protection against NPCs | |+60% melee protection against NPCs | ||
| − | |+ | + | |+1 all DT against NPCs(bypass Cap)(sums with E) |
| − | | | + | |2 less damage from attacks of NPCs(sums with F and C) |
| − | |+ | + | |+15% Damage Protection when NPCs attack from 1hex |
}} | }} | ||
</div> | </div> | ||
| Line 560: | Line 560: | ||
<div style="display:inline-block; text-align:left;"> | <div style="display:inline-block; text-align:left;"> | ||
{{GearPerkLegendary | {{GearPerkLegendary | ||
| − | |Block one attack against NPCs( | + | |Block one attack against NPCs(250sec CD) |
| − | |+ | + | |+10% Critical Chance Resistance against NPCs |
|+20% slow armor break | |+20% slow armor break | ||
| − | |Block one attack against NPCs( | + | |Block one attack against NPCs(230s CD) |
| − | |- | + | |-2% Multi Damage for NPCs who attack you |
|Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs | |Gain Critical Power Resistance equal to your Critical Chance Resistance against NPCs | ||
| − | |+ | + | |+10% Critical Chance Resistance against NPCs(sums with E) |
| − | |Block one attack against NPCs( | + | |Block one attack against NPCs(210sec CD) |
|NPCs lose their Critical Chance Defence Penetration | |NPCs lose their Critical Chance Defence Penetration | ||
}} | }} | ||
Revision as of 06:30, 13 January 2026
Introduction
| # | Description |
|---|---|
| Equipped weapon gains experience by killing NPCs or using Upgrade Parts on it. When enough experience is earned, new perks unlock, and their color changes. Weapon perks have ranks that determine their strength and are mainly influenced by Item Luck. | |
| Perk 1-3 | The first three perks on tier 3 gear are always predefined. Some tier 4 items may have random perks even on the first three levels. |
| Perk 4 | The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random. |
| Perk 5 | The fifth perk is always random. |
| Legendary Perk | The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs. |
| Perk 7 | Every weapon can be upgraded by Roger with T4 Parts / Cotsford in top left of Vegas with an Wattz Core to gain one additional perk. |
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement
Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength
Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility
Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin
Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection
Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist
Terminator Tesla Addition Tesla Attacker Utility
List of armor perks
Advanced Plate
| Gain Normal DT and Normal DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DT | -1 | +1 | +1 | +2 | +2 | +2 | +3 | +3 |
| Normal DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Toughness + Lethal Protection | |||||||
| Normal DT | +1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Normal DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Anty-Termal System
| Gain Plasma and Fire DR and Lethal Protection against Fire and Plasma damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire,Plasma DR | -2% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Lethal Protection | +45% | +50% | +55% | +60% | +65% | +70% | +75% | +80% |
| Hubologist | Atomic Savant + Firefighter | |||||||
| Fire,Plasma DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Lethal Protection | +90% | +100% | +110% | +120% | +130% | +140% | +150% | +160% |
| Perks | - | - | - | - | * | * | * | ** |
Bonus Movement
| Gain Movement Speed and Turnbased Move AP | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Movement Speed | -4% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Turnbased Move AP | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Bonus HtH Attacks + Bonus HtH Damage + Vampire | |||||||
| Movement Speed | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% |
| Turnbased Move AP | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Cured
| Gain Normal DR and Lethal Protection against Normal damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Normal DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +65% | +70% | +75% | +80% | +85% | +90% | +95% | +100% |
| Hubologist | Toughness + Adrenaline Rush | |||||||
| Normal DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +80% | +90% | +100% | +110% | +120% | +130% | +140% | +150% |
| Perks | - | - | - | * | * | * | ** | ** |
