Difference between revisions of "War Event"

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m (patch 5.5 changes)
m (patch 5.5 reno reputation)
 
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* KDA money multiplier now is KDA/2.
 
* KDA money multiplier now is KDA/2.
 
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
 
* NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
 +
* New Reno Wars Reputations can be spend during War Event:
 +
** Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.
 +
** Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.
 +
** Unlock 25x buy exp for weapon - 10 Wrights reputation.
 +
** Unlock 25x buy exp for armor - 10 Mordinos reputation.
  
 
== WE Rules ==
 
== WE Rules ==

Latest revision as of 22:18, 1 May 2024

War Event (WE) is a massive PVP event where players can join a lore faction in their fight for control of the Wasteland. Depending on the results of War Events, towns may change their allegiance changing the main Currency traders use and what patrols roam the neighboring area.

War Events happen every weekend and sometimes during week. It offers a more "arcade-ish" experience of FOnline3 in which you battle on the predefined arena, gain currency for helping your team win and spend it to upgrade your gear mid-combat. Participating in War Event results in reputation gains and special perk rewards, no matter if you win or lose.

How to Join

To Join War Event come to Black Cross Outpost with minimum level 24, its right from NCR. You do not need to take any gear with you, everything will be provided for you.

Walk to the gate in the North-Western part of the map, and interact with it. It will prompt you to choose the team you will fight for and what gear you want for the event. You can also choose your gear beforehand by pressing escape, going to 3rd page of config and configuring your gear for War Event. After the timer ends, you will hear a battle song and doors will open to your faction officer who will teleport you to the arena.


WarEventLocation542.png


Notes

  • Amount of currency you're getting from all sources scales with time:
below 10 min = 10%
10-20 min = 20%
20-30 min = 30%
30-40 min = 50%
40-50 min = 100%
50-55 min = 300%
55-60 min = 400%
  • If you lose the War Event, your reputation with the faction you were fighting for will decrease.
  • Friendly fire kills transfer 25% of your currency to your teammate.
  • KDA money multiplier now is KDA/2.
  • NPCs gear depends on time: t1 in 0-10 min, t2 in 10-20, t3 in 20-40, t4 in 40-50, t5 in 50-55, t6 in 55-60.
  • New Reno Wars Reputations can be spend during War Event:
    • Unlock for the whole event: reroll weapon perks - 10 Bishop reputation.
    • Unlock for the whole event: reroll armor perks - 10 Salvatore reputation.
    • Unlock 25x buy exp for weapon - 10 Wrights reputation.
    • Unlock 25x buy exp for armor - 10 Mordinos reputation.

WE Rules

[5B] Trolling on GM Events its forbidden
[5C] Team-killing on War Events its forbidden
[5D] Looting on War Events its forbidden
[5E] AFK War Event can cause 24h ban
[5F] Team up with other teams on Reno Wars or other events is forbidden

For all rules check Game Rules

Score

Personal Score:

  • +10000 for win
  • +2500 when paramedic revives
  • +500 for start taking flag
  • +100 for scoring critical effect (once per attack regardless of how many effects)
  • +50 for killing npc
  • +50 score per used super stimpak on teammate
  • +10 for buying exp for weapon or armor
  • +5 for buying npcs
  • +5 for applying radiation on enemies per 1% (Rad rockets)
  • +3 per each tick of taking flags
  • +2 per first aid heal
  • +2 for self-healing per missing hp (first aid, repair)
  • +2 for self use of meds per missing hp
  • +1 per dmg done
  • +1 score per heal value from healing needler
  • +0.5 for Healing rate healing per missing hp
  • +0.5 for Lifesteal healing per missing hp
  • +0.5 for Killer healing per missing hp
  • +Score for killing a player depending on killed player current score:
    • if target has less than -50000 score = 50 points
    • if target has -25000 to -49999 score = 100 points
    • if target has -15000 to -24999 score = 150 points
    • if target has -5000 to -14999 score = 250 points
    • if target has 0 to -4999 score = 350 points
    • if target has 1 to 5000 score = 500 points
    • if target has 5001 to 15000 score = 750 points
    • if target has 15001 to 25000 score = 1000 points
    • if target has 25001 to 50000 score = 1500 points
    • if target has 50001 to 75000 score = 2000 points
    • if target has 75001 to 100000 score = ?? points
    • if target has more than 100000 score = 5000 points
  • -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)

Bonuses

Extra Stats drops on reroll and can only be used by its owner.

Tier 1 Extra Stats Limit is 10 and they do not stack meaning you can only have 1 of each.

Tier 2 War Event Stats:

  • you can install one Tier 2 stat instead three Tier 1 stats
  • you can install only one Tier 2 stat
  • you have a 30% chance to get it after having installed 10 or 11 Tier 1 stats.
  • If you already have a Tier 2 stat installed, you won't receive another Tier 2 stat. To acquire an additional one, play without it and possess 10 or 11 Tier 1 stats (max 11 with 20 Charisma).

Tier 1 War Event Stats:

  • you can install max 10 Tier 1 stats (or 11 with 20 Charisma).
  • or 7 (8) with one Tier 2 stat
  • everytime you can uninstall WE Stats - you need install new and wait few seconds (or leave and again enter to location) to prompt to uninstall
  • if you have too much installed WE Stats, then you cant attack

Short
Name
Name Bonus Short
Name
Name in
description
Name when used Bonus
S.ULT ? Super Utility ULT Utility Extra Utility
ACC Accuracy Extra Fire Power
SHD Shield Extra Shield
  • extra Melee deal 20% less damage
  • +1 to defensive rolls
S.MOV Super Movement ATB AP TB Extra Movement
AP AP Extra Action Points & Armor Class
AS AS Extra Attack Speed
  • extra 5% less time to attack
S.DMG Super Damage LD Flat damage Extra Lethal Damage
MD Melee Damage Extra Melee Damage
DMG Damage Extra Damage
  • extra +5% Damage multi
DRG Drugs/Respawn Time Extra drug timers/respawn time
  • extra 10 Minutes more in drugs(2 in cannibal)(halved by Fast Metabolism)
  • -10 sec respawn time
S.CRT Super Criticals CP Crit Power p Extra Crit Roll (?)
CE Crit Power % Extra Crit Roll Multi
CC Crit Chance Extra Critical Chance
S.RNG Super Range FOV FoV Extra Sight
RNG Weapon range Extra Weapon Range
  • extra +2 Ranged weapon range
IMP Implant Extra Implants
S.HP Super Health HR Healing Rate Extra HR and crit res
HP HP Extra Hit Points
MED Medic Extra Medic
  • extra +25% Heal from FA
  • +10% heal from meds
S.DEF Super Defense DFN normal def Extra Normal Defensive
DFL laser def Extra Laser Defensive
DFP plasma def Extra Plasma Defensive
DFF fire def Extra Fire Defensive
DFE electro def Extra Electric Defensive
DFX explode def Extra Explode Defensive
CR Crit Chance Res Extra Critical Chance Resistance
S.REG Super Regen
  • Grants 50 additional Sequence points and 50 Sneak points
  • boosts Action Point Regeneration by 25
  • reduces Action Points lost during Knockouts by 5
  • provides a 50% Action Point regeneration on kill
  • and offers a 10% Health Point regeneration on kill
SQ Sequence Extra Sequence and Stealth
APR AP Regen Extra AP Regen
  • extra 12 AP Regen
  • 3 less AP in KOs
KS Killing Spree Extra Killing Spree
  • extra 25% AP regen on kill
  • 5% HP regen on kill
S.SPC Super Special ST ST Extra Strength
PE PE Extra Perception
EN EN Extra Endurance
CH CH Extra Charisma
INT IN Extra Intelligence
AG AG Extra Agility
LK LK Extra Luck

War Event Extras

When you configure your gear for War Event, you have the ability to chose Extras, which are additional bonuses that might be useful to you in battle. Those bonuses are:

Extras Description
Wattz Motion Sensor Start with Wattz Motion Sensor in your inventory
RobCo Motion Sensor Start with RobCo Motion Sensor in your inventory
Stealth Items per death/refill
Better healing meds per death/refill Whenever you respawn/refill you get Healing drugs of the next tier
Extra 5 random Stats 5 randomly chosen stats from the following:
  • 15 Hit Points or 5% Critical Damage (for characters with less than 150 HP).
  • 1 Damage Resistance (equivalent to Weakness 2 buffs; 1 normal DR and 1 laser DR for every 7 buffs).
  • 1 Action Point.
  • 1 S.P.E.C.I.A.L (separate buff for each attribute).
  • 6% more currency gain.