Defense Enhancement
| Gain all DR and Apply Heresy status on opponets(20%) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| All DR | -1% | +1% | +1% | +2% | +2% | +3% | +3% | +4% |
| Heresy time | 0 | 1s | 2s | 3s | 4s | 5s | 6s | 7s |
| Hubologist | Apply Heresy status on opponets(50%) Dodger + Lifegiver + Livewire | |||||||
| All DR | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Heresy time | 3s | 4s | 5s | 6s | 7s | 8s | 9s | 10s |
| Perks | - | - | - | * | * | ** | ** | *** |
Defensive Belt
| Gain Damage Protection, and apply 40% slow on attacker | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DP | -1% | +0,5% | +1% | +1,5% | +2% | +2,5% | +3% | +3,5% |
| Slow time | 0 | 0 | 1s | 3s | 5s | 7s | 9s | 11s |
| Hubologist | Muscular Physique + Coolheaded | |||||||
| DP | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| Slow time | 3s | 5s | 7s | 9s | 11s | 13s | 15s | 17s |
| Perks | - | - | - | * | * | * | ** | ** |
Explosive belt
| Ability to suicide to deal explosive damage around and lower attacker lethality | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Damage | 100-1000 | 300-1100 | 500-1200 | 700-1300 | 900-1400 | 1100-1500 | 1300-1600 | 1500-1700 |
| Attacker lethality | +3% | -1% | -2% | -3% | -4% | -5% | -6% | -7% |
| Hubologist | Gain Agility + Bonus Move + Action Boy | |||||||
| Damage | 500-2000 | 600-2200 | 700-2400 | 700-2600 | 800-2800 | 900-3000 | 1000-3200 | 1100-3400 |
| Attacker lethality | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Fill The Gaps
| Gain Critical Chance Resistance and lower Attcker Critical Damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CC resistance | -5% | +5% | +9% | +14% | +20% | +27% | +35% | +43% |
| Attacker Critical Damage | 0 | -10% | -25% | -40% | -55% | -70% | -85% | -100% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| CC resistance | +5% | +15% | +25% | +35% | +45% | +55% | +65% | +75% |
| Attacker Critical Damage | -25% | -50% | -75% | -100% | -125% | -150% | -175% | -200% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Firegeckon's Enhancement
| Gain Fire and Explode DT and Damage Protection (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Fire, Explode DT | -5 | +15 | +20 | +25 | +25 | +30 | +35 | +40 |
| Fire, Explode DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Firefighter + Bonus Battle Stats + Pyromaniac | |||||||
| Fire, Explode DT | +20 | +25 | +25 | +30 | +35 | +40 | +45 | +50 |
| Fire, Explode DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | ** | ** |
Bonus Strength
| Gain Strength and Throwing Range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| ST | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Throwing Range | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Hubologist | Heave Ho! + Demolition Boy + Hit and Run | |||||||
| ST | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Throwing Range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | - | * | * | ** | ** | *** |
Bonus Perception
| Gain Perception and sight range | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| PE | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Sight range | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Hubologist | Gain Perception + Silent Running + Ghost | |||||||
| PE | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Sight range | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Endurance
| Gain Endurance and Negative HP Cap | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| EN | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Negative HP Cap | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Hubologist | Gain Endurance + Surgeon | |||||||
| EN | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Negative HP Cap | +120 | +140 | +160 | +180 | +200 | +220 | +240 | +260 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Charisma
| Gain Charisma and Bonus Experience | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| CH | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Bonus Experience | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% |
| Hubologist | Party Member + Cult of Personality + Awareness | |||||||
| CH | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bonus Experience | +120% | +140% | +160% | +180% | +200% | +220% | +240% | +260% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Intelligence