Armor Evolve

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Leather Jacket
Leather Jacket
Combat Leather Jacket
Combat Leather Jacket
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Leather Armor
Leather Armor
Leather Armor Mark II
Leather Armor Mark II
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Robe
Robe
Fire Leather Armor
Firegecko Leather Armor
Navy Armor Stealth Armor
Stealth Armor
Stealth Armor MKII
Stealth Armor MKII
Metal Armor
Metal Armor
Metal Armor Mark II
Metal Armor Mark II
Hardened Metal Armor
Hardened Metal Armor
Inferno Armor
Inferno Armor
Heavy Armor
Heavy Armor
Tesla Armor
Tesla Armor
Paladin Armor Power Armor
Power Armor
Hardened Power Armor
Hardened Power Armor
Combat Armor
Combat Armor
Combat Armor Mark II
Combat Armor Mark II
Brotherhood Armor
Brotherhood Armor
Vault City Armor
Vault City Armor
NCR Armor
NCR Armor
Enclave Armor
Enclave Armor
Desert Armor
Desert Armor
Conscript Armor
Conscript Armor
Raider Armor
Raider Armor
Military Armor Advanced Power Armor
Advanced Power Armor
Adv. Power Armor MKII
Adv. Power Armor MKII
Combat Robe
Combat Robe
Unity Robe
Unity Robe
Hubologists Robe
Hubologists Robe
Bridgekeeper's Robe
Bridgekeeper's Robe
Black Cross Robe Doesnt Evolve More

Weapon Evolve

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fast Pistols: Zipgun .44 Revolver Needler Pistol .357 Colt Anaconda Death Pistol
Range Pistols: 10mm Pistol Desert Eagle /
/ Desert Eagle EM
.223 Pistol Sniper Pistol Gauss Pistol Death Pistol
Damage Pistols: 9mm Mauser 10mm Colt 14mm Pistol 14mm Colt Defender Death Pistol
Sniper Rifles: Pipe Rifle Hunting Rifle Sniper Rifle SVN Rifle SVN Rifle MK.II Gauss Rifle
Shotguns: Shotgun Sawed-off Shotgun Combat Shotgun HK CAWS Pancor Jackhammer Saiga-12
Assualt Rifles: Tommy Gun Assualt Rifle /
/ Assualt Rifle EM
XL70E3 Military Rifle Ak-47 G36c
Explosive Small Guns: Grenade Pistol M79 Grenade Launcher MGL MGLs AGL C4 Launcher
Support Rifles: BB Gun FN FAL M16 M16 MK.II Steyr Gauss Support Weapon
Small Machine Guns (SMG): Grease Gun 10mm SMG P90c MP5 G11 G11e
Flamers: Flamer Improved Flamer Incinerator Napalm Blaster
Rocket Launchers: Rocket Launcher Big Bazuka Adv. Rocket Launcher Flash Launcher
Miniguns: Minigun Avenger Minigun Vindicator Minigun Gauss Minigun
Heavy Sniper Rifles: Heavy Rifle LSW DSR Bozar
Machine Gun: Lewis MK.II M60 M240 BAR
Laser Weapons: Laser Pistol Magneto Pistol Laser Rifle Gatling Laser Commisar Pistol Turbolaser
Plasma Weapons: Plasma Pistol Plasma Pistol MK.II Plasma SMG Plasma Rifle Turbo Plasma Rifle Plasma Gatling
Fire Weapons: Signal Pistol Solar Scorcher Fire Rifle Alien Blaster Pyro Rifle Heat Machine
Electric Weapons: Electro Zipgun Pulse Pistol ELECTRO rocket Launcher Prototype 14 ELECTRO CANNON Pulse Rifle
Clubes: Club/Crowbar Cattle Prod Super Cattle Prod Plasma Torch Base Rape Base Rape
Fast Knives: Switchblade Shiv Lit Jesus Machete Base Rape Base Rape
Damage Knives: Knife Combat Knife Wakizashi Blade Ripper Base Rape Base Rape
Punch Weapons: Brass/Spiked Knuckless Power Fist /
/ Boxing Gloves
Mega Power Fist Punch Gun Base Rape Base Rape
Hammers: Wrench Sledgehammer 50% Louisville Slugger 50% Supersledge Mega Sledge Base Rape Base Rape
Spears: Sharpened pole Spear Laser Spear Rad Spear Base Rape Base Rape

Alien Weapons

Tier 2 Tier 3 Tier 4
Flamers: PyO61 PyO62 IPF210
Miniguns: ETG1000 ETG2000 ETG3000
Support Rifles: LAR42 LAR52 LAR62
Sniper Rifles: HP DKS-501 SSR3 SSR10
Electric Weapons: XSR ESR01 ESR02

Other

DISABLED FOR WE

  • Bishop MG
  • Salvatories Rocket Launcher
  • Wright Colt(T3)
  • Mordino Taser