| Gain Intelligence and Respawn Time | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| INT | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Respawn time | -1s | -3s | -5s | -8s | -12s | -16s | -20s | -25s |
| Hubologist | Healer + Medic + Surgeon | |||||||
| INT | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Respawn time | -20s | -25s | -30s | -35s | -40s | -45s | -55s | Instant |
| Perks | - | - | * | * | ** | ** | *** | *** |
Bonus Agility
| Gain Agility and action point for knockouts | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AG | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| AP in Knockouts | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 |
| Hubologist | Gain Agility + Quick Recovery | |||||||
| AG | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| AP in Knockouts | -5 | -6 | -7 | -8 | -9 | -10 | -11 | -12 |
| Perks | - | - | - | * | * | * | ** | ** |
Bonus Luck
| Gain Luck and engineering in breaking armor calculation | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| LK | -1 | 0 | +1 | +1 | +1 | +1 | +2 | +2 |
| Engineering | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Hubologist | Lifegiver + Livewire + Dodger | |||||||
| LK | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Engineering | +200 | +300 | +400 | +500 | +600 | +700 | +800 | +900 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Heavy
| Gain Critical Roll and Power Resistances | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Critical roll Resistance | -5 | +5 | +10 | +15 | +20 | +30 | +40 | +50 |
| Critical power Resistance | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Man of Steel + Stonewall + Iron Limbs | |||||||
| Critical roll Resistance | +10 | +15 | +25 | +40 | +55 | +70 | +85 | 100 |
| Critical power Resistance | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Thwart block
| Reduce attacker ST in heavy handed calculation and lower knockback dystance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Hubologist | Stonewall + Muscular Physique | |||||||
| Attacker ST in HH calculation | +5 | -12 | -13 | -14 | -15 | -16 | -17 | -18 |
| Lower knockback dystance | 0 | -1 | -1 | -2 | -2 | -3 | -3 | -4 |
| Perks | - | - | - | * | * | * | ** | ** |
Integrated Gloves
| Increase Melee Damage and Attack Delay for Melee | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Melee Damage | +1 | +3 | +6 | +10 | +15 | +21 | +28 | +36 |
| AD Melee | +100 | 0 | -50 | -100 | -150 | -200 | -250 | -300 |
| Hubologist | Gain Strength + In Your Face! + Better HtH Criticals | |||||||
| Melee Damage | +10 | +15 | +21 | +28 | +36 | +45 | +55 | +66 |
| AD Melee | -100 | -150 | -200 | -250 | -300 | -350 | -400 | -450 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Iron Skin
| Increase Hit Points, and Melee Protection | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Hit Points | -10 | +5 | +10 | +20 | +30 | +40 | +50 | +60 |
| Melee Protection | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% |
| Hubologist | Firefighter + Lifegiver | |||||||
| Hit Points | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 |
| Melee Protection | +9% | +14% | +19% | +24% | +29% | +34% | +39% | +44% |
| Perks | - | - | - | * | * | * | ** | ** |
Laser Reflector
| Gain Laser DR and Lethal Protection against Laser damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DR | -3% | +3% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +78% | +81% | +84% | +87% | +90% | +93% | +96% | +99% |
| Hubologist | Coolheaded + Dodger | |||||||
| Laser DR | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% |
| Lethal Protection | +40% | +60% | +80% | +100% | +120% | +140% | +160% | +180% |
| Perks | - | - | - | - | * | * | ** | ** |
Mirror System
| Gain Laser DT and Laser DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Laser DT | -1 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
| Laser DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Coolheaded + Lethal Protection | |||||||
| Laser DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Laser DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Penetration Protection
| Gain DR and DT Penetration Defense | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DR Penetration Defense | -4% | +2% | +3% | +4% | +5% | +6% | +7% | +8% |
| DT Penetration Defense | +18% | +19% | +20% | +21% | +22% | +23% | +24% | +25% |
| Hubologist | Medic + Healer + Surgeon | |||||||
| DR Penetration Defense | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| DT Penetration Defense | +26% | +28% | +30% | +32% | +34% | +36% | +38% | +40% |
| Perks | - | - | - | - | * | * | * | ** |
Regeneration
| Gain Healing Rate and AP Regen | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Healing Rate | -3 | +3 | +6 | +9 | +12 | +15 | +18 | +21 |
| AP Regen | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Hubologist | Faster Healing + Gain Endurance + Quick Pockets | |||||||
| Healing Rate | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| AP Regen | +10 | +20 | +30 | +40 | +50 | +60 | +70 | +80 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Shock Protection
| Gain Explode, Electric DR and Lethal Protection against Explode and Electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Explode, Electric DR | -3% | +2% | +4% | +5% | +6% | +7% | +8% | +9% |
| Lethal Protection | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| Hubologist | Lethal Protection + Firefighter | |||||||
| Explode, Electric DR | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% |
| Lethal Protection | +19% | +21% | +23% | +25% | +27% | +29% | +31% | +33% |
| Perks | - | - | - | - | * | * | * | ** |
Sneaky
| Gain Stealth and Critical Chance Resistance Penetration | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Stealth | -20 | +20 | +40 | +60 | +80 | +100 | +120 | +140 |
| CCR Penetration | 0 | +3% | +6% | +9% | +12% | +15% | +18% | +21% |
| Hubologist | Silent Running + Ghost + Gain Perception | |||||||
| Stealth | +100 | +200 | +300 | +400 | +500 | +600 | +700 | +800 |
| CCR Penetration | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +37% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Special Force Bonus
| Gain all DT and Bleed Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| DT | -1 | 0 | +1 | +1 | +1 | +1 | +1 | +2 |
| Bleed Resistance | 6% | 12% | 18% | 24% | 32% | 38% | 42% | 48% |
| Hubologist | Toughness + Atomic Savant | |||||||
| DT | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 |
| Bleed Resistance | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Perks | - | - | - | * | * | * | ** | ** |
Speed Mechanism
| Gain Action Points and Slow Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AP | -1 | 0 | +1 | +1 | +2 | +2 | +3 | +3 |
| Attack Slow Power | 0 | -1% | -2% | -6% | -10% | -14% | -18% | -22% |
| Hubologist | Action Boy + Bonus Move + Gain Agility | |||||||
| AP | +2 | +2 | +3 | +3 | +4 | +4 | +5 | +5 |
| Attack Slow Power | -5% | -10% | -15% | -20% | -25% | -30% | -35% | -40% |
| Perks | - | - | * | * | ** | ** | *** | *** |
Strategic Improvement
| Gain Armor Class and shots in turnbased | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| AC | -25 | +25 | +50 | +75 | +100 | +125 | +150 | +175 |
| Shots | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
| Hubologist | Earlier Sequence + Cowboy + Fast Attacks | |||||||
| AС | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Shots | +2 | +4 | +6 | +8 | +10 | +12 | +14 | +16 |
| Perks | - | - | * | * | ** | ** | *** | *** |
Survivalist
| Gain Poison resistance, +10 Poison cap and Burn Resistance | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Poison Resistance | -5% | +5% | +10% | +20% | +30% | +40% | +50% | +60% |
| Burn Resistance | +5% | +10% | +20% | +30% | +40% | +50% | +60% | +70% |
| Hubologist | Bleed Immune | |||||||
| Poison Resistance | +10% | +30% | +50% | +70% | +90% | +110% | +130% | +150% |
| Burn Resistance | +20% | +40% | +60% | +80% | +90% | +95% | +99% | +100%
|
Terminator
| Increase Hit Points and gain ability to active terminator mode for 10s Increased DR/DT, Immune for critical hits, remove DT Cap and self slow | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Terminator DT | 0 | +5 | +10 | +15 | +20 | +25 | +30 | +35 |
| Terminator DR | +20 | +28 | +36 | +42 | +50 | +58 | +62 | +68 |
| Hubologist | ||||||||
| Terminator DT | +20 | +30 | +40 | +50 | +60 | +70 | +80 | +90 |
| Terminator DR | +55 | +60 | +65 | +70 | +75 | +80 | +85 | +90 |
| Terminator Damage Multi | +70% | +85% | +100% | +115% | +130% | +145% | +160% | +175% |
Tesla Addition
| Gain Plasma and Electric DT and Plasma/Electric DP (PvP) | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Plasma, Electric DT | -1 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
| Plasma, Electric DP | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| Hubologist | Atomic Savant + Lethal Protection | |||||||
| Plasma, Electric DT | +4 | +6 | +8 | +10 | +12 | +14 | +16 | +18 |
| Plasma, Electric DP | +11% | +13% | +15% | +17% | +19% | +21% | +23% | +25% |
| Perks | - | - | - | - | * | * | * | ** |
Tesla Attacker
| Gain ability to deal electric damage around and chance to paralysis target using electric damage | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Discharge damage | 10-20 | 20-40 | 30-60 | 40-80 | 50-100 | 60-120 | 70-140 | 80-160 |
| Discharge AP cost | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 |
| Chance for paralysis | 0 | 1% | 4% | 8% | 12% | 16% | 20% | 24% |
| Hubologist | Bonus Battle Stats + Demolition Boy | |||||||
| Discharge damage | 10-50 | 40-100 | 70-150 | 100-200 | 130-250 | 160-300 | 190-350 | 220-400 |
| Discharge AP cost | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| Chance for paralysis | 12% | 16% | 20% | 24% | 28% | 32% | 36% | 40% |
| Perks | - | - | - | * | * | * | ** | ** |
Utility
| Gain radiation resistance, carry weight, -1 reload cost, +10 radiation resistance cap, +10 item luck | ||||||||
| F | E | D | C | B | A | S | S+ | |
|---|---|---|---|---|---|---|---|---|
| Radiation resistance | -5% | +5% | +10% | +15% | +30% | +45% | +60% | +90% |
| Carry weight | 0 | +5 | +20 | +35 | +50 | +65 | +80 | +95 |
| Hubologist | Muscular Physique + Bonus Rate of Fire | |||||||
| Radiation resistance | +10% | +25% | +40% | +55% | +70% | +85% | +100% | +200% |
| Carry weight | +50 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
| Perks | - | - | - | * | * | * | ** | ** |
List of legendary armor perks
A legendary item gives all bonuses up until its rank.
Advanced Defence
|
Powered
|
Great Shield
|
Nightmare Defence
|
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level | Experience |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |
Armor Experience
Total amount of Experience required for equipment to level up depends on its tier, type and current level.
Total Experience Needed = Base Experience Needed * Experience Needed Modifier
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
| Armors EXP Base | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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==Introduction==
Armor Perk Navigation
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist Terminator Tesla Addition Tesla Attacker Utility
List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Armors EXP Modifier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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==Introduction==
Armor Perk Navigation
Advanced Plate Anty-Termal System Bonus Movement Cured Defense Enhancement Defensive Belt Explosive belt Fill The Gaps Firegeckon's Enhancement Bonus Strength Bonus Perception Bonus Endurance Bonus Charisma Bonus Intelligence Bonus Agility Bonus Luck Heavy Thwart block Integrated Gloves Iron Skin Laser Reflector Mirror System Penetration Protection Regeneration Shock Protection Sneaky Special Force Bonus Speed Mechanism Strategic Improvement Survivalist Terminator Tesla Addition Tesla Attacker Utility
List of armor perksAdvanced Plate
Anty-Termal System
Bonus Movement
Cured
Defense Enhancement
Defensive Belt
Explosive belt
Fill The Gaps
Firegeckon's Enhancement
Bonus Strength
Bonus Perception
Bonus Endurance
Bonus Charisma
Bonus Intelligence
Bonus Agility
Bonus Luck
Heavy
Thwart block
Integrated Gloves
Iron Skin
Laser Reflector
Mirror System
Penetration Protection
Regeneration
Shock Protection
Sneaky
Special Force Bonus
Speed Mechanism
Strategic Improvement
Survivalist
Terminator
Tesla Addition
Tesla Attacker
Utility
List of legendary armor perksA legendary item gives all bonuses up until its rank.
RerollingAll perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
Armor ExperienceTotal amount of Experience required for equipment to level up depends on its tier, type and current level.
Base Experience requirement and Experience modifiers to get specific equipment to a specific level can be seen in tables below:
NOTE: Armor EXP Modifier only applies to levels 1-4. See Also | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOTE: Armor EXP Modifier only applies to levels 1-4.